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Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvgproximity.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c512
1 files changed, 512 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
new file mode 100644
index 00000000000..7349d90c1ec
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -0,0 +1,512 @@
+/*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2011 by Bastien Montagne.
+* All rights reserved.
+*
+* Contributor(s): None yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
+
+/*
+ * XXX I’d like to make modified weights visible in WeightPaint mode,
+ * but couldn’t figure a way to do this…
+ * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
+ * Or the WeightPaint mode code itself?
+ */
+
+#include "BLI_utildefines.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_editVert.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_deform.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_shrinkwrap.h" /* For SpaceTransform stuff. */
+#include "BKE_texture.h" /* Texture masking. */
+
+#include "depsgraph_private.h"
+#include "MEM_guardedalloc.h"
+#include "MOD_util.h"
+#include "MOD_weightvg_util.h"
+
+/**************************************
+ * Util functions. *
+ **************************************/
+
+/* Util macro. */
+#define OUT_OF_MEMORY() ((void)printf("WeightVGProximity: Out of memory.\n"))
+
+/**
+ * Returns the squared distance between two given points.
+ */
+static float squared_dist(const float *a, const float *b)
+{
+ float tmp[3];
+ VECSUB(tmp, a, b);
+ return INPR(tmp, tmp);
+}
+
+/**
+ * Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
+ */
+static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
+ float *dist_v, float *dist_e, float *dist_f,
+ DerivedMesh *target, const SpaceTransform *loc2trgt)
+{
+ int i;
+ BVHTreeFromMesh treeData_v = NULL_BVHTreeFromMesh;
+ BVHTreeFromMesh treeData_e = NULL_BVHTreeFromMesh;
+ BVHTreeFromMesh treeData_f = NULL_BVHTreeFromMesh;
+ BVHTreeNearest nearest_v = NULL_BVHTreeNearest;
+ BVHTreeNearest nearest_e = NULL_BVHTreeNearest;
+ BVHTreeNearest nearest_f = NULL_BVHTreeNearest;
+
+ if (dist_v) {
+ /* Create a bvh-tree of the given target's verts. */
+ bvhtree_from_mesh_verts(&treeData_v, target, 0.0, 2, 6);
+ if(treeData_v.tree == NULL) {
+ OUT_OF_MEMORY();
+ return;
+ }
+ }
+ if (dist_e) {
+ /* Create a bvh-tree of the given target's edges. */
+ bvhtree_from_mesh_edges(&treeData_e, target, 0.0, 2, 6);
+ if(treeData_e.tree == NULL) {
+ OUT_OF_MEMORY();
+ return;
+ }
+ }
+ if (dist_f) {
+ /* Create a bvh-tree of the given target's faces. */
+ bvhtree_from_mesh_faces(&treeData_f, target, 0.0, 2, 6);
+ if(treeData_f.tree == NULL) {
+ OUT_OF_MEMORY();
+ return;
+ }
+ }
+
+ /* Setup nearest. */
+ nearest_v.index = nearest_e.index = nearest_f.index = -1;
+ /*nearest_v.dist = nearest_e.dist = nearest_f.dist = FLT_MAX;*/
+ /* Find the nearest vert/edge/face. */
+#ifndef __APPLE__
+#pragma omp parallel for default(none) private(i) firstprivate(nearest_v,nearest_e,nearest_f) \
+ shared(treeData_v,treeData_e,treeData_f,numVerts,v_cos,dist_v,dist_e, \
+ dist_f,loc2trgt) \
+ schedule(static)
+#endif
+ for (i = 0; i < numVerts; ++i) {
+ float tmp_co[3];
+
+ /* Convert the vertex to tree coordinates. */
+ VECCOPY(tmp_co, v_cos[i]);
+ space_transform_apply(loc2trgt, tmp_co);
+
+ /* Use local proximity heuristics (to reduce the nearest search).
+ *
+ * If we already had an hit before, we assume this vertex is going to have a close hit to
+ * that other vertex, so we can initiate the "nearest.dist" with the expected value to that
+ * last hit.
+ * This will lead in prunning of the search tree.
+ */
+ if (dist_v) {
+ nearest_v.dist = nearest_v.index != -1 ? squared_dist(tmp_co, nearest_v.co) : FLT_MAX;
+ /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
+ BLI_bvhtree_find_nearest(treeData_v.tree, tmp_co, &nearest_v, treeData_v.nearest_callback, &treeData_v);
+ dist_v[i] = sqrtf(nearest_v.dist);
+ }
+ if (dist_e) {
+ nearest_e.dist = nearest_e.index != -1 ? squared_dist(tmp_co, nearest_e.co) : FLT_MAX;
+ /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
+ BLI_bvhtree_find_nearest(treeData_e.tree, tmp_co, &nearest_e, treeData_e.nearest_callback, &treeData_e);
+ dist_e[i] = sqrtf(nearest_e.dist);
+ }
+ if (dist_f) {
+ nearest_f.dist = nearest_f.index != -1 ? squared_dist(tmp_co, nearest_f.co) : FLT_MAX;
+ /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
+ BLI_bvhtree_find_nearest(treeData_f.tree, tmp_co, &nearest_f, treeData_f.nearest_callback, &treeData_f);
+ dist_f[i] = sqrtf(nearest_f.dist);
+ }
+ }
+
+ if (dist_v)
+ free_bvhtree_from_mesh(&treeData_v);
+ if (dist_e)
+ free_bvhtree_from_mesh(&treeData_e);
+ if (dist_f)
+ free_bvhtree_from_mesh(&treeData_f);
+}
+
+/**
+ * Returns the real distance between a vertex and another reference object.
+ * Note that it works in final world space (i.e. with constraints etc. applied).
+ */
+static void get_vert2ob_distance(int numVerts, float (*v_cos)[3], float *dist,
+ const Object* ob, const Object* obr)
+{
+ /* Vertex and ref object coordinates. */
+ float v_wco[3],
+ or_wco[3],
+ or_wro[3][3], /*unused*/
+ or_wsz[3]; /*unused*/
+ int i;
+
+ /* Get world-coordinates of the reference object (constraints and anim included).
+ * We also get rotation and scale, even though we do not want them…
+ */
+ mat4_to_loc_rot_size(or_wco, or_wro, or_wsz, (float (*)[4])obr->obmat);
+
+ for (i = 0; i < numVerts; i++) {
+ /* Get world-coordinates of the vertex (constraints and anim included). */
+ mul_v3_m4v3(v_wco, (float (*)[4])ob->obmat, v_cos[i]);
+ /* Return distance between both coordinates. */
+ dist[i] = len_v3v3(v_wco, or_wco);
+ }
+}
+
+/**
+ * Returns the real distance between an object and another reference object.
+ * Note that it works in final world space (i.e. with constraints etc. applied).
+ */
+static float get_ob2ob_distance(const Object* ob, const Object* obr)
+{
+ /* Both objects coordinates. */
+ float o_wco[3],
+ o_wro[3][3], /*unused*/
+ o_wsz[3], /*unused*/
+ or_wco[3],
+ or_wro[3][3],/*unused*/
+ or_wsz[3]; /*unused*/
+ /* Get world-coordinates of both objects (constraints and anim included).
+ * We also get rotation and scale, even though we do not want them…
+ */
+ mat4_to_loc_rot_size(o_wco, o_wro, o_wsz, (float (*)[4])ob->obmat);
+ mat4_to_loc_rot_size(or_wco, or_wro, or_wsz, (float (*)[4])obr->obmat);
+ /* Return distance between both coordinates. */
+ return len_v3v3(o_wco, or_wco);
+}
+
+/**************************************
+ * Modifiers functions. *
+ **************************************/
+static void initData(ModifierData *md)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+
+ wmd->proximity_mode = MOD_WVG_PROXIMITY_OBJ2OBJDIST;
+ wmd->proximity_flags = MOD_WVG_PROXIMITY_O2VD_VERTS;
+
+ wmd->mask_constant = 1.0f;
+ wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
+ wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ WeightVGProximityModifierData *twmd = (WeightVGProximityModifierData*) target;
+
+ BLI_strncpy(twmd->defgrp_name, wmd->defgrp_name, sizeof(twmd->defgrp_name));
+ twmd->proximity_mode = wmd->proximity_mode;
+ twmd->proximity_flags = wmd->proximity_flags;
+ twmd->proximity_ob_target = wmd->proximity_ob_target;
+
+ twmd->mask_constant = wmd->mask_constant;
+ BLI_strncpy(twmd->mask_defgrp_name, wmd->mask_defgrp_name, sizeof(twmd->mask_defgrp_name));
+ twmd->mask_texture = wmd->mask_texture;
+ twmd->mask_tex_use_channel = wmd->mask_tex_use_channel;
+ twmd->mask_tex_mapping = wmd->mask_tex_mapping;
+ twmd->mask_tex_map_obj = wmd->mask_tex_map_obj;
+ BLI_strncpy(twmd->mask_tex_uvlayer_name, wmd->mask_tex_uvlayer_name,
+ sizeof(twmd->mask_tex_uvlayer_name));
+}
+
+static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ CustomDataMask dataMask = 0;
+
+ /* We need vertex groups! */
+ dataMask |= CD_MASK_MDEFORMVERT;
+
+ /* Ask for UV coordinates if we need them. */
+ if(wmd->mask_tex_mapping == MOD_DISP_MAP_UV)
+ dataMask |= CD_MASK_MTFACE;
+
+ return dataMask;
+}
+
+static int dependsOnTime(ModifierData *md)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+
+ if(wmd->mask_texture)
+ return BKE_texture_dependsOnTime(wmd->mask_texture);
+ return 0;
+}
+
+static void foreachObjectLink(ModifierData *md, Object *ob,
+ void (*walk)(void *userData, Object *ob, Object **obpoin),
+ void *userData)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ walk(userData, ob, &wmd->proximity_ob_target);
+ walk(userData, ob, &wmd->mask_tex_map_obj);
+}
+
+static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+
+ walk(userData, ob, (ID **)&wmd->mask_texture);
+
+ foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
+}
+
+static void updateDepgraph(ModifierData *md, DagForest *forest, struct Scene *UNUSED(scene),
+ Object *UNUSED(ob), DagNode *obNode)
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ DagNode *curNode;
+
+ if (wmd->proximity_ob_target) {
+ curNode = dag_get_node(forest, wmd->proximity_ob_target);
+ dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA,
+ "WeightVGProximity Modifier");
+ }
+
+ if(wmd->mask_tex_map_obj && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
+ curNode = dag_get_node(forest, wmd->mask_tex_map_obj);
+
+ dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA,
+ "WeightVGProximity Modifier");
+ }
+
+ if(wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL)
+ dag_add_relation(forest, obNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA,
+ "WeightVGProximity Modifier");
+}
+
+static int isDisabled(ModifierData *md, int UNUSED(useRenderParams))
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ /* If no vertex group, bypass. */
+ if (wmd->defgrp_name == NULL) return 1;
+ /* If no target object, bypass. */
+ return (wmd->proximity_ob_target == NULL);
+}
+
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
+{
+ WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md;
+ DerivedMesh *dm = derivedData;
+ DerivedMesh *ret;
+ MDeformVert *dvert = NULL;
+ int numVerts;
+ float (*v_cos)[3] = NULL; /* The vertices coordinates. */
+ Object *obr; /* Our target object. */
+ int defgrp_idx;
+ float *tw = NULL;
+ float *org_w = NULL;
+ float *new_w =NULL;
+ int *tidx, *indices = NULL;
+ int numIdx = 0;
+ int i, j;
+ char rel_ret = 0; /* Boolean, whether we have to release ret dm or not, when not using it! */
+
+ /* Get number of verts. */
+ numVerts = dm->getNumVerts(dm);
+
+ /* Check if we can just return the original mesh.
+ * Must have verts and therefore verts assigned to vgroups to do anything useful!
+ */
+ if ((numVerts == 0) || (ob->defbase.first == NULL))
+ return dm;
+
+ /* Create a copy of our dmesh.
+ * TODO: This should be done only if needed !
+ */
+ if (1) {
+ /* XXX Seems to create problems with weightpaint mode... */
+// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
+ ret = CDDM_copy(dm);
+ rel_ret = 1;
+ }
+ else
+ ret = dm;
+
+ /* Get vgroup idx from its name. */
+ defgrp_idx = defgroup_name_index(ob, wmd->defgrp_name);
+
+ /* Get actual dverts (ie vertex group data). */
+ if (defgrp_idx >= 0)
+ dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT);
+ /* Get our target object. */
+ obr = wmd->proximity_ob_target;
+ /* If no dverts or target object, return unmodified data… */
+ if ((defgrp_idx < 0) || (dvert == NULL) || (!obr)) {
+ if (rel_ret)
+ ret->release(ret);
+ return dm;
+ }
+
+ /* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight.
+ */
+ tidx = MEM_mallocN(sizeof(int) * numVerts, "WeightVGProximity Modifier, tidx");
+ tw = MEM_mallocN(sizeof(float) * numVerts, "WeightVGProximity Modifier, tw");
+ for (i = 0; i < numVerts; i++) {
+ for (j = 0; j < dvert[i].totweight; j++) {
+ if(dvert[i].dw[j].def_nr == defgrp_idx) {
+ tidx[numIdx] = i;
+ tw[numIdx++] = dvert[i].dw[j].weight;
+ break;
+ }
+ }
+ }
+ indices = MEM_mallocN(sizeof(int) * numIdx, "WeightVGProximity Modifier, indices");
+ memcpy(indices, tidx, sizeof(int) * numIdx);
+ org_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, org_w");
+ new_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, new_w");
+ memcpy(org_w, tw, sizeof(float) * numIdx);
+ MEM_freeN(tidx);
+ MEM_freeN(tw);
+
+ /* Get our vertex coordinates. */
+ v_cos = MEM_mallocN(sizeof(float[3]) * numIdx, "WeightVGProximity Modifier, v_cos");
+ for (i = 0; i < numIdx; i++)
+ ret->getVertCo(ret, indices[i], v_cos[i]);
+
+ /* Compute wanted distances. */
+ if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJ2OBJDIST) {
+ float dist = get_ob2ob_distance(ob, obr);
+ for(i = 0; i < numIdx; i++)
+ new_w[i] = dist;
+ }
+ else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJ2VERTDIST) {
+ char use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_O2VD_VERTS);
+ char use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_O2VD_EDGES);
+ char use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_O2VD_FACES);
+
+ if (use_trgt_verts || use_trgt_edges || use_trgt_faces) {
+ DerivedMesh *target_dm = obr->derivedFinal;
+ if (!target_dm) {
+ if (ELEM3(obr->type, OB_CURVE, OB_SURF, OB_FONT))
+ target_dm = CDDM_from_curve(obr);
+ else if (obr->type == OB_MESH) {
+ Mesh *me = (Mesh*)obr->data;
+ if (me->edit_mesh)
+ target_dm = CDDM_from_editmesh((EditMesh*)me->edit_mesh, me);
+ else
+ target_dm = CDDM_from_mesh(me, obr);
+ }
+ }
+
+ /* We must check that we do have a valid target_dm! */
+ if (target_dm) {
+ SpaceTransform loc2trgt;
+ float *dists_v = use_trgt_verts ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_v") : NULL;
+ float *dists_e = use_trgt_edges ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_e") : NULL;
+ float *dists_f = use_trgt_faces ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_f") : NULL;
+
+ space_transform_setup(&loc2trgt, ob, obr);
+ get_vert2geom_distance(numIdx, v_cos, dists_v, dists_e, dists_f,
+ target_dm, &loc2trgt);
+ for(i = 0; i < numIdx; i++) {
+ new_w[i] = dists_v ? dists_v[i] : FLT_MAX;
+ new_w[i] = dists_e ? minf(dists_e[i], new_w[i]) : new_w[i];
+ new_w[i] = dists_f ? minf(dists_f[i], new_w[i]) : new_w[i];
+ }
+ }
+ /* Else, fall back to default obj2vert behavior. */
+ else
+ get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
+ }
+ else
+ get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
+ }
+
+ /* Do masking. */
+ weightvg_do_mask(numIdx, indices, org_w, new_w, ob, ret, wmd->mask_constant,
+ wmd->mask_defgrp_name, wmd->mask_texture, wmd->mask_tex_use_channel,
+ wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name);
+
+ /* Update vgroup. Note we never add nor remove vertices from vgroup here. */
+ weightvg_update_vg(dvert, defgrp_idx, numIdx, indices, org_w, 0, 0.0f, 0, 0.0f);
+
+ /* Freeing stuff. */
+ if (org_w)
+ MEM_freeN(org_w);
+ if (new_w)
+ MEM_freeN(new_w);
+ if (indices)
+ MEM_freeN(indices);
+ if (v_cos)
+ MEM_freeN(v_cos);
+
+ /* Return the vgroup-modified mesh. */
+ return ret;
+}
+
+static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob,
+ struct EditMesh *UNUSED(editData),
+ DerivedMesh *derivedData)
+{
+ return applyModifier(md, ob, derivedData, 0, 1);
+}
+
+
+ModifierTypeInfo modifierType_WeightVGProximity = {
+ /* name */ "WeightVGProximity",
+ /* structName */ "WeightVGProximityModifierData",
+ /* structSize */ sizeof(WeightVGProximityModifierData),
+ /* type */ eModifierTypeType_Nonconstructive,
+ /* flags */ eModifierTypeFlag_AcceptsMesh
+ |eModifierTypeFlag_SupportsMapping
+ |eModifierTypeFlag_SupportsEditmode,
+
+ /* copyData */ copyData,
+ /* deformVerts */ NULL,
+ /* deformMatrices */ NULL,
+ /* deformVertsEM */ NULL,
+ /* deformMatricesEM */ NULL,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ applyModifierEM,
+ /* initData */ initData,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ NULL,
+ /* isDisabled */ isDisabled,
+ /* updateDepgraph */ updateDepgraph,
+ /* dependsOnTime */ dependsOnTime,
+ /* dependsOnNormals */ NULL,
+ /* foreachObjectLink */ foreachObjectLink,
+ /* foreachIDLink */ foreachIDLink,
+};
+