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Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 70ff5682717..ccc8151ac7f 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1054,7 +1054,7 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons
* is not for general use and only for the few cases where changing scene
* settings and NOT for general purpose updates, possibly this should be
* given its own notifier. */
-static void rna_Scene_update_active_object_data(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
+static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob= OBACT;
if(ob) {
@@ -1755,13 +1755,13 @@ static void rna_def_scene_game_recast_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionminsize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
- RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size (smaller regions will be deleted)");
+ RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
- RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size (smaller regions will be merged)");
+ RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
@@ -1977,7 +1977,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "occlusionRes");
RNA_def_property_range(prop, 128.0, 1024.0);
RNA_def_property_ui_text(prop, "Occlusion Resolution",
- "Size of the occlusion buffer in pixel, use higher value for better precision (slower)");
+ "The size of the occlusion buffer in pixel, use higher value for better precision (slower)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
@@ -1985,7 +1985,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 1, 60, 1, 1);
RNA_def_property_range(prop, 1, 250);
RNA_def_property_ui_text(prop, "Frames Per Second",
- "Nominal number of game frames per second "
+ "The nominal number of game frames per second "
"(physics fixed timestep = 1/fps, independently of actual frame rate)");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -1994,7 +1994,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Logic Steps",
- "Maximum number of logic frame per game frame if graphics slows down the game, "
+ "Sets the maximum number of logic frame per game frame if graphics slows down the game, "
"higher value allows better synchronization with physics");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -2003,7 +2003,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Physics Steps",
- "Maximum number of physics step per game frame if graphics slows down the game, "
+ "Sets the maximum number of physics step per game frame if graphics slows down the game, "
"higher value allows physics to keep up with realtime");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -2012,7 +2012,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Physics Sub Steps",
- "Number of simulation substep per physic timestep, "
+ "Sets the number of simulation substep per physic timestep, "
"higher value give better physics precision");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -2066,7 +2066,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_animation_record", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_ENABLE_ANIMATION_RECORD);
- RNA_def_property_ui_text(prop, "Record Animation", "Record animation to F-Curves");
+ RNA_def_property_ui_text(prop, "Record Animation", "Record animation to fcurves");
prop= RNA_def_property(srna, "use_auto_start", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_GameSettings_auto_start_get", "rna_GameSettings_auto_start_set");
@@ -2075,8 +2075,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "restrict_animation_updates", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_RESTRICT_ANIM_UPDATES);
RNA_def_property_ui_text(prop, "Restrict Animation Updates",
- "Restrict the number of animation updates to the animation FPS (this is "
- "better for performance, but can cause issues with smooth playback)");
+ "Restrict the number of animation updates to the animation FPS. This is "
+ "better for performance, but can cause issues with smooth playback");
/* materials */
prop= RNA_def_property(srna, "material_mode", PROP_ENUM, PROP_NONE);