diff options
Diffstat (limited to 'source/blender/makesrna/rna_cleanup/rna_properties.txt')
-rw-r--r-- | source/blender/makesrna/rna_cleanup/rna_properties.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 7cacae1d026..313138a8172 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -2185,7 +2185,7 @@ #+ * MeshStringProperty.value -> value: string "NO DESCRIPTION" #+ * MeshStringPropertyLayer.data -> data: collection, "(read-only)" #+ * MeshStringPropertyLayer.name -> name: string "NO DESCRIPTION" - + * MeshTextureFace.transp -> alpha_mode: enum "Transparency blending mode" + + * MeshTextureFace.transp -> blend_type: enum "Transparency blending mode" + * MeshTextureFace.invisible -> hide: boolean "Make face invisible" #+ * MeshTextureFace.image -> image: pointer "NO DESCRIPTION" + * MeshTextureFace.uv_pinned -> pin_uv: boolean[4] "NO DESCRIPTION" @@ -2198,7 +2198,7 @@ + * MeshTextureFace.halo -> use_halo: boolean "Screen aligned billboard" + * MeshTextureFace.light -> use_light: boolean "Use light for face" + * MeshTextureFace.object_color -> use_object_color: boolean "Use ObColor instead of vertex colors" - + * MeshTextureFace.shadow -> use_shadow_face: boolean "Face is used for shadow" + + * MeshTextureFace.shadow -> use_shadow_cast: boolean "Face is used for shadow" + * MeshTextureFace.tex -> use_texture: boolean "Render face with texture" + * MeshTextureFace.twoside -> use_twoside: boolean "Render face two-sided" #+ * MeshTextureFace.uv -> uv: float[8] "NO DESCRIPTION" @@ -2235,7 +2235,7 @@ #Modifier.show_on_cage -> show_on_cage: boolean "Enable direct editing of modifier control cage" #Modifier.show_viewport -> show_viewport: boolean "Realtime display of a modifier" #+ * Modifier.type -> type: enum, "(read-only)" - + * Modifier.render -> use_render: boolean "Use modifier during rendering" + + * Modifier.render -> show_render: boolean "Use modifier during rendering" + * Modifier|ArmatureModifier.invert -> invert_vertex_group: boolean "Invert vertex group influence" #+ * Modifier|ArmatureModifier.object -> object: pointer "Armature object to deform with" #+ * Modifier|ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean "NO DESCRIPTION" |