diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 843743b9a9a..c4269e1ddff 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -3167,8 +3167,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_DBVT_CULLING); RNA_def_property_ui_text(prop, "DBVT Culling", - "Use optimized Bullet DBVT tree for view frustum and occlusion culling " - "(more efficient, but it can waste unecessary CPU if the scene doesn't have Occluder objects"); + "Use optimized Bullet DBVT tree for view frustum and occlusion culling (more efficient, " + "but it can waste unnecessary CPU if the scene doesn't have occluder objects)"); /* not used *//* deprecated !!!!!!!!!!!!! */ prop = RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE); @@ -4232,27 +4232,33 @@ static void rna_def_scene_render_data(BlenderRNA *brna) "(note that this disables save_buffers and full_sample)"); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + + prop = RNA_def_property(srna, "border_min_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.xmin"); RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_ui_text(prop, "Border Minimum X", "Minimum X value to for the render border"); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); prop = RNA_def_property(srna, "border_min_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.ymin"); RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_ui_text(prop, "Border Minimum Y", "Minimum Y value for the render border"); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); prop = RNA_def_property(srna, "border_max_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.xmax"); RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_ui_text(prop, "Border Maximum X", "Maximum X value for the render border"); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); prop = RNA_def_property(srna, "border_max_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.ymax"); RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_ui_text(prop, "Border Maximum Y", "Maximum Y value for the render border"); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); @@ -5220,15 +5226,19 @@ void RNA_def_scene(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Sequencer Color Space Settings", "Settings of color space sequencer is working in"); /* Nestled Data */ + /* *** Non-Animated *** */ + RNA_define_animate_sdna(false); rna_def_tool_settings(brna); rna_def_unified_paint_settings(brna); rna_def_unit_settings(brna); rna_def_scene_image_format_data(brna); - rna_def_scene_render_data(brna); rna_def_scene_game_data(brna); - rna_def_scene_render_layer(brna); rna_def_transform_orientation(brna); rna_def_selected_uv_element(brna); + RNA_define_animate_sdna(true); + /* *** Animated *** */ + rna_def_scene_render_data(brna); + rna_def_scene_render_layer(brna); /* Scene API */ RNA_api_scene(srna); |