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Diffstat (limited to 'source/blender/nodes/NOD_socket.h')
-rw-r--r--source/blender/nodes/NOD_socket.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_socket.h b/source/blender/nodes/NOD_socket.h
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+++ b/source/blender/nodes/NOD_socket.h
@@ -0,0 +1,89 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file NOD_socket.h
+ * \ingroup nodes
+ */
+
+
+#ifndef NOD_SOCKET_H_
+#define NOD_SOCKET_H_
+
+#include "DNA_listBase.h"
+
+#include "BLI_utildefines.h"
+
+#include "BKE_node.h"
+
+#include "RNA_types.h"
+
+struct bNodeTree;
+struct bNode;
+struct bNodeStack;
+
+void node_socket_type_init(struct bNodeSocketType *types[]);
+
+struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max);
+struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max);
+struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value);
+struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max);
+struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a);
+struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
+struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
+
+struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
+struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
+
+void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node);
+
+
+/* Socket Converters */
+
+#define SOCK_VECTOR_X 1
+#define SOCK_VECTOR_Y 2
+#define SOCK_VECTOR_Z 3
+
+#define SOCK_RGBA_R 1
+#define SOCK_RGBA_G 2
+#define SOCK_RGBA_B 3
+#define SOCK_RGBA_A 4
+
+#define SOCK_MESH_VERT_CO 1
+#define SOCK_MESH_VERT_NO 2
+
+#endif