diff options
Diffstat (limited to 'source/blender/nodes/function')
4 files changed, 27 insertions, 25 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc index b44e8d54ff1..ed03cc0025d 100644 --- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc +++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc @@ -39,12 +39,12 @@ static void fn_node_boolean_math_layout(uiLayout *layout, bContext *UNUSED(C), P uiItemR(layout, ptr, "operation", 0, "", ICON_NONE); } -static void node_boolean_math_update(bNodeTree *UNUSED(ntree), bNode *node) +static void node_boolean_math_update(bNodeTree *ntree, bNode *node) { bNodeSocket *sockB = (bNodeSocket *)BLI_findlink(&node->inputs, 1); - nodeSetSocketAvailability(sockB, - ELEM(node->custom1, NODE_BOOLEAN_MATH_AND, NODE_BOOLEAN_MATH_OR)); + nodeSetSocketAvailability( + ntree, sockB, ELEM(node->custom1, NODE_BOOLEAN_MATH_AND, NODE_BOOLEAN_MATH_OR)); } static void node_boolean_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen) diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc index 2e1f2aaeeef..b31611a1df2 100644 --- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc +++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc @@ -42,12 +42,14 @@ static void geo_node_float_compare_layout(uiLayout *layout, bContext *UNUSED(C), uiItemR(layout, ptr, "operation", 0, "", ICON_NONE); } -static void node_float_compare_update(bNodeTree *UNUSED(ntree), bNode *node) +static void node_float_compare_update(bNodeTree *ntree, bNode *node) { bNodeSocket *sockEpsilon = (bNodeSocket *)BLI_findlink(&node->inputs, 2); nodeSetSocketAvailability( - sockEpsilon, ELEM(node->custom1, NODE_FLOAT_COMPARE_EQUAL, NODE_FLOAT_COMPARE_NOT_EQUAL)); + ntree, + sockEpsilon, + ELEM(node->custom1, NODE_FLOAT_COMPARE_EQUAL, NODE_FLOAT_COMPARE_NOT_EQUAL)); } static void node_float_compare_label(bNodeTree *UNUSED(ntree), diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc index d48b9f3461a..9720a39b740 100644 --- a/source/blender/nodes/function/nodes/node_fn_random_value.cc +++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc @@ -63,7 +63,7 @@ static void fn_node_random_value_init(bNodeTree *UNUSED(tree), bNode *node) node->storage = data; } -static void fn_node_random_value_update(bNodeTree *UNUSED(ntree), bNode *node) +static void fn_node_random_value_update(bNodeTree *ntree, bNode *node) { const NodeRandomValue &storage = *(const NodeRandomValue *)node->storage; const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type); @@ -81,18 +81,18 @@ static void fn_node_random_value_update(bNodeTree *UNUSED(ntree), bNode *node) bNodeSocket *sock_out_int = sock_out_float->next; bNodeSocket *sock_out_bool = sock_out_int->next; - nodeSetSocketAvailability(sock_min_vector, data_type == CD_PROP_FLOAT3); - nodeSetSocketAvailability(sock_max_vector, data_type == CD_PROP_FLOAT3); - nodeSetSocketAvailability(sock_min_float, data_type == CD_PROP_FLOAT); - nodeSetSocketAvailability(sock_max_float, data_type == CD_PROP_FLOAT); - nodeSetSocketAvailability(sock_min_int, data_type == CD_PROP_INT32); - nodeSetSocketAvailability(sock_max_int, data_type == CD_PROP_INT32); - nodeSetSocketAvailability(sock_probability, data_type == CD_PROP_BOOL); - - nodeSetSocketAvailability(sock_out_vector, data_type == CD_PROP_FLOAT3); - nodeSetSocketAvailability(sock_out_float, data_type == CD_PROP_FLOAT); - nodeSetSocketAvailability(sock_out_int, data_type == CD_PROP_INT32); - nodeSetSocketAvailability(sock_out_bool, data_type == CD_PROP_BOOL); + nodeSetSocketAvailability(ntree, sock_min_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(ntree, sock_max_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(ntree, sock_min_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(ntree, sock_max_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(ntree, sock_min_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(ntree, sock_max_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(ntree, sock_probability, data_type == CD_PROP_BOOL); + + nodeSetSocketAvailability(ntree, sock_out_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(ntree, sock_out_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(ntree, sock_out_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(ntree, sock_out_bool, data_type == CD_PROP_BOOL); } class RandomVectorFunction : public fn::MultiFunction { diff --git a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc index fc4c3d8221f..7dbc11fb161 100644 --- a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc +++ b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc @@ -36,18 +36,18 @@ static void fn_node_rotate_euler_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Rotation")); }; -static void fn_node_rotate_euler_update(bNodeTree *UNUSED(ntree), bNode *node) +static void fn_node_rotate_euler_update(bNodeTree *ntree, bNode *node) { bNodeSocket *rotate_by_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1)); bNodeSocket *axis_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 2)); bNodeSocket *angle_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 3)); - nodeSetSocketAvailability(rotate_by_socket, - ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_EULER)); - nodeSetSocketAvailability(axis_socket, - ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); - nodeSetSocketAvailability(angle_socket, - ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); + nodeSetSocketAvailability( + ntree, rotate_by_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_EULER)); + nodeSetSocketAvailability( + ntree, axis_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); + nodeSetSocketAvailability( + ntree, angle_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); } static void fn_node_rotate_euler_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |