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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
index 36e6672ce1c..48d43ba3407 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
@@ -294,7 +294,7 @@ class ColorCorrectionShaderNode : public ShaderNode {
float luminance_coefficients[3];
IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
- const NodeColorCorrection *node_color_correction = get_node_color_correction();
+ const NodeColorCorrection *data = get_data();
GPU_stack_link(material,
&bnode(),
@@ -302,28 +302,28 @@ class ColorCorrectionShaderNode : public ShaderNode {
inputs,
outputs,
GPU_constant(enabled_channels),
- GPU_uniform(&node_color_correction->startmidtones),
- GPU_uniform(&node_color_correction->endmidtones),
- GPU_uniform(&node_color_correction->master.saturation),
- GPU_uniform(&node_color_correction->master.contrast),
- GPU_uniform(&node_color_correction->master.gamma),
- GPU_uniform(&node_color_correction->master.gain),
- GPU_uniform(&node_color_correction->master.lift),
- GPU_uniform(&node_color_correction->shadows.saturation),
- GPU_uniform(&node_color_correction->shadows.contrast),
- GPU_uniform(&node_color_correction->shadows.gamma),
- GPU_uniform(&node_color_correction->shadows.gain),
- GPU_uniform(&node_color_correction->shadows.lift),
- GPU_uniform(&node_color_correction->midtones.saturation),
- GPU_uniform(&node_color_correction->midtones.contrast),
- GPU_uniform(&node_color_correction->midtones.gamma),
- GPU_uniform(&node_color_correction->midtones.gain),
- GPU_uniform(&node_color_correction->midtones.lift),
- GPU_uniform(&node_color_correction->highlights.saturation),
- GPU_uniform(&node_color_correction->highlights.contrast),
- GPU_uniform(&node_color_correction->highlights.gamma),
- GPU_uniform(&node_color_correction->highlights.gain),
- GPU_uniform(&node_color_correction->highlights.lift),
+ GPU_uniform(&data->startmidtones),
+ GPU_uniform(&data->endmidtones),
+ GPU_uniform(&data->master.saturation),
+ GPU_uniform(&data->master.contrast),
+ GPU_uniform(&data->master.gamma),
+ GPU_uniform(&data->master.gain),
+ GPU_uniform(&data->master.lift),
+ GPU_uniform(&data->shadows.saturation),
+ GPU_uniform(&data->shadows.contrast),
+ GPU_uniform(&data->shadows.gamma),
+ GPU_uniform(&data->shadows.gain),
+ GPU_uniform(&data->shadows.lift),
+ GPU_uniform(&data->midtones.saturation),
+ GPU_uniform(&data->midtones.contrast),
+ GPU_uniform(&data->midtones.gamma),
+ GPU_uniform(&data->midtones.gain),
+ GPU_uniform(&data->midtones.lift),
+ GPU_uniform(&data->highlights.saturation),
+ GPU_uniform(&data->highlights.contrast),
+ GPU_uniform(&data->highlights.gamma),
+ GPU_uniform(&data->highlights.gain),
+ GPU_uniform(&data->highlights.lift),
GPU_constant(luminance_coefficients));
}
@@ -334,7 +334,7 @@ class ColorCorrectionShaderNode : public ShaderNode {
}
}
- NodeColorCorrection *get_node_color_correction()
+ NodeColorCorrection *get_data()
{
return static_cast<NodeColorCorrection *>(bnode().storage);
}