Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
new file mode 100644
index 00000000000..5bc0c381f0b
--- /dev/null
+++ b/source/blender/nodes/NOD_shader.h
@@ -0,0 +1,78 @@
+/*
+ * $Id: SHD_node.h 36550 2011-05-08 16:08:08Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file NOD_shader.h
+ * \ingroup nodes
+ */
+
+#ifndef NOD_SHADER_H
+#define NOD_SHADER_H
+
+#include "BKE_node.h"
+
+extern struct bNodeTreeType ntreeType_Shader;
+
+
+/* the type definitions array */
+/* ****************** types array for all shaders ****************** */
+
+void register_node_type_sh_group(ListBase *lb);
+void register_node_type_sh_forloop(ListBase *lb);
+void register_node_type_sh_whileloop(ListBase *lb);
+
+void register_node_type_sh_output(ListBase *lb);
+void register_node_type_sh_material(ListBase *lb);
+void register_node_type_sh_camera(ListBase *lb);
+void register_node_type_sh_value(ListBase *lb);
+void register_node_type_sh_rgb(ListBase *lb);
+void register_node_type_sh_mix_rgb(ListBase *lb);
+void register_node_type_sh_valtorgb(ListBase *lb);
+void register_node_type_sh_rgbtobw(ListBase *lb);
+void register_node_type_sh_texture(ListBase *lb);
+void register_node_type_sh_normal(ListBase *lb);
+void register_node_type_sh_geom(ListBase *lb);
+void register_node_type_sh_mapping(ListBase *lb);
+void register_node_type_sh_curve_vec(ListBase *lb);
+void register_node_type_sh_curve_rgb(ListBase *lb);
+void register_node_type_sh_math(ListBase *lb);
+void register_node_type_sh_vect_math(ListBase *lb);
+void register_node_type_sh_squeeze(ListBase *lb);
+void register_node_type_sh_dynamic(ListBase *lb);
+void register_node_type_sh_material_ext(ListBase *lb);
+void register_node_type_sh_invert(ListBase *lb);
+void register_node_type_sh_seprgb(ListBase *lb);
+void register_node_type_sh_combrgb(ListBase *lb);
+void register_node_type_sh_hue_sat(ListBase *lb);
+
+#endif
+
+