diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 3910d4314aa..c25c7a9dbe9 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -1580,7 +1580,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "dome_tesselation", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dome.res"); RNA_def_property_ui_range(prop, 1, 8, 1, 1); - RNA_def_property_ui_text(prop, "Tesselation", "Tesselation level - check the generated mesh in wireframe mode"); + RNA_def_property_ui_text(prop, "Tessellation", "Tessellation level - check the generated mesh in wireframe mode"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE); @@ -1624,7 +1624,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "occlusion_culling_resolution", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "occlusionRes"); RNA_def_property_range(prop, 128.0, 1024.0); - RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precsion (slower)"); + RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precision (slower)"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); @@ -1658,7 +1658,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) /* mode */ prop= RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 5)); //XXX mode hardcoded // WO_DBVT_CULLING - RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustrum and occlusion culling"); + RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustum and occlusion culling"); // not used // deprecated !!!!!!!!!!!!! prop= RNA_def_property(srna, "activity_culling", PROP_BOOLEAN, PROP_NONE); @@ -1686,7 +1686,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "use_frame_rate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES); - RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather then rendering as many frames as possible"); + RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather than rendering as many frames as possible"); prop= RNA_def_property(srna, "use_display_lists", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS); @@ -3102,13 +3102,13 @@ void RNA_def_scene(BlenderRNA *brna) prop= RNA_def_property(srna, "speed_of_sound", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "audio.speed_of_sound"); RNA_def_property_range(prop, 0.01f, FLT_MAX); - RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for doppler effect calculation"); + RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for Doppler effect calculation"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "doppler_factor", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "audio.doppler_factor"); RNA_def_property_range(prop, 0.0, FLT_MAX); - RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for doppler effect calculation"); + RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for Doppler effect calculation"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "distance_model", PROP_ENUM, PROP_NONE); |