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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_movieclip.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_movieclip.cc190
1 files changed, 190 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
index a4d5f294fe0..b9d9620a214 100644
--- a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
@@ -5,8 +5,13 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "BKE_context.h"
#include "BKE_lib_id.h"
+#include "BKE_movieclip.h"
+#include "BKE_tracking.h"
+
#include "DNA_defaults.h"
#include "RNA_access.h"
@@ -14,6 +19,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_movieclip_cc {
@@ -79,6 +90,184 @@ static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, Point
uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
}
+using namespace blender::realtime_compositor;
+
+class MovieClipOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUTexture *movie_clip_texture = get_movie_clip_texture();
+
+ compute_image(movie_clip_texture);
+ compute_alpha(movie_clip_texture);
+ compute_stabilization_data(movie_clip_texture);
+
+ free_movie_clip_texture();
+ }
+
+ void compute_image(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Image")) {
+ return;
+ }
+
+ Result &result = get_result("Image");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_invalid();
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_half_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_alpha(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Alpha")) {
+ return;
+ }
+
+ Result &result = get_result("Alpha");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_extract_alpha_from_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_stabilization_data(GPUTexture *movie_clip_texture)
+ {
+ /* The movie clip texture is invalid or missing, set appropriate fallback values. */
+ if (!movie_clip_texture) {
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ return;
+ }
+
+ MovieClip *movie_clip = get_movie_clip();
+ const int frame_number = BKE_movieclip_remap_scene_to_clip_frame(movie_clip,
+ context().get_frame_number());
+ const int width = GPU_texture_width(movie_clip_texture);
+ const int height = GPU_texture_height(movie_clip_texture);
+
+ /* If the movie clip has no stabilization data, it will initialize the given values with
+ * fallback values regardless, so no need to handle that case. */
+ float2 offset;
+ float scale, angle;
+ BKE_tracking_stabilization_data_get(
+ movie_clip, frame_number, width, height, offset, &scale, &angle);
+
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(offset.x);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(offset.y);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(scale);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(angle);
+ }
+ }
+
+ GPUTexture *get_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ MovieClipUser *movie_clip_user = get_movie_clip_user();
+ BKE_movieclip_user_set_frame(movie_clip_user, context().get_frame_number());
+ return BKE_movieclip_get_gpu_texture(movie_clip, movie_clip_user);
+ }
+
+ void free_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ if (movie_clip) {
+ BKE_movieclip_free_gputexture(movie_clip);
+ }
+ }
+
+ MovieClip *get_movie_clip()
+ {
+ return (MovieClip *)bnode().id;
+ }
+
+ MovieClipUser *get_movie_clip_user()
+ {
+ return static_cast<MovieClipUser *>(bnode().storage);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MovieClipOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_movieclip_cc
void register_node_type_cmp_movieclip()
@@ -91,6 +280,7 @@ void register_node_type_cmp_movieclip()
ntype.declare = file_ns::cmp_node_movieclip_declare;
ntype.draw_buttons = file_ns::node_composit_buts_movieclip;
ntype.draw_buttons_ex = file_ns::node_composit_buts_movieclip_ex;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.initfunc_api = file_ns::init;
ntype.flag |= NODE_PREVIEW;
node_type_storage(