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Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 550463a947a..75baba7156a 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -766,7 +766,7 @@ static EnumPropertyItem *rna_ImageFormatSettings_color_mode_itemf(bContext *C, P
const char is_render = (id && GS(id->name) == ID_SCE);
/* note, we need to act differently for render
- * where 'BW' will force greyscale even if the output format writes
+ * where 'BW' will force grayscale even if the output format writes
* as RGBA, this is age old blender convention and not sure how useful
* it really is but keep it for now - campbell */
char chan_flag = BKE_imtype_valid_channels(imf->imtype) | (is_render ? IMA_CHAN_FLAG_BW : 0);
@@ -2896,7 +2896,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_desktop", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "playerflag", GAME_PLAYER_DESKTOP_RESOLUTION);
- RNA_def_property_ui_text(prop, "Desktop", "Uses the current desktop resultion in fullscreen mode");
+ RNA_def_property_ui_text(prop, "Desktop", "Use the current desktop resolution in fullscreen mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Framing */
@@ -3301,7 +3301,7 @@ static void rna_def_scene_image_format_data(BlenderRNA *brna)
RNA_def_property_enum_items(prop, image_color_mode_items);
RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_ImageFormatSettings_color_mode_itemf");
RNA_def_property_ui_text(prop, "Color Mode",
- "Choose BW for saving greyscale images, RGB for saving red, green and blue channels, "
+ "Choose BW for saving grayscale images, RGB for saving red, green and blue channels, "
"and RGBA for saving red, green, blue and alpha channels");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);