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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __NOD_NODE_TREE_REF_HH__
+#define __NOD_NODE_TREE_REF_HH__
+
+/** \file
+ * \ingroup nodes
+ *
+ * NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
+ * structure. It should not be used after anymore, after the underlying node tree changed.
+ *
+ * The following queries are supported efficiently:
+ * - socket -> index of socket
+ * - socket -> directly linked sockets
+ * - socket -> linked sockets when skipping reroutes
+ * - socket -> node
+ * - socket/node -> rna pointer
+ * - node -> inputs/outputs
+ * - node -> tree
+ * - tree -> all nodes
+ * - tree -> all (input/output) sockets
+ * - idname -> nodes
+ *
+ * Every socket has an id. The id-space is shared between input and output sockets.
+ * When storing data per socket, it is often better to use the id as index into an array, instead
+ * of a hash table.
+ *
+ * Every node has an id as well. The same rule regarding hash tables applies.
+ *
+ * There is an utility to export this data structure as graph in dot format.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_linear_allocator.hh"
+#include "BLI_map.hh"
+#include "BLI_multi_value_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_timeit.hh"
+#include "BLI_utility_mixins.hh"
+#include "BLI_vector.hh"
+
+#include "BKE_node.h"
+
+#include "DNA_node_types.h"
+
+#include "RNA_access.h"
+
+namespace blender::nodes {
+
+class SocketRef;
+class InputSocketRef;
+class OutputSocketRef;
+class NodeRef;
+class NodeTreeRef;
+
+class SocketRef : NonCopyable, NonMovable {
+ protected:
+ NodeRef *node_;
+ bNodeSocket *bsocket_;
+ bool is_input_;
+ int id_;
+ int index_;
+ PointerRNA rna_;
+ Vector<SocketRef *> linked_sockets_;
+ Vector<SocketRef *> directly_linked_sockets_;
+
+ friend NodeTreeRef;
+
+ public:
+ Span<const SocketRef *> linked_sockets() const;
+ Span<const SocketRef *> directly_linked_sockets() const;
+ bool is_linked() const;
+
+ const NodeRef &node() const;
+ const NodeTreeRef &tree() const;
+
+ int id() const;
+ int index() const;
+
+ bool is_input() const;
+ bool is_output() const;
+
+ const SocketRef &as_base() const;
+ const InputSocketRef &as_input() const;
+ const OutputSocketRef &as_output() const;
+
+ PointerRNA *rna() const;
+
+ StringRefNull idname() const;
+ StringRefNull name() const;
+
+ bNodeSocket *bsocket() const;
+ bNode *bnode() const;
+ bNodeTree *btree() const;
+};
+
+class InputSocketRef final : public SocketRef {
+ public:
+ Span<const OutputSocketRef *> linked_sockets() const;
+ Span<const OutputSocketRef *> directly_linked_sockets() const;
+};
+
+class OutputSocketRef final : public SocketRef {
+ public:
+ Span<const InputSocketRef *> linked_sockets() const;
+ Span<const InputSocketRef *> directly_linked_sockets() const;
+};
+
+class NodeRef : NonCopyable, NonMovable {
+ private:
+ NodeTreeRef *tree_;
+ bNode *bnode_;
+ PointerRNA rna_;
+ int id_;
+ Vector<InputSocketRef *> inputs_;
+ Vector<OutputSocketRef *> outputs_;
+
+ friend NodeTreeRef;
+
+ public:
+ const NodeTreeRef &tree() const;
+
+ Span<const InputSocketRef *> inputs() const;
+ Span<const OutputSocketRef *> outputs() const;
+
+ const InputSocketRef &input(int index) const;
+ const OutputSocketRef &output(int index) const;
+
+ bNode *bnode() const;
+ bNodeTree *btree() const;
+
+ PointerRNA *rna() const;
+ StringRefNull idname() const;
+ StringRefNull name() const;
+
+ int id() const;
+
+ bool is_reroute_node() const;
+ bool is_group_node() const;
+ bool is_group_input_node() const;
+ bool is_group_output_node() const;
+};
+
+class NodeTreeRef : NonCopyable, NonMovable {
+ private:
+ LinearAllocator<> allocator_;
+ bNodeTree *btree_;
+ Vector<NodeRef *> nodes_by_id_;
+ Vector<SocketRef *> sockets_by_id_;
+ Vector<InputSocketRef *> input_sockets_;
+ Vector<OutputSocketRef *> output_sockets_;
+ MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_;
+
+ public:
+ NodeTreeRef(bNodeTree *btree);
+ ~NodeTreeRef();
+
+ Span<const NodeRef *> nodes() const;
+ Span<const NodeRef *> nodes_by_type(StringRefNull idname) const;
+ Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const;
+
+ Span<const SocketRef *> sockets() const;
+ Span<const InputSocketRef *> input_sockets() const;
+ Span<const OutputSocketRef *> output_sockets() const;
+
+ bNodeTree *btree() const;
+
+ std::string to_dot() const;
+
+ private:
+ /* Utility functions used during construction. */
+ InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
+ bNode *bnode,
+ bNodeSocket *bsocket);
+ OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
+ bNode *bnode,
+ bNodeSocket *bsocket);
+ void find_targets_skipping_reroutes(OutputSocketRef &socket_ref, Vector<SocketRef *> &r_targets);
+};
+
+/* --------------------------------------------------------------------
+ * SocketRef inline methods.
+ */
+
+inline Span<const SocketRef *> SocketRef::linked_sockets() const
+{
+ return linked_sockets_;
+}
+
+inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
+{
+ return directly_linked_sockets_;
+}
+
+inline bool SocketRef::is_linked() const
+{
+ return linked_sockets_.size() > 0;
+}
+
+inline const NodeRef &SocketRef::node() const
+{
+ return *node_;
+}
+
+inline const NodeTreeRef &SocketRef::tree() const
+{
+ return node_->tree();
+}
+
+inline int SocketRef::id() const
+{
+ return id_;
+}
+
+inline int SocketRef::index() const
+{
+ return index_;
+}
+
+inline bool SocketRef::is_input() const
+{
+ return is_input_;
+}
+
+inline bool SocketRef::is_output() const
+{
+ return !is_input_;
+}
+
+inline const SocketRef &SocketRef::as_base() const
+{
+ return *this;
+}
+
+inline const InputSocketRef &SocketRef::as_input() const
+{
+ BLI_assert(this->is_input());
+ return *(const InputSocketRef *)this;
+}
+
+inline const OutputSocketRef &SocketRef::as_output() const
+{
+ BLI_assert(this->is_output());
+ return *(const OutputSocketRef *)this;
+}
+
+inline PointerRNA *SocketRef::rna() const
+{
+ return const_cast<PointerRNA *>(&rna_);
+}
+
+inline StringRefNull SocketRef::idname() const
+{
+ return bsocket_->idname;
+}
+
+inline StringRefNull SocketRef::name() const
+{
+ return bsocket_->name;
+}
+
+inline bNodeSocket *SocketRef::bsocket() const
+{
+ return bsocket_;
+}
+
+inline bNode *SocketRef::bnode() const
+{
+ return node_->bnode();
+}
+
+inline bNodeTree *SocketRef::btree() const
+{
+ return node_->btree();
+}
+
+/* --------------------------------------------------------------------
+ * InputSocketRef inline methods.
+ */
+
+inline Span<const OutputSocketRef *> InputSocketRef::linked_sockets() const
+{
+ return linked_sockets_.as_span().cast<const OutputSocketRef *>();
+}
+
+inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
+{
+ return directly_linked_sockets_.as_span().cast<const OutputSocketRef *>();
+}
+
+/* --------------------------------------------------------------------
+ * OutputSocketRef inline methods.
+ */
+
+inline Span<const InputSocketRef *> OutputSocketRef::linked_sockets() const
+{
+ return linked_sockets_.as_span().cast<const InputSocketRef *>();
+}
+
+inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
+{
+ return directly_linked_sockets_.as_span().cast<const InputSocketRef *>();
+}
+
+/* --------------------------------------------------------------------
+ * NodeRef inline methods.
+ */
+
+inline const NodeTreeRef &NodeRef::tree() const
+{
+ return *tree_;
+}
+
+inline Span<const InputSocketRef *> NodeRef::inputs() const
+{
+ return inputs_;
+}
+
+inline Span<const OutputSocketRef *> NodeRef::outputs() const
+{
+ return outputs_;
+}
+
+inline const InputSocketRef &NodeRef::input(int index) const
+{
+ return *inputs_[index];
+}
+
+inline const OutputSocketRef &NodeRef::output(int index) const
+{
+ return *outputs_[index];
+}
+
+inline bNode *NodeRef::bnode() const
+{
+ return bnode_;
+}
+
+inline bNodeTree *NodeRef::btree() const
+{
+ return tree_->btree();
+}
+
+inline PointerRNA *NodeRef::rna() const
+{
+ return const_cast<PointerRNA *>(&rna_);
+}
+
+inline StringRefNull NodeRef::idname() const
+{
+ return bnode_->idname;
+}
+
+inline StringRefNull NodeRef::name() const
+{
+ return bnode_->name;
+}
+
+inline int NodeRef::id() const
+{
+ return id_;
+}
+
+inline bool NodeRef::is_reroute_node() const
+{
+ return bnode_->type == NODE_REROUTE;
+}
+
+inline bool NodeRef::is_group_node() const
+{
+ return bnode_->type == NODE_GROUP;
+}
+
+inline bool NodeRef::is_group_input_node() const
+{
+ return bnode_->type == NODE_GROUP_INPUT;
+}
+
+inline bool NodeRef::is_group_output_node() const
+{
+ return bnode_->type == NODE_GROUP_OUTPUT;
+}
+
+/* --------------------------------------------------------------------
+ * NodeRef inline methods.
+ */
+
+inline Span<const NodeRef *> NodeTreeRef::nodes() const
+{
+ return nodes_by_id_;
+}
+
+inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const
+{
+ const bNodeType *nodetype = nodeTypeFind(idname.c_str());
+ return this->nodes_by_type(nodetype);
+}
+
+inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
+{
+ return nodes_by_type_.lookup(nodetype);
+}
+
+inline Span<const SocketRef *> NodeTreeRef::sockets() const
+{
+ return sockets_by_id_;
+}
+
+inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
+{
+ return input_sockets_;
+}
+
+inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
+{
+ return output_sockets_;
+}
+
+inline bNodeTree *NodeTreeRef::btree() const
+{
+ return btree_;
+}
+
+} // namespace blender::nodes
+
+#endif /* __NOD_NODE_TREE_REF_HH__ */