diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_gamma.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_gamma.cc | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_gamma.cc b/source/blender/nodes/composite/nodes/node_composite_gamma.cc index b4b8502e915..660d8068231 100644 --- a/source/blender/nodes/composite/nodes/node_composite_gamma.cc +++ b/source/blender/nodes/composite/nodes/node_composite_gamma.cc @@ -5,6 +5,10 @@ * \ingroup cmpnodes */ +#include "GPU_material.h" + +#include "COM_shader_node.hh" + #include "node_composite_util.hh" /* **************** Gamma Tools ******************** */ @@ -13,15 +17,38 @@ namespace blender::nodes::node_composite_gamma_cc { static void cmp_node_gamma_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Color>(N_("Image")) + .default_value({1.0f, 1.0f, 1.0f, 1.0f}) + .compositor_domain_priority(0); b.add_input<decl::Float>(N_("Gamma")) .default_value(1.0f) .min(0.001f) .max(10.0f) - .subtype(PROP_UNSIGNED); + .subtype(PROP_UNSIGNED) + .compositor_domain_priority(1); b.add_output<decl::Color>(N_("Image")); } +using namespace blender::realtime_compositor; + +class GammaShaderNode : public ShaderNode { + public: + using ShaderNode::ShaderNode; + + void compile(GPUMaterial *material) override + { + GPUNodeStack *inputs = get_inputs_array(); + GPUNodeStack *outputs = get_outputs_array(); + + GPU_stack_link(material, &bnode(), "node_composite_gamma", inputs, outputs); + } +}; + +static ShaderNode *get_compositor_shader_node(DNode node) +{ + return new GammaShaderNode(node); +} + } // namespace blender::nodes::node_composite_gamma_cc void register_node_type_cmp_gamma() @@ -32,6 +59,7 @@ void register_node_type_cmp_gamma() cmp_node_type_base(&ntype, CMP_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_gamma_declare; + ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); } |