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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_tonemap.c')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_tonemap.c179
1 files changed, 179 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.c b/source/blender/nodes/composite/nodes/node_composite_tonemap.c
new file mode 100644
index 00000000000..31ffed08c95
--- /dev/null
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.c
@@ -0,0 +1,179 @@
+/*
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Alfredo de Greef (eeshlo)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/composite/nodes/node_composite_tonemap.c
+ * \ingroup cmpnodes
+ */
+
+
+#include "node_composite_util.h"
+
+static bNodeSocketTemplate cmp_node_tonemap_in[]= {
+ { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate cmp_node_tonemap_out[]= {
+ { SOCK_RGBA, 0, "Image"},
+ { -1, 0, "" }
+};
+
+
+static float avgLogLum(CompBuf *src, float* auto_key, float* Lav, float* Cav)
+{
+ float lsum = 0;
+ int p = src->x*src->y;
+ fRGB* bc = (fRGB*)src->rect;
+ float avl, maxl = -1e10f, minl = 1e10f;
+ const float sc = 1.f/(src->x*src->y);
+ *Lav = 0.f;
+ while (p--) {
+ float L = 0.212671f*bc[0][0] + 0.71516f*bc[0][1] + 0.072169f*bc[0][2];
+ *Lav += L;
+ fRGB_add(Cav, bc[0]);
+ lsum += (float)log((double)MAX2(L, 0.0) + 1e-5);
+ maxl = (L > maxl) ? L : maxl;
+ minl = (L < minl) ? L : minl;
+ bc++;
+ }
+ *Lav *= sc;
+ fRGB_mult(Cav, sc);
+ maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc;
+ *auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f;
+ return exp((double)avl);
+}
+
+
+static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src)
+{
+ int x, y;
+ float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma);
+ float auto_key, Lav, Cav[3] = {0, 0, 0};
+
+ al = avgLogLum(src, &auto_key, &Lav, Cav);
+ al = (al == 0.f) ? 0.f : (ntm->key / al);
+
+ if (ntm->type == 1) {
+ // Reinhard/Devlin photoreceptor
+ const float f = exp((double)-ntm->f);
+ const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4));
+ const float ic = 1.f - ntm->c, ia = 1.f - ntm->a;
+ if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m);
+ for (y=0; y<src->y; ++y) {
+ fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
+ fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
+ for (x=0; x<src->x; ++x) {
+ const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2];
+ float I_l = sp[x][0] + ic*(L - sp[x][0]);
+ float I_g = Cav[0] + ic*(Lav - Cav[0]);
+ float I_a = I_l + ia*(I_g - I_l);
+ dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m));
+ I_l = sp[x][1] + ic*(L - sp[x][1]);
+ I_g = Cav[1] + ic*(Lav - Cav[1]);
+ I_a = I_l + ia*(I_g - I_l);
+ dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m));
+ I_l = sp[x][2] + ic*(L - sp[x][2]);
+ I_g = Cav[2] + ic*(Lav - Cav[2]);
+ I_a = I_l + ia*(I_g - I_l);
+ dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m));
+ }
+ }
+ return;
+ }
+
+ // Reinhard simple photographic tm (simplest, not using whitepoint var)
+ for (y=0; y<src->y; y++) {
+ fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
+ fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
+ for (x=0; x<src->x; x++) {
+ fRGB_copy(dp[x], sp[x]);
+ fRGB_mult(dp[x], al);
+ dr = dp[x][0] + ntm->offset;
+ dg = dp[x][1] + ntm->offset;
+ db = dp[x][2] + ntm->offset;
+ dp[x][0] /= ((dr == 0.f) ? 1.f : dr);
+ dp[x][1] /= ((dg == 0.f) ? 1.f : dg);
+ dp[x][2] /= ((db == 0.f) ? 1.f : db);
+ if (igm != 0.f) {
+ dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm);
+ dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm);
+ dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm);
+ }
+ }
+ }
+}
+
+
+static void node_composit_exec_tonemap(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ CompBuf *new, *img = in[0]->data;
+
+ if ((img==NULL) || (out[0]->hasoutput==0)) return;
+
+ if (img->type != CB_RGBA)
+ img = typecheck_compbuf(img, CB_RGBA);
+
+ new = dupalloc_compbuf(img);
+
+ tonemap(node->storage, new, img);
+
+ out[0]->data = new;
+
+ if(img!=in[0]->data)
+ free_compbuf(img);
+}
+
+static void node_composit_init_tonemap(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data");
+ ntm->type = 1;
+ ntm->key = 0.18;
+ ntm->offset = 1;
+ ntm->gamma = 1;
+ ntm->f = 0;
+ ntm->m = 0; // actual value is set according to input
+ // default a of 1 works well with natural HDR images, but not always so for cgi.
+ // Maybe should use 0 or at least lower initial value instead
+ ntm->a = 1;
+ ntm->c = 0;
+ node->storage = ntm;
+}
+
+void register_node_type_cmp_tonemap(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, cmp_node_tonemap_in, cmp_node_tonemap_out);
+ node_type_size(&ntype, 150, 120, 200);
+ node_type_init(&ntype, node_composit_init_tonemap);
+ node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, node_composit_exec_tonemap);
+
+ nodeRegisterType(lb, &ntype);
+}
+