diff options
Diffstat (limited to 'source/blender/modifiers/intern/MOD_cloth.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_cloth.c | 30 |
1 files changed, 8 insertions, 22 deletions
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c index 6cc2f097be8..d15a6fcb1c8 100644 --- a/source/blender/modifiers/intern/MOD_cloth.c +++ b/source/blender/modifiers/intern/MOD_cloth.c @@ -123,19 +123,11 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, { ClothModifierData *clmd = (ClothModifierData *) md; - Base *base; - if (clmd) { - for (base = scene->base.first; base; base = base->next) { - Object *ob1 = base->object; - if (ob1 != ob) { - CollisionModifierData *coll_clmd = (CollisionModifierData *)modifiers_findByType(ob1, eModifierType_Collision); - if (coll_clmd) { - DagNode *curNode = dag_get_node(forest, ob1); - dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Cloth Collision"); - } - } - } + /* Actual code uses get_collisionobjects */ + dag_add_collision_relations(forest, scene, ob, obNode, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision"); + + dag_add_forcefield_relations(forest, scene, ob, obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field"); } } @@ -147,16 +139,10 @@ static void updateDepsgraph(ModifierData *md, { ClothModifierData *clmd = (ClothModifierData *)md; if (clmd != NULL) { - Base *base; - for (base = scene->base.first; base; base = base->next) { - Object *ob1 = base->object; - if (ob1 != ob) { - CollisionModifierData *coll_clmd = (CollisionModifierData *)modifiers_findByType(ob1, eModifierType_Collision); - if (coll_clmd) { - DEG_add_object_relation(node, ob1, DEG_OB_COMP_TRANSFORM, "Cloth Modifier"); - } - } - } + /* Actual code uses get_collisionobjects */ + DEG_add_collision_relations(node, scene, ob, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision"); + + DEG_add_forcefield_relations(node, scene, ob, clmd->sim_parms->effector_weights, true, 0, "Cloth Field"); } } |