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Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c306
1 files changed, 306 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
new file mode 100644
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+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2011 by Bastien Montagne.
+ * All rights reserved.
+ *
+ * Contributor(s): None yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/*
+ * XXX I'd like to make modified weights visible in WeightPaint mode,
+ * but couldn't figure a way to do this...
+ * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
+ * Or the WeightPaint mode code itself?
+ */
+
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_color_types.h" /* CurveMapping. */
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_colortools.h" /* CurveMapping. */
+#include "BKE_deform.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_texture.h" /* Texture masking. */
+
+#include "depsgraph_private.h"
+#include "MEM_guardedalloc.h"
+#include "MOD_util.h"
+#include "MOD_weightvg_util.h"
+#include "RE_shader_ext.h" /* Texture masking. */
+
+/* Maps new_w weights in place, using either one of the predifined functions, or a custom curve.
+ * Return values are in new_w.
+ * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
+ * vertex index (in case the weight tables do not cover the whole vertices...).
+ * cmap might be NULL, in which case curve mapping mode will return unmodified data.
+ */
+void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cmap)
+{
+ int i;
+
+ /* Return immediately, if we have nothing to do! */
+ /* Also security checks... */
+ if(((falloff_type == MOD_WVG_MAPPING_CURVE) && (cmap == NULL))
+ || !ELEM7(falloff_type, MOD_WVG_MAPPING_CURVE, MOD_WVG_MAPPING_SHARP, MOD_WVG_MAPPING_SMOOTH,
+ MOD_WVG_MAPPING_ROOT, MOD_WVG_MAPPING_SPHERE, MOD_WVG_MAPPING_RANDOM,
+ MOD_WVG_MAPPING_STEP))
+ return;
+
+ /* Map each weight (vertex) to its new value, accordingly to the chosen mode. */
+ for(i = 0; i < num; ++i) {
+ float fac = new_w[i];
+
+ /* Code borrowed from the warp modifier. */
+ /* Closely matches PROP_SMOOTH and similar. */
+ switch(falloff_type) {
+ case MOD_WVG_MAPPING_CURVE:
+ fac = curvemapping_evaluateF(cmap, 0, fac);
+ break;
+ case MOD_WVG_MAPPING_SHARP:
+ fac = fac*fac;
+ break;
+ case MOD_WVG_MAPPING_SMOOTH:
+ fac = 3.0f*fac*fac - 2.0f*fac*fac*fac;
+ break;
+ case MOD_WVG_MAPPING_ROOT:
+ fac = (float)sqrt(fac);
+ break;
+ case MOD_WVG_MAPPING_SPHERE:
+ fac = (float)sqrt(2*fac - fac * fac);
+ break;
+ case MOD_WVG_MAPPING_RANDOM:
+ BLI_srand(BLI_rand()); /* random seed */
+ fac = BLI_frand()*fac;
+ break;
+ case MOD_WVG_MAPPING_STEP:
+ fac = (fac >= 0.5f)?1.0f:0.0f;
+ break;
+ }
+
+ new_w[i] = fac;
+ }
+}
+
+/* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor.
+ * Return values are in org_w.
+ * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
+ * vertex index (in case the weight tables do not cover the whole vertices...).
+ * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear.
+ */
+void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w,
+ Object *ob, DerivedMesh *dm, float fact, const char defgrp_name[32],
+ Tex *texture, int tex_use_channel, int tex_mapping,
+ Object *tex_map_object, const char *tex_uvlayer_name)
+{
+ int ref_didx;
+ int i;
+
+ /* If influence factor is null, nothing to do! */
+ if (fact == 0.0f) return;
+
+ /* If we want to mask vgroup weights from a texture. */
+ if (texture) {
+ /* The texture coordinates. */
+ float (*tex_co)[3];
+ /* See mapping note below... */
+ MappingInfoModifierData t_map;
+ float (*v_co)[3];
+
+ /* Use new generic get_texture_coords, but do not modify our DNA struct for it...
+ * XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
+ * What e.g. if a modifier wants to use several textures ?
+ * Why use only v_co, and not MVert (or both) ?
+ */
+ t_map.texture = texture;
+ t_map.map_object = tex_map_object;
+ BLI_strncpy(t_map.uvlayer_name, tex_uvlayer_name, sizeof(t_map.uvlayer_name));
+ t_map.texmapping = tex_mapping;
+ v_co = MEM_mallocN(sizeof(*v_co) * num, "WeightVG Modifier, TEX mode, v_co");
+ dm->getVertCos(dm, v_co);
+ tex_co = MEM_callocN(sizeof(*tex_co) * num, "WeightVG Modifier, TEX mode, tex_co");
+ get_texture_coords(&t_map, ob, dm, v_co, tex_co, num);
+ MEM_freeN(v_co);
+
+ /* For each weight (vertex), make the mix between org and new weights. */
+ for(i = 0; i < num; ++i) {
+ int idx = indices ? indices[i] : i;
+ TexResult texres;
+ float h, s, v; /* For HSV color space. */
+
+ texres.nor = NULL;
+ get_texture_value(texture, tex_co[idx], &texres);
+ /* Get the good channel value... */
+ switch(tex_use_channel) {
+ case MOD_WVG_MASK_TEX_USE_INT:
+ org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_RED:
+ org_w[i] = (new_w[i] * texres.tr * fact) + (org_w[i] * (1.0f - (texres.tr*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_GREEN:
+ org_w[i] = (new_w[i] * texres.tg * fact) + (org_w[i] * (1.0f - (texres.tg*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_BLUE:
+ org_w[i] = (new_w[i] * texres.tb * fact) + (org_w[i] * (1.0f - (texres.tb*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_HUE:
+ rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v);
+ org_w[i] = (new_w[i] * h * fact) + (org_w[i] * (1.0f - (h*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_SAT:
+ rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v);
+ org_w[i] = (new_w[i] * s * fact) + (org_w[i] * (1.0f - (s*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_VAL:
+ rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v);
+ org_w[i] = (new_w[i] * v * fact) + (org_w[i] * (1.0f - (v*fact)));
+ break;
+ case MOD_WVG_MASK_TEX_USE_ALPHA:
+ org_w[i] = (new_w[i] * texres.ta * fact) + (org_w[i] * (1.0f - (texres.ta*fact)));
+ break;
+ default:
+ org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin*fact)));
+ break;
+ }
+ }
+
+ MEM_freeN(tex_co);
+ }
+ else if ((ref_didx = defgroup_name_index(ob, defgrp_name)) != -1) {
+ MDeformVert *dvert = NULL;
+
+ /* Check whether we want to set vgroup weights from a constant weight factor or a vertex
+ * group.
+ */
+ /* Get vgroup idx from its name. */
+
+ /* Proceed only if vgroup is valid, else use constant factor. */
+ /* Get actual dverts (ie vertex group data). */
+ dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ /* Proceed only if vgroup is valid, else assume factor = O. */
+ if (dvert == NULL) return;
+
+ /* For each weight (vertex), make the mix between org and new weights. */
+ for (i = 0; i < num; i++) {
+ int idx = indices ? indices[i] : i;
+ const float f= defvert_find_weight(&dvert[idx], ref_didx) * fact;
+ org_w[i] = (new_w[i] * f) + (org_w[i] * (1.0f-f));
+ /* If that vertex is not in ref vgroup, assume null factor, and hence do nothing! */
+ }
+ }
+ else {
+ /* Default "influence" behavior. */
+ /* For each weight (vertex), make the mix between org and new weights. */
+ const float ifact= 1.0f - fact;
+ for (i = 0; i < num; i++) {
+ org_w[i] = (new_w[i] * fact) + (org_w[i] * ifact);
+ }
+ }
+}
+
+/* Applies weights to given vgroup (defgroup), and optionnaly add/remove vertices from the group.
+ * If indices is not NULL, it must be a table of same length as weights, mapping to the real
+ * vertex index (in case the weight table does not cover the whole vertices...).
+ */
+void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, int num,
+ const int *indices, const float *weights, int do_add,
+ float add_thresh, int do_rem, float rem_thresh)
+{
+ int i;
+
+ for (i = 0; i < num; i++) {
+ int j;
+ int add2vg = do_add;
+ float w = weights[i];
+ MDeformVert *dv = &dvert[indices ? indices[i] : i];
+ MDeformWeight *newdw;
+
+ /* Never allow weights out of [0.0, 1.0] range. */
+ CLAMP(w, 0.0f, 1.0f);
+
+ /* Let's first check to see if this vert is already in the weight group – if so
+ * let's update it, or remove it if needed.
+ */
+ for (j = 0; j < dv->totweight; j++) {
+ /* If this weight corresponds to the deform group, update the value or,
+ * if lower than rem_threshold, remove the vertex from the vgroup.
+ */
+ if (dv->dw[j].def_nr == defgrp_idx) {
+ /* Remove the vertex from this vgroup if needed. */
+ if (do_rem && w < rem_thresh) {
+ /* TODO, move this into deform.c to make into a generic function */
+
+ dv->totweight--;
+ /* If there are still other deform weights attached to this vert then remove
+ * this deform weight, and reshuffle the others.
+ */
+ if(dv->totweight) {
+ newdw = MEM_mallocN(sizeof(MDeformWeight)*(dv->totweight), "deformWeight");
+ if(dv->dw){
+ memcpy(newdw, dv->dw, sizeof(MDeformWeight)*j);
+ memcpy(newdw+j, dv->dw+j+1, sizeof(MDeformWeight)*(dv->totweight-j));
+ MEM_freeN(dv->dw);
+ }
+ dv->dw = newdw;
+ }
+ /* If there are no other deform weights left then just remove this one. */
+ else {
+ MEM_freeN(dv->dw);
+ dv->dw = NULL;
+ }
+ }
+ /* Else, just set the new computed weight. */
+ else {
+ dv->dw[j].weight = w;
+ }
+ add2vg = FALSE;
+ break;
+ }
+ }
+
+ /* If the vert wasn't in the deform group, add it if needed!
+ */
+ if ((add2vg == TRUE) && w > add_thresh) {
+ /* TODO, mvoe into deform.c and make into a generic function, this assumes the vertex
+ * groups have already been checked, so this has to remain low level */
+ newdw = MEM_callocN(sizeof(MDeformWeight)*(dv->totweight+1), "WeightVGEdit Modifier, deformWeight");
+ if(dv->dw) {
+ memcpy(newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
+ MEM_freeN(dv->dw);
+ }
+ dv->dw = newdw;
+ dv->dw[dv->totweight].weight = w;
+ dv->dw[dv->totweight].def_nr = defgrp_idx;
+ dv->totweight++;
+ }
+ }
+}