diff options
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_skin.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index a344141bf4a..b6ab3f5b4fe 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -58,6 +58,7 @@ #include "BLI_bitmap.h" #include "BLI_heap_simple.h" #include "BLI_math.h" +#include "BLI_math_geom.h" #include "BLI_stack.h" #include "DNA_mesh_types.h" @@ -86,7 +87,7 @@ typedef enum { CAP_START = 1, CAP_END = 2, SEAM_FRAME = 4, - ROOT = 8, + FLIP_NORMAL = 8, } SkinNodeFlag; typedef struct Frame { @@ -513,12 +514,18 @@ static void end_node_frames(int v, negate_v3(mat[0]); } - /* End frame */ - create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0); - } + Frame *frame = &skin_nodes[v].frames[0]; - if (nodes[v].flag & MVERT_SKIN_ROOT) { - skin_nodes[v].flag |= ROOT; + /* End frame */ + create_frame(frame, mvert[v].co, rad, mat, 0); + + /* The caps might need to have their normals inverted. So check if they + * need to be flipped when creating faces. */ + float normal[3]; + normal_quad_v3(normal, frame->co[0], frame->co[1], frame->co[2], frame->co[3]); + if (dot_v3v3(mat[0], normal) < 0.0f) { + skin_nodes[v].flag |= FLIP_NORMAL; + } } } @@ -1577,7 +1584,7 @@ static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes, int totv } if (sn->flag & CAP_START) { - if (sn->flag & ROOT) { + if (sn->flag & FLIP_NORMAL) { add_poly(so, sn->frames[0].verts[0], sn->frames[0].verts[1], |