diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_world.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_world.c | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c index c93d18d4017..773037176de 100644 --- a/source/blender/makesrna/intern/rna_world.c +++ b/source/blender/makesrna/intern/rna_world.c @@ -422,6 +422,38 @@ void RNA_def_world(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Real Sky", "Render background with a real horizon, relative to the camera angle."); RNA_def_property_update(prop, NC_WORLD, NULL); + /* game settings */ + /* should go in a fake substruct however not sure if they move about */ + prop= RNA_def_property(srna, "game_fps", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "ticrate"); + RNA_def_property_range(prop, 1, 120); + RNA_def_property_ui_text(prop, "Frames Per Second", "The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate."); + + prop= RNA_def_property(srna, "game_logic_step_max", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "maxlogicstep"); + RNA_def_property_range(prop, 1, 5); + RNA_def_property_ui_text(prop, "Max Logic Steps", "The maxmimum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics."); + + prop= RNA_def_property(srna, "game_physics_substep", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "physubstep"); + RNA_def_property_range(prop, 1, 5); + RNA_def_property_ui_text(prop, "Physics Sub Steps", "The maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime."); + + prop= RNA_def_property(srna, "game_physics_step_max", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "maxphystep"); + RNA_def_property_range(prop, 1, 5); + RNA_def_property_ui_text(prop, "Max Physics Steps", "The number of simulation substep per physic timestep, higher value give better physics precision."); + + prop= RNA_def_property(srna, "game_use_occlusion_culling", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_DBVT_CULLING); + RNA_def_property_ui_text(prop, "Enabled", "Use optimized Bullet DBVT tree for view frustrum and occlusion culling"); + + prop= RNA_def_property(srna, "game_occlusion_culling_resolution", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "occlusionRes"); + RNA_def_property_range(prop, 128, 1024); + RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precsion (slower)."); + + /* physics */ prop= RNA_def_property(srna, "physics_engine", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "physicsEngine"); |