diff options
Diffstat (limited to 'source/blender/nodes/NOD_socket.h')
-rw-r--r-- | source/blender/nodes/NOD_socket.h | 33 |
1 files changed, 13 insertions, 20 deletions
diff --git a/source/blender/nodes/NOD_socket.h b/source/blender/nodes/NOD_socket.h index 6a6413d508f..fb3946bae6c 100644 --- a/source/blender/nodes/NOD_socket.h +++ b/source/blender/nodes/NOD_socket.h @@ -47,26 +47,19 @@ struct bNodeStack; void node_socket_type_init(struct bNodeSocketType *types[]); -struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max); -struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max); -struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value); -struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max); -struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a); -struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputShader(struct bNodeTree *ntree, struct bNode *node, const char *name); -struct bNodeSocket *nodeAddOutputShader(struct bNodeTree *ntree, struct bNode *node, const char *name); - -struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); -struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); +void *node_socket_make_default_value(int type); +void node_socket_free_default_value(int type, void *default_value); +void node_socket_init_default_value(int type, void *default_value); +void node_socket_copy_default_value(int type, void *to_default_value, void *from_default_value); +void node_socket_convert_default_value(int to_type, void *to_default_value, int from_type, void *from_default_value); + +void node_socket_set_default_value_int(void *default_value, PropertySubType subtype, int value, int min, int max); +void node_socket_set_default_value_float(void *default_value, PropertySubType subtype, float value, float min, float max); +void node_socket_set_default_value_boolean(void *default_value, char value); +void node_socket_set_default_value_vector(void *default_value, PropertySubType subtype, float x, float y, float z, float min, float max); +void node_socket_set_default_value_rgba(void *default_value, float r, float g, float b, float a); +void node_socket_set_default_value_shader(void *default_value); +void node_socket_set_default_value_mesh(void *default_value); struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); |