diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc | 49 |
1 files changed, 44 insertions, 5 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc index 08a048829df..091864a06f7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc +++ b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc @@ -5,6 +5,10 @@ * \ingroup cmpnodes */ +#include "GPU_material.h" + +#include "COM_shader_node.hh" + #include "node_composite_util.hh" /* **************** Hue Saturation ******************** */ @@ -13,22 +17,56 @@ namespace blender::nodes::node_composite_hue_sat_val_cc { static void cmp_node_huesatval_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); - b.add_input<decl::Float>(N_("Hue")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); + b.add_input<decl::Color>(N_("Image")) + .default_value({1.0f, 1.0f, 1.0f, 1.0f}) + .compositor_domain_priority(0); + b.add_input<decl::Float>(N_("Hue")) + .default_value(0.5f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR) + .compositor_domain_priority(1); b.add_input<decl::Float>(N_("Saturation")) .default_value(1.0f) .min(0.0f) .max(2.0f) - .subtype(PROP_FACTOR); + .subtype(PROP_FACTOR) + .compositor_domain_priority(2); b.add_input<decl::Float>(N_("Value")) .default_value(1.0f) .min(0.0f) .max(2.0f) - .subtype(PROP_FACTOR); - b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); + .subtype(PROP_FACTOR) + .compositor_domain_priority(3); + b.add_input<decl::Float>(N_("Fac")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR) + .compositor_domain_priority(4); b.add_output<decl::Color>(N_("Image")); } +using namespace blender::realtime_compositor; + +class HueSaturationValueShaderNode : public ShaderNode { + public: + using ShaderNode::ShaderNode; + + void compile(GPUMaterial *material) override + { + GPUNodeStack *inputs = get_inputs_array(); + GPUNodeStack *outputs = get_outputs_array(); + + GPU_stack_link(material, &bnode(), "node_composite_hue_saturation_value", inputs, outputs); + } +}; + +static ShaderNode *get_compositor_shader_node(DNode node) +{ + return new HueSaturationValueShaderNode(node); +} + } // namespace blender::nodes::node_composite_hue_sat_val_cc void register_node_type_cmp_hue_sat() @@ -39,6 +77,7 @@ void register_node_type_cmp_hue_sat() cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_huesatval_declare; + ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); } |