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Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 260323d368c..f7f7118822f 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -40,7 +40,7 @@ DefNode( Node, NODE_GROUP_INPUT, def_group_input, "GROUP
DefNode( Node, NODE_GROUP_OUTPUT, def_group_output, "GROUP_OUTPUT", GroupOutput, "Group Output", "" )
DefNode( Node, NODE_REROUTE, 0, "REROUTE", Reroute, "Reroute", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT, def_sh_output, "OUTPUT", Output, "Output", "" )
DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATERIAL", Material, "Material", "" )
DefNode( ShaderNode, SH_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
DefNode( ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
@@ -66,9 +66,9 @@ DefNode( ShaderNode, SH_NODE_SEPRGB, 0, "SEPRG
DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBRGB", CombineRGB, "Combine RGB", "" )
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, 0, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, 0, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, 0, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_FRESNEL, 0, "FRESNEL", Fresnel, "Fresnel", "" )
DefNode( ShaderNode, SH_NODE_LAYER_WEIGHT, 0, "LAYER_WEIGHT", LayerWeight, "Layer Weight", "" )
DefNode( ShaderNode, SH_NODE_MIX_SHADER, 0, "MIX_SHADER", MixShader, "Mix Shader", "" )