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Diffstat (limited to 'source/blender/nodes/function/nodes/node_fn_random_float.cc')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index 47ec9adf6bd..1bd39aacdca 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -18,18 +18,18 @@
#include "BLI_hash.h"
-static bNodeSocketTemplate fn_node_random_float_in[] = {
- {SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
- {SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
- {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
- {-1, ""},
-};
+namespace blender::nodes {
-static bNodeSocketTemplate fn_node_random_float_out[] = {
- {SOCK_FLOAT, N_("Value")},
- {-1, ""},
+static void fn_node_random_float_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>("Min").min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>("Max").default_value(1.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Int>("Seed").min(-10000).max(10000);
+ b.add_output<decl::Float>("Value");
};
+} // namespace blender::nodes
+
class RandomFloatFunction : public blender::fn::MultiFunction {
public:
RandomFloatFunction()
@@ -79,7 +79,7 @@ void register_node_type_fn_random_float()
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_RANDOM_FLOAT, "Random Float", 0, 0);
- node_type_socket_templates(&ntype, fn_node_random_float_in, fn_node_random_float_out);
+ ntype.declare = blender::nodes::fn_node_random_float_declare;
ntype.build_multi_function = fn_node_random_float_build_multi_function;
nodeRegisterType(&ntype);
}