diff options
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_color.c | 12 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 4 |
2 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c index 46420b38224..ec61c543a9f 100644 --- a/source/blender/makesrna/intern/rna_color.c +++ b/source/blender/makesrna/intern/rna_color.c @@ -252,9 +252,8 @@ static char *rna_ColorRampElement_path(PointerRNA *ptr) RNA_pointer_create(id, &RNA_ColorRamp, ma->ramp_spec, &ramp_ptr); COLRAMP_GETPATH; } + break; } - break; - case ID_NT: { bNodeTree *ntree = (bNodeTree *)id; @@ -266,9 +265,8 @@ static char *rna_ColorRampElement_path(PointerRNA *ptr) COLRAMP_GETPATH; } } + break; } - break; - case ID_LS: { ListBase listbase; @@ -312,8 +310,8 @@ static void rna_ColorRamp_update(Main *bmain, Scene *UNUSED(scene), PointerRNA * DAG_id_tag_update(&ma->id, 0); WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, ma); + break; } - break; case ID_NT: { bNodeTree *ntree = (bNodeTree *)id; @@ -324,16 +322,16 @@ static void rna_ColorRamp_update(Main *bmain, Scene *UNUSED(scene), PointerRNA * ED_node_tag_update_nodetree(bmain, ntree); } } + break; } - break; case ID_TE: { Tex *tex = ptr->id.data; DAG_id_tag_update(&tex->id, 0); WM_main_add_notifier(NC_TEXTURE, tex); + break; } - break; case ID_LS: { FreestyleLineStyle *linestyle = ptr->id.data; diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 542be30c08b..834fb6d7d72 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -983,8 +983,8 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) case OB_BODY_TYPE_CHARACTER: ob->gameflag |= OB_COLLISION | OB_GHOST | OB_CHARACTER; ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR | - OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); - break; + OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); + break; case OB_BODY_TYPE_STATIC: ob->gameflag |= OB_COLLISION; ob->gameflag &= ~(OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_OCCLUDER | OB_CHARACTER | OB_SENSOR | OB_NAVMESH); |