diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_distanceMatte.c')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_distanceMatte.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c index f365ee58f59..86634487776 100644 --- a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c @@ -50,10 +50,10 @@ static bNodeSocketTemplate cmp_node_distance_matte_out[]={ static void do_distance_matte(bNode *node, float *out, float *in) { NodeChroma *c= (NodeChroma *)node->storage; - float tolerence=c->t1; + float tolerance=c->t1; float fper=c->t2; - /* get falloff amount over tolerence size */ - float falloff=(1.0f-fper) * tolerence; + /* get falloff amount over tolerance size */ + float falloff=(1.0f-fper) * tolerance; float distance; float alpha; @@ -63,13 +63,13 @@ static void do_distance_matte(bNode *node, float *out, float *in) copy_v3_v3(out, in); - if (distance <= tolerence) { + if (distance <= tolerance) { if (distance <= falloff) { alpha = 0.0f; } else { /* alpha as percent (distance / tolerance), each modified by falloff amount (in pixels)*/ - alpha=(distance-falloff)/(tolerence-falloff); + alpha=(distance-falloff)/(tolerance-falloff); } /*only change if more transparent than before */ @@ -88,10 +88,10 @@ static void do_distance_matte(bNode *node, float *out, float *in) static void do_chroma_distance_matte(bNode *node, float *out, float *in) { NodeChroma *c= (NodeChroma *)node->storage; - float tolerence=c->t1; + float tolerance=c->t1; float fper=c->t2; - /* get falloff amount over tolerence size */ - float falloff=(1.0f-fper) * tolerence; + /* get falloff amount over tolerance size */ + float falloff=(1.0f-fper) * tolerance; float y_key, cb_key, cr_key; float y_pix, cb_pix, cr_pix; float distance; @@ -114,13 +114,13 @@ static void do_chroma_distance_matte(bNode *node, float *out, float *in) copy_v3_v3(out, in); - if (distance <= tolerence) { + if (distance <= tolerance) { if (distance <= falloff) { alpha = 0.0f; } else { /* alpha as percent (distance / tolerance), each modified by falloff amount (in pixels)*/ - alpha=(distance-falloff)/(tolerence-falloff); + alpha=(distance-falloff)/(tolerance-falloff); } /*only change if more transparent than before */ |