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Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
index 3302384568b..b15b9cf75f1 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.c
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
@@ -140,7 +140,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx,
/* Use new generic get_texture_coords, but do not modify our DNA struct for it...
* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters?
* What e.g. if a modifier wants to use several textures?
- * Why use only v_co, and not MVert (or both)?
+ * Why use only v_co, and not mesh positions (or both)?
*/
t_map.texture = texture;
t_map.map_object = tex_map_object;