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Diffstat (limited to 'source/blender/nodes/geometry/node_geometry_util.hh')
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh70
1 files changed, 51 insertions, 19 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 015ac0de002..dddc3527124 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -18,7 +18,7 @@
#include <string.h>
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
@@ -32,41 +32,59 @@
#include "NOD_geometry.h"
#include "NOD_geometry_exec.hh"
#include "NOD_socket_declarations.hh"
+#include "NOD_socket_declarations_geometry.hh"
#include "node_util.h"
-void geo_node_type_base(
- struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
+void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
bool geo_node_poll_default(struct bNodeType *ntype,
struct bNodeTree *ntree,
const char **r_disabled_hint);
namespace blender::nodes {
-void update_attribute_input_socket_availabilities(bNode &node,
+/**
+ * Update the availability of a group of input sockets with the same name,
+ * used for switching between attribute inputs or single values.
+ *
+ * \param mode: Controls which socket of the group to make available.
+ * \param name_is_available: If false, make all sockets with this name unavailable.
+ */
+void update_attribute_input_socket_availabilities(bNodeTree &ntree,
+ bNode &node,
const StringRef name,
- const GeometryNodeAttributeInputMode mode,
- const bool name_is_available = true);
+ GeometryNodeAttributeInputMode mode,
+ bool name_is_available = true);
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
- const AttributeDomain domain);
+ AttributeDomain domain);
-void transform_mesh(Mesh *mesh,
+void transform_mesh(Mesh &mesh,
const float3 translation,
const float3 rotation,
const float3 scale);
-Mesh *create_line_mesh(const float3 start, const float3 delta, const int count);
+void transform_geometry_set(GeometrySet &geometry,
+ const float4x4 &transform,
+ const Depsgraph &depsgraph);
-Mesh *create_grid_mesh(const int verts_x,
- const int verts_y,
- const float size_x,
- const float size_y);
+Mesh *create_line_mesh(const float3 start, const float3 delta, int count);
-Mesh *create_cylinder_or_cone_mesh(const float radius_top,
- const float radius_bottom,
- const float depth,
- const int verts_num,
- const GeometryNodeMeshCircleFillType fill_type);
+Mesh *create_grid_mesh(int verts_x, int verts_y, float size_x, float size_y);
+
+struct ConeAttributeOutputs {
+ StrongAnonymousAttributeID top_id;
+ StrongAnonymousAttributeID bottom_id;
+ StrongAnonymousAttributeID side_id;
+};
+
+Mesh *create_cylinder_or_cone_mesh(float radius_top,
+ float radius_bottom,
+ float depth,
+ int circle_segments,
+ int side_segments,
+ int fill_segments,
+ GeometryNodeMeshCircleFillType fill_type,
+ ConeAttributeOutputs &attribute_outputs);
Mesh *create_cuboid_mesh(float3 size, int verts_x, int verts_y, int verts_z);
@@ -76,7 +94,18 @@ Mesh *create_cuboid_mesh(float3 size, int verts_x, int verts_y, int verts_z);
void copy_point_attributes_based_on_mask(const GeometryComponent &in_component,
GeometryComponent &result_component,
Span<bool> masks,
- const bool invert);
+ bool invert);
+/**
+ * Returns the parts of the geometry that are on the selection for the given domain. If the domain
+ * is not applicable for the component, e.g. face domain for point cloud, nothing happens to that
+ * component. If no component can work with the domain, then `error_message` is set to true.
+ */
+void separate_geometry(GeometrySet &geometry_set,
+ AttributeDomain domain,
+ GeometryNodeDeleteGeometryMode mode,
+ const Field<bool> &selection_field,
+ bool invert,
+ bool &r_is_error);
struct CurveToPointsResults {
int result_size;
@@ -100,4 +129,7 @@ void curve_create_default_rotation_attribute(Span<float3> tangents,
Span<float3> normals,
MutableSpan<float3> rotations);
+std::optional<CustomDataType> node_data_type_to_custom_data_type(eNodeSocketDatatype type);
+std::optional<CustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket);
+
} // namespace blender::nodes