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Diffstat (limited to 'source/blender/nodes/function')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_object_transforms.cc9
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc9
2 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_object_transforms.cc b/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
index 55f592d7879..a73049776e5 100644
--- a/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
+++ b/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
@@ -32,10 +32,17 @@ class ObjectTransformsFunction : public blender::fn::MultiFunction {
public:
ObjectTransformsFunction()
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Object Transforms");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Object Transforms"};
signature.depends_on_context();
signature.single_input<blender::bke::PersistentObjectHandle>("Object");
signature.single_output<blender::float3>("Location");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index 84ded73c601..d156cd431e0 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -37,11 +37,18 @@ class RandomFloatFunction : public blender::fn::MultiFunction {
public:
RandomFloatFunction(uint32_t function_seed) : function_seed_(function_seed)
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Random float");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Random float"};
signature.single_input<float>("Min");
signature.single_input<float>("Max");
signature.single_input<int>("Seed");
signature.single_output<float>("Value");
+ return signature.build();
}
void call(blender::IndexMask mask,