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Diffstat (limited to 'source/blender/makesrna/intern/rna_sequencer.c')
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index f1f4a252c16..b4d7b5559a4 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -348,11 +348,22 @@ static PointerRNA rna_SequenceEditor_meta_stack_get(CollectionPropertyIterator *
return rna_pointer_inherit_refine(&iter->parent, &RNA_Sequence, ms->parseq);
}
+/* TODO, expose seq path setting as a higher level sequencer BKE function */
static void rna_Sequence_filepath_set(PointerRNA *ptr, const char *value)
{
Sequence *seq= (Sequence*)(ptr->data);
char dir[FILE_MAX], name[FILE_MAX];
+ if(seq->type == SEQ_SOUND && seq->sound) {
+ /* for sound strips we need to update the sound as well.
+ * arguably, this could load in a new sound rather then modify an existing one.
+ * but while using the sequencer its most likely your not using the sound in the game engine too.
+ */
+ PointerRNA id_ptr;
+ RNA_id_pointer_create((ID *)seq->sound, &id_ptr);
+ RNA_string_set(&id_ptr, "filepath", value);
+ }
+
BLI_split_dirfile(value, dir, name);
BLI_strncpy(seq->strip->dir, dir, sizeof(seq->strip->dir));
BLI_strncpy(seq->strip->stripdata->name, name, sizeof(seq->strip->stripdata->name));