diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 70ff5682717..ccc8151ac7f 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -1054,7 +1054,7 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons * is not for general use and only for the few cases where changing scene * settings and NOT for general purpose updates, possibly this should be * given its own notifier. */ -static void rna_Scene_update_active_object_data(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr) +static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr) { Object *ob= OBACT; if(ob) { @@ -1755,13 +1755,13 @@ static void rna_def_scene_game_recast_data(BlenderRNA *brna) prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "regionminsize"); RNA_def_property_ui_range(prop, 0, 150, 1, 2); - RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size (smaller regions will be deleted)"); + RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "regionmergesize"); RNA_def_property_ui_range(prop, 0, 150, 1, 2); - RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size (smaller regions will be merged)"); + RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE); @@ -1977,7 +1977,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_int_sdna(prop, NULL, "occlusionRes"); RNA_def_property_range(prop, 128.0, 1024.0); RNA_def_property_ui_text(prop, "Occlusion Resolution", - "Size of the occlusion buffer in pixel, use higher value for better precision (slower)"); + "The size of the occlusion buffer in pixel, use higher value for better precision (slower)"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); @@ -1985,7 +1985,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_ui_range(prop, 1, 60, 1, 1); RNA_def_property_range(prop, 1, 250); RNA_def_property_ui_text(prop, "Frames Per Second", - "Nominal number of game frames per second " + "The nominal number of game frames per second " "(physics fixed timestep = 1/fps, independently of actual frame rate)"); RNA_def_property_update(prop, NC_SCENE, NULL); @@ -1994,7 +1994,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Max Logic Steps", - "Maximum number of logic frame per game frame if graphics slows down the game, " + "Sets the maximum number of logic frame per game frame if graphics slows down the game, " "higher value allows better synchronization with physics"); RNA_def_property_update(prop, NC_SCENE, NULL); @@ -2003,7 +2003,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Max Physics Steps", - "Maximum number of physics step per game frame if graphics slows down the game, " + "Sets the maximum number of physics step per game frame if graphics slows down the game, " "higher value allows physics to keep up with realtime"); RNA_def_property_update(prop, NC_SCENE, NULL); @@ -2012,7 +2012,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Physics Sub Steps", - "Number of simulation substep per physic timestep, " + "Sets the number of simulation substep per physic timestep, " "higher value give better physics precision"); RNA_def_property_update(prop, NC_SCENE, NULL); @@ -2066,7 +2066,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "use_animation_record", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_ENABLE_ANIMATION_RECORD); - RNA_def_property_ui_text(prop, "Record Animation", "Record animation to F-Curves"); + RNA_def_property_ui_text(prop, "Record Animation", "Record animation to fcurves"); prop= RNA_def_property(srna, "use_auto_start", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_GameSettings_auto_start_get", "rna_GameSettings_auto_start_set"); @@ -2075,8 +2075,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "restrict_animation_updates", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_RESTRICT_ANIM_UPDATES); RNA_def_property_ui_text(prop, "Restrict Animation Updates", - "Restrict the number of animation updates to the animation FPS (this is " - "better for performance, but can cause issues with smooth playback)"); + "Restrict the number of animation updates to the animation FPS. This is " + "better for performance, but can cause issues with smooth playback"); /* materials */ prop= RNA_def_property(srna, "material_mode", PROP_ENUM, PROP_NONE); |