diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_math.c')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_math.c | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c new file mode 100644 index 00000000000..a8a631bdbad --- /dev/null +++ b/source/blender/nodes/composite/nodes/node_composite_math.c @@ -0,0 +1,214 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/composite/nodes/node_composite_math.c + * \ingroup cmpnodes + */ + + +#include "node_composite_util.h" + +/* **************** SCALAR MATH ******************** */ +static bNodeSocketTemplate cmp_node_math_in[]= { + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate cmp_node_math_out[]= { + { SOCK_FLOAT, 0, "Value"}, + { -1, 0, "" } +}; + +static void do_math(bNode *node, float *out, float *in, float *in2) +{ + switch(node->custom1) + { + case 0: /* Add */ + out[0]= in[0] + in2[0]; + break; + case 1: /* Subtract */ + out[0]= in[0] - in2[0]; + break; + case 2: /* Multiply */ + out[0]= in[0] * in2[0]; + break; + case 3: /* Divide */ + { + if(in2[0]==0) /* We don't want to divide by zero. */ + out[0]= 0.0; + else + out[0]= in[0] / in2[0]; + } + break; + case 4: /* Sine */ + out[0]= sin(in[0]); + break; + case 5: /* Cosine */ + out[0]= cos(in[0]); + break; + case 6: /* Tangent */ + out[0]= tan(in[0]); + break; + case 7: /* Arc-Sine */ + { + /* Can't do the impossible... */ + if(in[0] <= 1 && in[0] >= -1 ) + out[0]= asin(in[0]); + else + out[0]= 0.0; + } + break; + case 8: /* Arc-Cosine */ + { + /* Can't do the impossible... */ + if( in[0] <= 1 && in[0] >= -1 ) + out[0]= acos(in[0]); + else + out[0]= 0.0; + } + break; + case 9: /* Arc-Tangent */ + out[0]= atan(in[0]); + break; + case 10: /* Power */ + { + /* Only raise negative numbers by full integers */ + if( in[0] >= 0 ) { + out[0]= pow(in[0], in2[0]); + } else { + float y_mod_1 = fmod(in2[0], 1); + /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */ + if (y_mod_1 > 0.999 || y_mod_1 < 0.001) { + out[0]= pow(in[0], floor(in2[0] + 0.5)); + } else { + out[0] = 0.0; + } + } + } + break; + case 11: /* Logarithm */ + { + /* Don't want any imaginary numbers... */ + if( in[0] > 0 && in2[0] > 0 ) + out[0]= log(in[0]) / log(in2[0]); + else + out[0]= 0.0; + } + break; + case 12: /* Minimum */ + { + if( in[0] < in2[0] ) + out[0]= in[0]; + else + out[0]= in2[0]; + } + break; + case 13: /* Maximum */ + { + if( in[0] > in2[0] ) + out[0]= in[0]; + else + out[0]= in2[0]; + } + break; + case 14: /* Round */ + { + /* round by the second value */ + if( in2[0] != 0.0f ) + out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0]; + else + out[0]= floorf(in[0] + 0.5f); + } + break; + case 15: /* Less Than */ + { + if( in[0] < in2[0] ) + out[0]= 1.0f; + else + out[0]= 0.0f; + } + break; + case 16: /* Greater Than */ + { + if( in[0] > in2[0] ) + out[0]= 1.0f; + else + out[0]= 0.0f; + } + break; + } +} + +static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) +{ + CompBuf *cbuf=in[0]->data; + CompBuf *cbuf2=in[1]->data; + CompBuf *stackbuf; + + /* check for inputs and outputs for early out*/ + if(out[0]->hasoutput==0) return; + + /* no image-color operation */ + if(in[0]->data==NULL && in[1]->data==NULL) { + do_math(node, out[0]->vec, in[0]->vec, in[1]->vec); + return; + } + + /*create output based on first input */ + if(cbuf) { + stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); + } + /* and if it doesn't exist use the second input since we + know that one of them must exist at this point*/ + else { + stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1); + } + + /* operate in case there's valid size */ + composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL); + out[0]->data= stackbuf; +} + +void register_node_type_cmp_math(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_math_in, cmp_node_math_out); + node_type_size(&ntype, 120, 110, 160); + node_type_label(&ntype, node_math_label); + node_type_exec(&ntype, node_composit_exec_math); + + nodeRegisterType(lb, &ntype); +} + + + + |