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Diffstat (limited to 'source/blender/modifiers/intern/MOD_mask.cc')
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1 files changed, 417 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
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+++ b/source/blender/modifiers/intern/MOD_mask.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 by the Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup modifiers
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+
+#include "BLI_listbase.h"
+#include "BLI_ghash.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_action.h" /* BKE_pose_channel_find_name */
+#include "BKE_customdata.h"
+#include "BKE_lib_query.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_deform.h"
+
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
+
+#include "MOD_modifiertypes.h"
+
+#include "BLI_array_cxx.h"
+#include "BLI_vector.h"
+#include "BLI_listbase_wrapper.h"
+
+using BLI::Array;
+using BLI::ArrayRef;
+using BLI::IndexRange;
+using BLI::IntrusiveListBaseWrapper;
+using BLI::MutableArrayRef;
+using BLI::Vector;
+
+static void requiredDataMask(Object *UNUSED(ob),
+ ModifierData *UNUSED(md),
+ CustomData_MeshMasks *r_cddata_masks)
+{
+ r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
+}
+
+static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
+{
+ MaskModifierData *mmd = (MaskModifierData *)md;
+ walk(userData, ob, &mmd->ob_arm, IDWALK_CB_NOP);
+}
+
+static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
+{
+ MaskModifierData *mmd = (MaskModifierData *)md;
+ if (mmd->ob_arm) {
+ bArmature *arm = (bArmature *)mmd->ob_arm->data;
+ /* Tag relationship in depsgraph, but also on the armature. */
+ /* TODO(sergey): Is it a proper relation here? */
+ DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
+ arm->flag |= ARM_HAS_VIZ_DEPS;
+ DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
+ }
+}
+
+/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
+static void compute_vertex_mask__armature_mode(MDeformVert *dvert,
+ Object *ob,
+ Object *armature_ob,
+ float threshold,
+ MutableArrayRef<bool> r_vertex_mask)
+{
+ /* Element i is true if there is a selected bone that uses vertex group i. */
+ Vector<bool> selected_bone_uses_group;
+
+ for (bDeformGroup *def : IntrusiveListBaseWrapper<bDeformGroup>(ob->defbase)) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
+ bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
+ selected_bone_uses_group.append(bone_for_group_exists);
+ }
+
+ ArrayRef<bool> use_vertex_group = selected_bone_uses_group;
+
+ for (int i : r_vertex_mask.index_range()) {
+ ArrayRef<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
+ r_vertex_mask[i] = false;
+
+ /* check the groups that vertex is assigned to, and see if it was any use */
+ for (const MDeformWeight &dw : weights) {
+ if (use_vertex_group.get(dw.def_nr, false)) {
+ if (dw.weight > threshold) {
+ r_vertex_mask[i] = true;
+ break;
+ }
+ }
+ }
+ }
+}
+
+/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
+static void compute_vertex_mask__vertex_group_mode(MDeformVert *dvert,
+ int defgrp_index,
+ float threshold,
+ MutableArrayRef<bool> r_vertex_mask)
+{
+ for (int i : r_vertex_mask.index_range()) {
+ const bool found = defvert_find_weight(&dvert[i], defgrp_index) > threshold;
+ r_vertex_mask[i] = found;
+ }
+}
+
+static void invert_boolean_array(MutableArrayRef<bool> array)
+{
+ for (bool &value : array) {
+ value = !value;
+ }
+}
+
+static void compute_masked_vertices(ArrayRef<bool> vertex_mask,
+ MutableArrayRef<int> r_vertex_map,
+ uint *r_num_masked_vertices)
+{
+ BLI_assert(vertex_mask.size() == r_vertex_map.size());
+
+ uint num_masked_vertices = 0;
+ for (uint i_src : r_vertex_map.index_range()) {
+ if (vertex_mask[i_src]) {
+ r_vertex_map[i_src] = num_masked_vertices;
+ num_masked_vertices++;
+ }
+ else {
+ r_vertex_map[i_src] = -1;
+ }
+ }
+
+ *r_num_masked_vertices = num_masked_vertices;
+}
+
+static void computed_masked_edges(const Mesh *mesh,
+ ArrayRef<bool> vertex_mask,
+ MutableArrayRef<int> r_edge_map,
+ uint *r_num_masked_edges)
+{
+ BLI_assert(mesh->totedge == r_edge_map.size());
+
+ uint num_masked_edges = 0;
+ for (int i : IndexRange(mesh->totedge)) {
+ const MEdge &edge = mesh->medge[i];
+
+ /* only add if both verts will be in new mesh */
+ if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
+ r_edge_map[i] = num_masked_edges;
+ num_masked_edges++;
+ }
+ else {
+ r_edge_map[i] = -1;
+ }
+ }
+
+ *r_num_masked_edges = num_masked_edges;
+}
+
+static void computed_masked_polygons(const Mesh *mesh,
+ ArrayRef<bool> vertex_mask,
+ Vector<int> &r_masked_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_masked_polys,
+ uint *r_num_masked_loops)
+{
+ BLI_assert(mesh->totvert == vertex_mask.size());
+
+ r_masked_poly_indices.reserve(mesh->totpoly);
+ r_loop_starts.reserve(mesh->totloop);
+
+ uint num_masked_loops = 0;
+ for (int i : IndexRange(mesh->totpoly)) {
+ const MPoly &poly_src = mesh->mpoly[i];
+
+ bool all_verts_in_mask = true;
+ ArrayRef<MLoop> loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop);
+ for (const MLoop &loop : loops_src) {
+ if (!vertex_mask[loop.v]) {
+ all_verts_in_mask = false;
+ break;
+ }
+ }
+
+ if (all_verts_in_mask) {
+ r_masked_poly_indices.append_unchecked(i);
+ r_loop_starts.append_unchecked(num_masked_loops);
+ num_masked_loops += poly_src.totloop;
+ }
+ }
+
+ *r_num_masked_polys = r_masked_poly_indices.size();
+ *r_num_masked_loops = num_masked_loops;
+}
+
+static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ ArrayRef<int> vertex_map)
+{
+ BLI_assert(src_mesh.totvert == vertex_map.size());
+ for (const int i_src : vertex_map.index_range()) {
+ const int i_dst = vertex_map[i_src];
+ if (i_dst == -1) {
+ continue;
+ }
+
+ const MVert &v_src = src_mesh.mvert[i_src];
+ MVert &v_dst = dst_mesh.mvert[i_dst];
+
+ v_dst = v_src;
+ CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
+ }
+}
+
+static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ ArrayRef<int> vertex_map,
+ ArrayRef<int> edge_map)
+{
+ BLI_assert(src_mesh.totvert == vertex_map.size());
+ BLI_assert(src_mesh.totedge == edge_map.size());
+ for (const int i_src : IndexRange(src_mesh.totedge)) {
+ const int i_dst = edge_map[i_src];
+ if (i_dst == -1) {
+ continue;
+ }
+
+ const MEdge &e_src = src_mesh.medge[i_src];
+ MEdge &e_dst = dst_mesh.medge[i_dst];
+
+ CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
+ e_dst = e_src;
+ e_dst.v1 = vertex_map[e_src.v1];
+ e_dst.v2 = vertex_map[e_src.v2];
+ }
+}
+
+static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ ArrayRef<int> vertex_map,
+ ArrayRef<int> edge_map,
+ ArrayRef<int> masked_poly_indices,
+ ArrayRef<int> new_loop_starts)
+{
+ for (const int i_dst : masked_poly_indices.index_range()) {
+ const int i_src = masked_poly_indices[i_dst];
+
+ const MPoly &mp_src = src_mesh.mpoly[i_src];
+ MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const int i_ml_src = mp_src.loopstart;
+ const int i_ml_dst = new_loop_starts[i_dst];
+
+ CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
+ CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
+
+ const MLoop *ml_src = src_mesh.mloop + i_ml_src;
+ MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
+
+ mp_dst = mp_src;
+ mp_dst.loopstart = i_ml_dst;
+ for (int i : IndexRange(mp_src.totloop)) {
+ ml_dst[i].v = vertex_map[ml_src[i].v];
+ ml_dst[i].e = edge_map[ml_src[i].e];
+ }
+ }
+}
+
+/* Components of the algorithm:
+ * 1. Figure out which vertices should be present in the output mesh.
+ * 2. Find edges and polygons only using those vertices.
+ * 3. Create a new mesh that only uses the found vertices, edges and polygons.
+ */
+static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
+{
+ MaskModifierData *mmd = (MaskModifierData *)md;
+ Object *ob = ctx->object;
+ const bool invert_mask = mmd->flag & MOD_MASK_INV;
+
+ /* Return empty or input mesh when there are no vertex groups. */
+ MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
+ if (dvert == NULL) {
+ return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0);
+ }
+
+ /* Quick test to see if we can return early. */
+ if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (mesh->totvert == 0) ||
+ BLI_listbase_is_empty(&ob->defbase)) {
+ return mesh;
+ }
+
+ Array<bool> vertex_mask;
+ if (mmd->mode == MOD_MASK_MODE_ARM) {
+ Object *armature_ob = mmd->ob_arm;
+
+ /* Return input mesh if there is no armature with bones. */
+ if (ELEM(NULL, armature_ob, armature_ob->pose, ob->defbase.first)) {
+ return mesh;
+ }
+
+ vertex_mask = Array<bool>(mesh->totvert);
+ compute_vertex_mask__armature_mode(dvert, ob, armature_ob, mmd->threshold, vertex_mask);
+ }
+ else {
+ int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
+
+ /* Return input mesh if the vertex group does not exist. */
+ if (defgrp_index == -1) {
+ return mesh;
+ }
+
+ vertex_mask = Array<bool>(mesh->totvert);
+ compute_vertex_mask__vertex_group_mode(dvert, defgrp_index, mmd->threshold, vertex_mask);
+ }
+
+ if (invert_mask) {
+ invert_boolean_array(vertex_mask);
+ }
+
+ Array<int> vertex_map(mesh->totvert);
+ uint num_masked_vertices;
+ compute_masked_vertices(vertex_mask, vertex_map, &num_masked_vertices);
+
+ Array<int> edge_map(mesh->totedge);
+ uint num_masked_edges;
+ computed_masked_edges(mesh, vertex_mask, edge_map, &num_masked_edges);
+
+ Vector<int> masked_poly_indices;
+ Vector<int> new_loop_starts;
+ uint num_masked_polys;
+ uint num_masked_loops;
+ computed_masked_polygons(mesh,
+ vertex_mask,
+ masked_poly_indices,
+ new_loop_starts,
+ &num_masked_polys,
+ &num_masked_loops);
+
+ Mesh *result = BKE_mesh_new_nomain_from_template(
+ mesh, num_masked_vertices, num_masked_edges, 0, num_masked_loops, num_masked_polys);
+
+ copy_masked_vertices_to_new_mesh(*mesh, *result, vertex_map);
+ copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
+ copy_masked_polys_to_new_mesh(
+ *mesh, *result, vertex_map, edge_map, masked_poly_indices, new_loop_starts);
+
+ /* Tag to recalculate normals later. */
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+
+ return result;
+}
+
+static bool isDisabled(const struct Scene *UNUSED(scene),
+ ModifierData *md,
+ bool UNUSED(useRenderParams))
+{
+ MaskModifierData *mmd = (MaskModifierData *)md;
+
+ /* The object type check is only needed here in case we have a placeholder
+ * object assigned (because the library containing the armature is missing).
+ *
+ * In other cases it should be impossible to have a type mismatch.
+ */
+ return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
+}
+
+ModifierTypeInfo modifierType_Mask = {
+ /* name */ "Mask",
+ /* structName */ "MaskModifierData",
+ /* structSize */ sizeof(MaskModifierData),
+ /* type */ eModifierTypeType_Nonconstructive,
+ /* flags */
+ (ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
+ eModifierTypeFlag_SupportsEditmode),
+
+ /* copyData */ modifier_copyData_generic,
+
+ /* deformVerts */ NULL,
+ /* deformMatrices */ NULL,
+ /* deformVertsEM */ NULL,
+ /* deformMatricesEM */ NULL,
+ /* applyModifier */ applyModifier,
+
+ /* initData */ NULL,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ NULL,
+ /* isDisabled */ isDisabled,
+ /* updateDepsgraph */ updateDepsgraph,
+ /* dependsOnTime */ NULL,
+ /* dependsOnNormals */ NULL,
+ /* foreachObjectLink */ foreachObjectLink,
+ /* foreachIDLink */ NULL,
+ /* foreachTexLink */ NULL,
+ /* freeRuntimeData */ NULL,
+};