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Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 3910d4314aa..c25c7a9dbe9 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1580,7 +1580,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "dome_tesselation", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.res");
RNA_def_property_ui_range(prop, 1, 8, 1, 1);
- RNA_def_property_ui_text(prop, "Tesselation", "Tesselation level - check the generated mesh in wireframe mode");
+ RNA_def_property_ui_text(prop, "Tessellation", "Tessellation level - check the generated mesh in wireframe mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE);
@@ -1624,7 +1624,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "occlusion_culling_resolution", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "occlusionRes");
RNA_def_property_range(prop, 128.0, 1024.0);
- RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precsion (slower)");
+ RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precision (slower)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
@@ -1658,7 +1658,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
/* mode */
prop= RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 5)); //XXX mode hardcoded // WO_DBVT_CULLING
- RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustrum and occlusion culling");
+ RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustum and occlusion culling");
// not used // deprecated !!!!!!!!!!!!!
prop= RNA_def_property(srna, "activity_culling", PROP_BOOLEAN, PROP_NONE);
@@ -1686,7 +1686,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_frame_rate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES);
- RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather then rendering as many frames as possible");
+ RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather than rendering as many frames as possible");
prop= RNA_def_property(srna, "use_display_lists", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS);
@@ -3102,13 +3102,13 @@ void RNA_def_scene(BlenderRNA *brna)
prop= RNA_def_property(srna, "speed_of_sound", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "audio.speed_of_sound");
RNA_def_property_range(prop, 0.01f, FLT_MAX);
- RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for doppler effect calculation");
+ RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for Doppler effect calculation");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "doppler_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "audio.doppler_factor");
RNA_def_property_range(prop, 0.0, FLT_MAX);
- RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for doppler effect calculation");
+ RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for Doppler effect calculation");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "distance_model", PROP_ENUM, PROP_NONE);