Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/modifiers/intern/MOD_cast.c')
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 7de8a8f7923..6ca3a82dd0e 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -154,8 +154,8 @@ static void sphere_do(
ctrl_ob = cmd->object;
/* spherify's center is {0, 0, 0} (the ob's own center in its local
- * space), by default, but if the user defined a control object,
- * we use its location, transformed to ob's local space */
+ * space), by default, but if the user defined a control object,
+ * we use its location, transformed to ob's local space */
if (ctrl_ob) {
if(flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(ctrl_ob->imat, ctrl_ob->obmat);
@@ -171,11 +171,11 @@ static void sphere_do(
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
- * the center of the effect should be deformed */
+ * the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) has_radius = 1;
/* 3) if we were given a vertex group name,
- * only those vertices should be affected */
+ * only those vertices should be affected */
modifier_get_vgroup(ob, dm, cmd->defgrp_name, &dvert, &defgrp_index);
if(flag & MOD_CAST_SIZE_FROM_RADIUS) {
@@ -195,10 +195,10 @@ static void sphere_do(
}
/* ready to apply the effect, one vertex at a time;
- * tiny optimization: the code is separated (with parts repeated)
+ * tiny optimization: the code is separated (with parts repeated)
* in two possible cases:
- * with or w/o a vgroup. With lots of if's in the code below,
- * further optimization's are possible, if needed */
+ * with or w/o a vgroup. With lots of if's in the code below,
+ * further optimization's are possible, if needed */
if (dvert) { /* with a vgroup */
MDeformVert *dv= dvert;
float fac_orig = fac;
@@ -321,11 +321,11 @@ static void cuboid_do(
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
- * the center of the effect should be deformed */
+ * the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) has_radius = 1;
/* 3) if we were given a vertex group name,
- * only those vertices should be affected */
+ * only those vertices should be affected */
modifier_get_vgroup(ob, dm, cmd->defgrp_name, &dvert, &defgrp_index);
if (ctrl_ob) {
@@ -352,12 +352,12 @@ static void cuboid_do(
} else {
/* get bound box */
/* We can't use the object's bound box because other modifiers
- * may have changed the vertex data. */
+ * may have changed the vertex data. */
INIT_MINMAX(min, max);
/* Cast's center is the ob's own center in its local space,
- * by default, but if the user defined a control object, we use
- * its location, transformed to ob's local space. */
+ * by default, but if the user defined a control object, we use
+ * its location, transformed to ob's local space. */
if (ctrl_ob) {
float vec[3];
@@ -393,10 +393,10 @@ static void cuboid_do(
bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
/* ready to apply the effect, one vertex at a time;
- * tiny optimization: the code is separated (with parts repeated)
+ * tiny optimization: the code is separated (with parts repeated)
* in two possible cases:
- * with or w/o a vgroup. With lots of if's in the code below,
- * further optimization's are possible, if needed */
+ * with or w/o a vgroup. With lots of if's in the code below,
+ * further optimization's are possible, if needed */
if (dvert) { /* with a vgroup */
float fac_orig = fac;
for (i = 0; i < numVerts; i++) {
@@ -434,10 +434,10 @@ static void cuboid_do(
/* The algo used to project the vertices to their
* bounding box (bb) is pretty simple:
* for each vertex v:
- * 1) find in which octant v is in;
- * 2) find which outer "wall" of that octant is closer to v;
- * 3) calculate factor (var fbb) to project v to that wall;
- * 4) project. */
+ * 1) find in which octant v is in;
+ * 2) find which outer "wall" of that octant is closer to v;
+ * 3) calculate factor (var fbb) to project v to that wall;
+ * 4) project. */
/* find in which octant this vertex is in */
octant = 0;
@@ -471,7 +471,7 @@ static void cuboid_do(
continue;
/* finally, this is the factor we wanted, to project the vertex
- * to its bounding box (bb) */
+ * to its bounding box (bb) */
fbb = apex[coord] / tmp_co[coord];
/* calculate the new vertex position */