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Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r--source/blender/makesrna/intern/rna_space.c85
1 files changed, 63 insertions, 22 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 4b726e6b993..101ef0a2e9a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2197,49 +2197,50 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Viewport Shading", "Method to display/shade objects in the 3D View");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
- RNA_def_struct_sdna(srna, "View3DShading");
-
prop = RNA_def_property(srna, "light", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "light");
+ RNA_def_property_enum_sdna(prop, NULL, "shading.light");
RNA_def_property_enum_items(prop, rna_enum_viewport_lighting_items);
RNA_def_property_ui_text(prop, "Lighting", "Lighting Method for Solid/Texture Viewport Shading");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_object_overlap", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_OBJECT_OVERLAP);
+ RNA_def_property_boolean_sdna(prop, NULL, "shading.flag", V3D_SHADING_OBJECT_OVERLAP);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Object Overlap", "Show Object Overlap");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "studio_light", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "shading.studio_light");
RNA_def_property_enum_items(prop, studio_lighting_items);
RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "color_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "shading.color_type");
RNA_def_property_enum_items(prop, color_type_items);
RNA_def_property_ui_text(prop, "Color", "Color Type");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "single_color", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_float_sdna(prop, NULL, "shading.single_color");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Color", "Color for single color mode");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_shadows", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_SHADOW);
+ RNA_def_property_boolean_sdna(prop, NULL, "shading.flag", V3D_SHADING_SHADOW);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Shadow", "Show Shadow");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "ambient_light_intensity", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "ambient_intensity");
+ RNA_def_property_float_sdna(prop, NULL, "shading.ambient_intensity");
RNA_def_property_float_default(prop, 0.5);
RNA_def_property_ui_text(prop, "Ambient Light", "Intensity of ambient light for shadows");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_range(prop, 0.00f, 1.0f, 1, 3);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
static void rna_def_space_view3d_overlay(BlenderRNA *brna)
@@ -2323,20 +2324,65 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
"Show dashed lines indicating parent or constraint relationships");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- RNA_def_struct_sdna(srna, "View3DOverlay");
+ /* TODO: this should become a per object setting? */
+ prop = RNA_def_property(srna, "show_backface_culling", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_BACKFACE_CULLING);
+ RNA_def_property_ui_text(prop, "Backface Culling", "Use back face culling to hide the back side of faces");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_cursor", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", V3D_OVERLAY_HIDE_CURSOR);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_CURSOR);
RNA_def_property_ui_text(prop, "Show 3D Cursor", "Display 3D Cursor Overlay");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_face_orientation", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_OVERLAY_FACE_ORIENTATION);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_FACE_ORIENTATION);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_3DViewShading_type_update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "show_paint_wire", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.paint_flag", V3D_OVERLAY_PAINT_WIRE);
+ RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in painting modes");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_occlude_wire", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_OCCLUDE_WIRE);
+ RNA_def_property_ui_text(prop, "Hidden Wire", "Use hidden wireframe display in edit mode");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_weight", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_WEIGHT);
+ RNA_def_property_ui_text(prop, "Show Weights", "Draw weights in editmode");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "show_face_normals", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_FACE_NORMALS);
+ RNA_def_property_ui_text(prop, "Draw Normals", "Display face normals as lines");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_vertex_normals", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_VERT_NORMALS);
+ RNA_def_property_ui_text(prop, "Draw Vertex Normals", "Display vertex normals as lines");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "show_split_normals", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_LOOP_NORMALS);
+ RNA_def_property_ui_text(prop, "Draw Split Normals", "Display vertex-per-face normals as lines");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "normals_length", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "overlay.normals_length");
+ RNA_def_property_ui_text(prop, "Normal Size", "Display size for normals in the 3D view");
+ RNA_def_property_range(prop, 0.00001, 1000.0);
+ RNA_def_property_ui_range(prop, 0.01, 10.0, 10.0, 2);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "backwire_opacity", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "overlay.backwire_opacity");
+ RNA_def_property_ui_text(prop, "Backwire Opacity", "Opacity when rendering transparent wires");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
static void rna_def_space_view3d(BlenderRNA *brna)
@@ -2495,11 +2541,6 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Textured Solid", "Display face-assigned textures in solid view");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "show_backface_culling", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_BACKFACE_CULLING);
- RNA_def_property_ui_text(prop, "Backface Culling", "Use back face culling to hide the back side of faces");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
-
prop = RNA_def_property(srna, "show_mode_shade_override", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_SHOW_MODE_SHADE_OVERRIDE);
RNA_def_property_ui_text(prop, "Full Shading", "Use full shading for mode drawing (to view final result)");