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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_colorbalance.c')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
index 0868c9467e5..a9f930f9cf2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
@@ -71,8 +71,8 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop
/* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */
DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
{
- /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn'tisn't pretty
- * but best keep it this way, sice testing for durian shows a similar calculation
+ /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn't pretty
+ * but best keep it this way, since testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
float x= (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;