diff options
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvgproximity.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_weightvgproximity.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c index 9699b5f15dd..9b3bc4678a1 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.c +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c @@ -79,7 +79,8 @@ typedef struct Vert2GeomData { float *dist[3]; } Vert2GeomData; -/* Data which is localized to each computed chunk (i.e. thread-safe, and with continuous subset of index range). */ +/** Data which is localized to each computed chunk + * (i.e. thread-safe, and with continuous subset of index range). */ typedef struct Vert2GeomDataChunk { /* Read-only data */ float last_hit_co[3][3]; @@ -110,8 +111,8 @@ static void vert2geom_task_cb_ex(void *__restrict userdata, /* Note that we use local proximity heuristics (to reduce the nearest search). * * If we already had an hit before in same chunk of tasks (i.e. previous vertex by index), - * we assume this vertex is going to have a close hit to that other vertex, so we can initiate - * the "nearest.dist" with the expected value to that last hit. + * we assume this vertex is going to have a close hit to that other vertex, + * so we can initiate the "nearest.dist" with the expected value to that last hit. * This will lead in pruning of the search tree. */ nearest.dist_sq = data_chunk->is_init[i] ? |