diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index e48f07f48d6..a08e9e4252f 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -679,6 +679,13 @@ static int rna_RenderSettings_engine_get(PointerRNA *ptr) return 0; } +static void rna_Scene_glsl_update(Main *bmain, Scene *unused, PointerRNA *ptr) +{ + Scene *scene= (Scene*)ptr->id.data; + + DAG_id_flush_update(&scene->id, 0); +} + static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unused, PointerRNA *ptr) { /* reset image nodes */ @@ -697,6 +704,8 @@ static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unuse } } } + + rna_Scene_glsl_update(bmain, unused, ptr); } static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value) @@ -1749,32 +1758,32 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "glsl_lights", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_LIGHTS); RNA_def_property_ui_text(prop, "GLSL Lights", "Use lights for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); prop= RNA_def_property(srna, "glsl_shaders", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADERS); RNA_def_property_ui_text(prop, "GLSL Shaders", "Use shaders for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); prop= RNA_def_property(srna, "glsl_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADOWS); RNA_def_property_ui_text(prop, "GLSL Shadows", "Use shadows for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); prop= RNA_def_property(srna, "glsl_ramps", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_RAMPS); RNA_def_property_ui_text(prop, "GLSL Ramps", "Use ramps for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); prop= RNA_def_property(srna, "glsl_nodes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_NODES); RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); prop= RNA_def_property(srna, "glsl_extra_textures", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX); RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering"); - RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); } static void rna_def_scene_render_layer(BlenderRNA *brna) |