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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_math.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.cc67
1 files changed, 64 insertions, 3 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.cc b/source/blender/nodes/composite/nodes/node_composite_math.cc
index 7b2eadef2cb..4baf057913e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_math.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
+#include "NOD_math_functions.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -13,18 +19,72 @@ namespace blender::nodes::node_composite_math_cc {
static void cmp_node_math_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(0.5f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(0.5f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Value"), "Value_001")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Value"), "Value_002")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(2);
b.add_output<decl::Float>(N_("Value"));
}
+using namespace blender::realtime_compositor;
+
+class MathShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+
+ if (!get_should_clamp()) {
+ return;
+ }
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ GPU_link(material,
+ "clamp_value",
+ get_output("Value").link,
+ GPU_constant(&min),
+ GPU_constant(&max),
+ &get_output("Value").link);
+ }
+
+ NodeMathOperation get_operation()
+ {
+ return (NodeMathOperation)bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ return get_float_math_operation_info(get_operation())->shader_name.c_str();
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom2 & SHD_MATH_CLAMP;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MathShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_math_cc
void register_node_type_cmp_math()
@@ -37,6 +97,7 @@ void register_node_type_cmp_math()
ntype.declare = file_ns::cmp_node_math_declare;
ntype.labelfunc = node_math_label;
node_type_update(&ntype, node_math_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}