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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_math.c')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.c214
1 files changed, 214 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c
new file mode 100644
index 00000000000..a8a631bdbad
--- /dev/null
+++ b/source/blender/nodes/composite/nodes/node_composite_math.c
@@ -0,0 +1,214 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/composite/nodes/node_composite_math.c
+ * \ingroup cmpnodes
+ */
+
+
+#include "node_composite_util.h"
+
+/* **************** SCALAR MATH ******************** */
+static bNodeSocketTemplate cmp_node_math_in[]= {
+ { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate cmp_node_math_out[]= {
+ { SOCK_FLOAT, 0, "Value"},
+ { -1, 0, "" }
+};
+
+static void do_math(bNode *node, float *out, float *in, float *in2)
+{
+ switch(node->custom1)
+ {
+ case 0: /* Add */
+ out[0]= in[0] + in2[0];
+ break;
+ case 1: /* Subtract */
+ out[0]= in[0] - in2[0];
+ break;
+ case 2: /* Multiply */
+ out[0]= in[0] * in2[0];
+ break;
+ case 3: /* Divide */
+ {
+ if(in2[0]==0) /* We don't want to divide by zero. */
+ out[0]= 0.0;
+ else
+ out[0]= in[0] / in2[0];
+ }
+ break;
+ case 4: /* Sine */
+ out[0]= sin(in[0]);
+ break;
+ case 5: /* Cosine */
+ out[0]= cos(in[0]);
+ break;
+ case 6: /* Tangent */
+ out[0]= tan(in[0]);
+ break;
+ case 7: /* Arc-Sine */
+ {
+ /* Can't do the impossible... */
+ if(in[0] <= 1 && in[0] >= -1 )
+ out[0]= asin(in[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 8: /* Arc-Cosine */
+ {
+ /* Can't do the impossible... */
+ if( in[0] <= 1 && in[0] >= -1 )
+ out[0]= acos(in[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 9: /* Arc-Tangent */
+ out[0]= atan(in[0]);
+ break;
+ case 10: /* Power */
+ {
+ /* Only raise negative numbers by full integers */
+ if( in[0] >= 0 ) {
+ out[0]= pow(in[0], in2[0]);
+ } else {
+ float y_mod_1 = fmod(in2[0], 1);
+ /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
+ if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
+ out[0]= pow(in[0], floor(in2[0] + 0.5));
+ } else {
+ out[0] = 0.0;
+ }
+ }
+ }
+ break;
+ case 11: /* Logarithm */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in[0] > 0 && in2[0] > 0 )
+ out[0]= log(in[0]) / log(in2[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 12: /* Minimum */
+ {
+ if( in[0] < in2[0] )
+ out[0]= in[0];
+ else
+ out[0]= in2[0];
+ }
+ break;
+ case 13: /* Maximum */
+ {
+ if( in[0] > in2[0] )
+ out[0]= in[0];
+ else
+ out[0]= in2[0];
+ }
+ break;
+ case 14: /* Round */
+ {
+ /* round by the second value */
+ if( in2[0] != 0.0f )
+ out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0];
+ else
+ out[0]= floorf(in[0] + 0.5f);
+ }
+ break;
+ case 15: /* Less Than */
+ {
+ if( in[0] < in2[0] )
+ out[0]= 1.0f;
+ else
+ out[0]= 0.0f;
+ }
+ break;
+ case 16: /* Greater Than */
+ {
+ if( in[0] > in2[0] )
+ out[0]= 1.0f;
+ else
+ out[0]= 0.0f;
+ }
+ break;
+ }
+}
+
+static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ CompBuf *cbuf=in[0]->data;
+ CompBuf *cbuf2=in[1]->data;
+ CompBuf *stackbuf;
+
+ /* check for inputs and outputs for early out*/
+ if(out[0]->hasoutput==0) return;
+
+ /* no image-color operation */
+ if(in[0]->data==NULL && in[1]->data==NULL) {
+ do_math(node, out[0]->vec, in[0]->vec, in[1]->vec);
+ return;
+ }
+
+ /*create output based on first input */
+ if(cbuf) {
+ stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
+ }
+ /* and if it doesn't exist use the second input since we
+ know that one of them must exist at this point*/
+ else {
+ stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
+ }
+
+ /* operate in case there's valid size */
+ composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL);
+ out[0]->data= stackbuf;
+}
+
+void register_node_type_cmp_math(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, cmp_node_math_in, cmp_node_math_out);
+ node_type_size(&ntype, 120, 110, 160);
+ node_type_label(&ntype, node_math_label);
+ node_type_exec(&ntype, node_composit_exec_math);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+
+
+