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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
index 6eb70636efa..c206b9a1a5d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
@@ -909,7 +909,7 @@ static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigne
int x; // x = pixel loop counter
int a; // a = temporary pixel index buffer loop counter
unsigned int ud; // ud = unscaled edge distance
- unsigned int dmin; // dmin = minimun edge distance
+ unsigned int dmin; // dmin = minimum edge distance
unsigned int rsl; // long used for finding fast 1.0/sqrt
unsigned int gradientFillOffset;
@@ -1027,7 +1027,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g
unsigned int gradientFillOffset;
unsigned int t;
unsigned int ud; // ud = unscaled edge distance
- unsigned int dmin; // dmin = minimun edge distance
+ unsigned int dmin; // dmin = minimum edge distance
float odist; // odist = current outer edge distance
float idist; // idist = current inner edge distance
int dx; // dx = X-delta (used for distance proportion calculation)
@@ -1084,7 +1084,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g
* pixel color as |GI| / (|GI| + |GO|). Since these are reciprocals, GI serves the
* purpose of GO for the proportion calculation.
*
- * For the purposes of the minimun distance comparisons, we only check
+ * For the purposes of the minimum distance comparisons, we only check
* the sums-of-squares against each other, since they are in the same
* mathematical sort-order as if we did go ahead and take square roots
*
@@ -1130,7 +1130,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g
/*
* Note once again that since we are using reciprocals of distance values our
* proportion is already the correct intensity, and does not need to be
- * subracted from 1.0 like it would have if we used real distances.
+ * subtracted from 1.0 like it would have if we used real distances.
*/
/*