diff options
Diffstat (limited to 'source/blender/nodes/composite/node_composite_tree.c')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 811 |
1 files changed, 811 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c new file mode 100644 index 00000000000..1a2fb04be8c --- /dev/null +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -0,0 +1,811 @@ +/** + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/composite/node_composite_tree.c + * \ingroup nodes + */ + + +#include <stdio.h> + +#include "DNA_anim_types.h" +#include "DNA_scene_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_threads.h" + +#include "BKE_animsys.h" +#include "BKE_colortools.h" +#include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_node.h" +#include "BKE_utildefines.h" + +#include "node_exec.h" +#include "node_util.h" + +#include "PIL_time.h" + +#include "RNA_access.h" + +#include "NOD_composite.h" +#include "node_composite_util.h" + +static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) +{ + Scene *sce; + for(sce= main->scene.first; sce; sce= sce->id.next) { + if(sce->nodetree) { + func(calldata, &sce->id, sce->nodetree); + } + } +} + +static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + if(sock->cache) { + free_compbuf(sock->cache); + sock->cache= NULL; + } + } +} + +static void free_cache(bNodeTree *ntree) +{ + bNode *node; + for(node= ntree->nodes.first; node; node= node->next) + free_node_cache(ntree, node); +} + +static void update_node(bNodeTree *ntree, bNode *node) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + if(sock->cache) { + //free_compbuf(sock->cache); + //sock->cache= NULL; + } + } + node->need_exec= 1; + + /* individual node update call */ + if (node->typeinfo->updatefunc) + node->typeinfo->updatefunc(ntree, node); +} + +/* local tree then owns all compbufs */ +static void localize(bNodeTree *UNUSED(localtree), bNodeTree *ntree) +{ + bNode *node; + bNodeSocket *sock; + + for(node= ntree->nodes.first; node; node= node->next) { + /* ensure new user input gets handled ok */ + node->need_exec= 0; + + /* move over the compbufs */ + /* right after ntreeCopyTree() oldsock pointers are valid */ + + if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { + if(node->id) { + if(node->flag & NODE_DO_OUTPUT) + node->new_node->id= (ID *)copy_image((Image *)node->id); + else + node->new_node->id= NULL; + } + } + + for(sock= node->outputs.first; sock; sock= sock->next) { + sock->new_sock->cache= sock->cache; + compbuf_set_node(sock->new_sock->cache, node->new_node); + + sock->cache= NULL; + sock->new_sock->new_sock= sock; + } + } +} + +static void local_sync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + + /* move over the compbufs and previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + + if(lnode->preview && lnode->preview->rect) { + nodeFreePreview(lnode->new_node); + lnode->new_node->preview= lnode->preview; + lnode->preview= NULL; + } + } + } + } +} + +static void local_merge(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + bNodeSocket *lsock; + + /* move over the compbufs and previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { + if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) { + /* image_merge does sanity check for pointers */ + BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id); + } + } + + for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) { + if(ntreeOutputExists(lnode->new_node, lsock->new_sock)) { + lsock->new_sock->cache= lsock->cache; + compbuf_set_node(lsock->new_sock->cache, lnode->new_node); + lsock->cache= NULL; + lsock->new_sock= NULL; + } + } + } + } +} + +bNodeTreeType ntreeType_Composite = { + /* type */ NTREE_COMPOSIT, + /* idname */ "NTCompositing Nodetree", + + /* node_types */ { NULL, NULL }, + + /* free_cache */ free_cache, + /* free_node_cache */ free_node_cache, + /* foreach_nodetree */ foreach_nodetree, + /* localize */ localize, + /* local_sync */ local_sync, + /* local_merge */ local_merge, + /* update */ NULL, + /* update_node */ update_node +}; + + +struct bNodeTreeExec *ntreeCompositBeginExecTree(bNodeTree *ntree) +{ + bNodeTreeExec *exec; + bNode *node; + bNodeSocket *sock; + + /* XXX hack: prevent exec data from being generated twice. + * this should be handled by the renderer! + */ + if (ntree->execdata) + return ntree->execdata; + + /* ensures only a single output node is enabled */ + ntreeSetOutput(ntree); + + exec = ntree_exec_begin(ntree); + + for(node= exec->nodetree->nodes.first; node; node= node->next) { + /* initialize needed for groups */ + node->exec= 0; + + for(sock= node->outputs.first; sock; sock= sock->next) { + bNodeStack *ns= node_get_socket_stack(exec->stack, sock); + if(ns && sock->cache) { + ns->data= sock->cache; + sock->cache= NULL; + } + } + /* cannot initialize them while using in threads */ + if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) { + curvemapping_initialize(node->storage); + if(node->type==CMP_NODE_CURVE_RGB) + curvemapping_premultiply(node->storage, 0); + } + } + + /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, + * which only store the ntree pointer. Should be fixed at some point! + */ + ntree->execdata = exec; + + return exec; +} + +void ntreeCompositEndExecTree(bNodeTreeExec *exec) +{ + if(exec) { + bNodeTree *ntree= exec->nodetree; + bNode *node; + bNodeStack *ns; + + for(node= exec->nodetree->nodes.first; node; node= node->next) { + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + ns = node_get_socket_stack(exec->stack, sock); + if(ns && ns->data) { + sock->cache= ns->data; + ns->data= NULL; + } + } + if(node->type==CMP_NODE_CURVE_RGB) + curvemapping_premultiply(node->storage, 1); + + node->need_exec= 0; + } + + ntree_exec_end(exec); + + /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + ntree->execdata = NULL; + } +} + +/* ***************************** threaded version for execute composite nodes ************* */ +/* these are nodes without input, only giving values */ +/* or nodes with only value inputs */ +static int node_only_value(bNode *node) +{ + bNodeSocket *sock; + + if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB)) + return 1; + + /* doing this for all node types goes wrong. memory free errors */ + if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) { + int retval= 1; + for(sock= node->inputs.first; sock; sock= sock->next) { + if(sock->link) + retval &= node_only_value(sock->link->fromnode); + } + return retval; + } + return 0; +} + +/* not changing info, for thread callback */ +typedef struct ThreadData { + bNodeStack *stack; + RenderData *rd; +} ThreadData; + +static void *exec_composite_node(void *nodeexec_v) +{ + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeExec *nodeexec= nodeexec_v; + bNode *node= nodeexec->node; + ThreadData *thd= (ThreadData *)node->threaddata; + + node_get_stack(node, thd->stack, nsin, nsout); + + if((node->flag & NODE_MUTED) && (!node_only_value(node))) { + /* viewers we execute, for feedback to user */ + if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + else + node_compo_pass_on(node, nsin, nsout); + } + else if(node->typeinfo->execfunc) + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + else if (node->typeinfo->newexecfunc) + node->typeinfo->newexecfunc(thd->rd, 0, node, nodeexec->data, nsin, nsout); + + node->exec |= NODE_READY; + return 0; +} + +/* return total of executable nodes, for timecursor */ +static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd) +{ + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNode *node; + bNodeSocket *sock; + int totnode= 0, group_edit= 0; + + /* note; do not add a dependency sort here, the stack was created already */ + + /* if we are in group edit, viewer nodes get skipped when group has viewer */ + for(node= ntree->nodes.first; node; node= node->next) + if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT)) + if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER)) + group_edit= 1; + + for(node= ntree->nodes.first; node; node= node->next) { + int a; + + node_get_stack(node, thd->stack, nsin, nsout); + + /* test the outputs */ + /* skip value-only nodes (should be in type!) */ + if(!node_only_value(node)) { + for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { + if(nsout[a]->data==NULL && nsout[a]->hasoutput) { + node->need_exec= 1; + break; + } + } + } + + /* test the inputs */ + for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { + /* skip viewer nodes in bg render or group edit */ + if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit)) + node->need_exec= 0; + /* is sock in use? */ + else if(sock->link) { + bNodeLink *link= sock->link; + + /* this is the test for a cyclic case */ + if(link->fromnode==NULL || link->tonode==NULL); + else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { + if(link->fromnode->need_exec) { + node->need_exec= 1; + break; + } + } + else { + node->need_exec= 0; + printf("Node %s skipped, cyclic dependency\n", node->name); + } + } + } + + if(node->need_exec) { + + /* free output buffers */ + for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { + if(nsout[a]->data) { + free_compbuf(nsout[a]->data); + nsout[a]->data= NULL; + } + } + totnode++; + /* printf("node needs exec %s\n", node->name); */ + + /* tag for getExecutableNode() */ + node->exec= 0; + } + else { + /* tag for getExecutableNode() */ + node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED; + + } + } + + /* last step: set the stack values for only-value nodes */ + /* just does all now, compared to a full buffer exec this is nothing */ + if(totnode) { + for(node= ntree->nodes.first; node; node= node->next) { + if(node->need_exec==0 && node_only_value(node)) { + if(node->typeinfo->execfunc) { + node_get_stack(node, thd->stack, nsin, nsout); + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + } + } + } + } + + return totnode; +} + +/* while executing tree, free buffers from nodes that are not needed anymore */ +static void freeExecutableNode(bNodeTree *ntree, bNodeTreeExec *exec) +{ + /* node outputs can be freed when: + - not a render result or image node + - when node outputs go to nodes all being set NODE_FINISHED + */ + bNode *node; + bNodeSocket *sock; + + /* set exec flag for finished nodes that might need freed */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type!=CMP_NODE_R_LAYERS) + if(node->exec & NODE_FINISHED) + node->exec |= NODE_FREEBUFS; + } + /* clear this flag for input links that are not done yet */ + for(node= ntree->nodes.first; node; node= node->next) { + if((node->exec & NODE_FINISHED)==0) { + for(sock= node->inputs.first; sock; sock= sock->next) + if(sock->link) + sock->link->fromnode->exec &= ~NODE_FREEBUFS; + } + } + /* now we can free buffers */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->exec & NODE_FREEBUFS) { + for(sock= node->outputs.first; sock; sock= sock->next) { + bNodeStack *ns= node_get_socket_stack(exec->stack, sock); + if(ns && ns->data) { + free_compbuf(ns->data); + ns->data= NULL; + // printf("freed buf node %s \n", node->name); + } + } + } + } +} + +static bNodeExec *getExecutableNode(bNodeTreeExec *exec) +{ + bNodeExec *nodeexec; + bNodeSocket *sock; + int n; + + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + if(nodeexec->node->exec==0) { + /* input sockets should be ready */ + for(sock= nodeexec->node->inputs.first; sock; sock= sock->next) { + if(sock->link && sock->link->fromnode) + if((sock->link->fromnode->exec & NODE_READY)==0) + break; + } + if(sock==NULL) + return nodeexec; + } + } + return NULL; +} + +/* check if texture nodes need exec or end */ +static void ntree_composite_texnode(bNodeTree *ntree, int init) +{ + bNode *node; + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_TEXTURE && node->id) { + Tex *tex= (Tex *)node->id; + if(tex->nodetree && tex->use_nodes) { + /* has internal flag to detect it only does it once */ + if(init) { + if (!tex->nodetree->execdata) + tex->nodetree->execdata = ntreeTexBeginExecTree(tex->nodetree); + } + else + ntreeTexEndExecTree(tex->nodetree->execdata); + tex->nodetree->execdata = NULL; + } + } + } + +} + +/* optimized tree execute test for compositing */ +void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview) +{ + bNodeExec *nodeexec; + bNode *node; + ListBase threads; + ThreadData thdata; + int totnode, curnode, rendering= 1, n; + bNodeTreeExec *exec= NULL; + + if(ntree==NULL) return; + + if(do_preview) + ntreeInitPreview(ntree, 0, 0); + + if (!ntree->execdata) + exec = ntreeCompositBeginExecTree(ntree); + ntree_composite_texnode(ntree, 1); + + /* prevent unlucky accidents */ + if(G.background) + rd->scemode &= ~R_COMP_CROP; + + /* setup callerdata for thread callback */ + thdata.rd= rd; + thdata.stack= exec->stack; + + /* fixed seed, for example noise texture */ + BLI_srandom(rd->cfra); + + /* sets need_exec tags in nodes */ + curnode = totnode= setExecutableNodes(ntree, &thdata); + + BLI_init_threads(&threads, exec_composite_node, rd->threads); + + while(rendering) { + + if(BLI_available_threads(&threads)) { + nodeexec= getExecutableNode(exec); + if(nodeexec) { + node = nodeexec->node; + if(ntree->progress && totnode) + ntree->progress(ntree->prh, (1.0 - curnode/(float)totnode)); + if(ntree->stats_draw) { + char str[64]; + sprintf(str, "Compositing %d %s", curnode, node->name); + ntree->stats_draw(ntree->sdh, str); + } + curnode--; + + node->threaddata = &thdata; + node->exec= NODE_PROCESSING; + BLI_insert_thread(&threads, nodeexec); + } + else + PIL_sleep_ms(50); + } + else + PIL_sleep_ms(50); + + rendering= 0; + /* test for ESC */ + if(ntree->test_break && ntree->test_break(ntree->tbh)) { + for(node= ntree->nodes.first; node; node= node->next) + node->exec |= NODE_READY; + } + + /* check for ready ones, and if we need to continue */ + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if(node->exec & NODE_READY) { + if((node->exec & NODE_FINISHED)==0) { + BLI_remove_thread(&threads, nodeexec); /* this waits for running thread to finish btw */ + node->exec |= NODE_FINISHED; + + /* freeing unused buffers */ + if(rd->scemode & R_COMP_FREE) + freeExecutableNode(ntree, exec); + } + } + else rendering= 1; + } + } + + BLI_end_threads(&threads); + + ntreeCompositEndExecTree(exec); +} + +/* *********************************************** */ + +/* clumsy checking... should do dynamic outputs once */ +static void force_hidden_passes(bNode *node, int passflag) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) + sock->flag &= ~SOCK_UNAVAIL; + + sock= BLI_findlink(&node->outputs, RRES_OUT_Z); + if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL); + if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_VEC); + if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_UV); + if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA); + if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF); + if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC); + if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW); + if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_AO); + if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT); + if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT); + if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT); + if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB); + if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA); + if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_MIST); + if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT); + if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_ENV); + if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL; + +} + +/* based on rules, force sockets hidden always */ +void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + if( node->type==CMP_NODE_R_LAYERS) { + Scene *sce= node->id?(Scene *)node->id:curscene; + SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1); + if(srl) + force_hidden_passes(node, srl->passflag); + } + else if( node->type==CMP_NODE_IMAGE) { + Image *ima= (Image *)node->id; + if(ima) { + if(ima->rr) { + ImageUser *iuser= node->storage; + RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); + if(rl) + force_hidden_passes(node, rl->passflag); + else + force_hidden_passes(node, 0); + } + else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */ + force_hidden_passes(node, RRES_OUT_Z); + } + else + force_hidden_passes(node, 0); + } + else + force_hidden_passes(node, 0); + } + } + +} + +/* called from render pipeline, to tag render input and output */ +/* need to do all scenes, to prevent errors when you re-render 1 scene */ +void ntreeCompositTagRender(Scene *curscene) +{ + Scene *sce; + + for(sce= G.main->scene.first; sce; sce= sce->id.next) { + if(sce->nodetree) { + bNode *node; + + for(node= sce->nodetree->nodes.first; node; node= node->next) { + if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE) + NodeTagChanged(sce->nodetree, node); + else if(node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */ + NodeTagChanged(sce->nodetree, node); + } + } + } +} + +static int node_animation_properties(bNodeTree *ntree, bNode *node) +{ + bNodeSocket *sock; + const ListBase *lb; + Link *link; + PointerRNA ptr; + PropertyRNA *prop; + + /* check to see if any of the node's properties have fcurves */ + RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr); + lb = RNA_struct_type_properties(ptr.type); + + for (link=lb->first; link; link=link->next) { + int driven, len=1, index; + prop = (PropertyRNA *)link; + + if (RNA_property_array_check(prop)) + len = RNA_property_array_length(&ptr, prop); + + for (index=0; index<len; index++) { + if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { + NodeTagChanged(ntree, node); + return 1; + } + } + } + + /* now check node sockets */ + for (sock = node->inputs.first; sock; sock=sock->next) { + int driven, len=1, index; + + RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); + prop = RNA_struct_find_property(&ptr, "default_value"); + if (prop) { + if (RNA_property_array_check(prop)) + len = RNA_property_array_length(&ptr, prop); + + for (index=0; index<len; index++) { + if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { + NodeTagChanged(ntree, node); + return 1; + } + } + } + } + + return 0; +} + +/* tags nodes that have animation capabilities */ +int ntreeCompositTagAnimated(bNodeTree *ntree) +{ + bNode *node; + int tagged= 0; + + if(ntree==NULL) return 0; + + for(node= ntree->nodes.first; node; node= node->next) { + + tagged = node_animation_properties(ntree, node); + + /* otherwise always tag these node types */ + if(node->type==CMP_NODE_IMAGE) { + Image *ima= (Image *)node->id; + if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) { + NodeTagChanged(ntree, node); + tagged= 1; + } + } + else if(node->type==CMP_NODE_TIME) { + NodeTagChanged(ntree, node); + tagged= 1; + } + /* here was tag render layer, but this is called after a render, so re-composites fail */ + else if(node->type==NODE_GROUP) { + if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) { + NodeTagChanged(ntree, node); + } + } + } + + return tagged; +} + + +/* called from image window preview */ +void ntreeCompositTagGenerators(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE)) + NodeTagChanged(ntree, node); + } +} + +/* XXX after render animation system gets a refresh, this call allows composite to end clean */ +void ntreeClearTags(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + node->need_exec= 0; + if(node->type==NODE_GROUP) + ntreeClearTags((bNodeTree *)node->id); + } +} |