diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_map_value.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_map_value.cc | 61 |
1 files changed, 60 insertions, 1 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_value.cc b/source/blender/nodes/composite/nodes/node_composite_map_value.cc index bb42628ed3d..ec9b2d56636 100644 --- a/source/blender/nodes/composite/nodes/node_composite_map_value.cc +++ b/source/blender/nodes/composite/nodes/node_composite_map_value.cc @@ -12,6 +12,10 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_material.h" + +#include "COM_shader_node.hh" + #include "node_composite_util.hh" /* **************** MAP VALUE ******************** */ @@ -20,7 +24,11 @@ namespace blender::nodes::node_composite_map_value_cc { static void cmp_node_map_value_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f); + b.add_input<decl::Float>(N_("Value")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .compositor_domain_priority(0); b.add_output<decl::Float>(N_("Value")); } @@ -50,6 +58,56 @@ static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), uiItemR(sub, ptr, "max", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } +using namespace blender::realtime_compositor; + +class MapValueShaderNode : public ShaderNode { + public: + using ShaderNode::ShaderNode; + + void compile(GPUMaterial *material) override + { + GPUNodeStack *inputs = get_inputs_array(); + GPUNodeStack *outputs = get_outputs_array(); + + const TexMapping *texture_mapping = get_texture_mapping(); + + const float use_min = get_use_min(); + const float use_max = get_use_max(); + + GPU_stack_link(material, + &bnode(), + "node_composite_map_value", + inputs, + outputs, + GPU_uniform(texture_mapping->loc), + GPU_uniform(texture_mapping->size), + GPU_constant(&use_min), + GPU_uniform(texture_mapping->min), + GPU_constant(&use_max), + GPU_uniform(texture_mapping->max)); + } + + TexMapping *get_texture_mapping() + { + return static_cast<TexMapping *>(bnode().storage); + } + + bool get_use_min() + { + return get_texture_mapping()->flag & TEXMAP_CLIP_MIN; + } + + bool get_use_max() + { + return get_texture_mapping()->flag & TEXMAP_CLIP_MAX; + } +}; + +static ShaderNode *get_compositor_shader_node(DNode node) +{ + return new MapValueShaderNode(node); +} + } // namespace blender::nodes::node_composite_map_value_cc void register_node_type_cmp_map_value() @@ -63,6 +121,7 @@ void register_node_type_cmp_map_value() ntype.draw_buttons = file_ns::node_composit_buts_map_value; node_type_init(&ntype, file_ns::node_composit_init_map_value); node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); + ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); } |