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Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_randomize.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_randomize.cc344
1 files changed, 344 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_randomize.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_randomize.cc
new file mode 100644
index 00000000000..2e6ba456725
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_randomize.cc
@@ -0,0 +1,344 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_hash.h"
+#include "BLI_rand.hh"
+#include "BLI_task.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_legacy_attribute_randomize_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Geometry");
+ b.add_input<decl::String>("Attribute");
+ b.add_input<decl::Vector>("Min");
+ b.add_input<decl::Vector>("Max").default_value({1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>("Min", "Min_001");
+ b.add_input<decl::Float>("Max", "Max_001").default_value(1.0f);
+ b.add_input<decl::Int>("Min", "Min_002").min(-100000).max(100000);
+ b.add_input<decl::Int>("Max", "Max_002").default_value(100).min(-100000).max(100000);
+ b.add_input<decl::Int>("Seed").min(-10000).max(10000);
+ b.add_output<decl::Geometry>("Geometry");
+}
+
+static void geo_node_legacy_attribute_random_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
+}
+
+static void geo_node_legacy_attribute_randomize_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeAttributeRandomize *data = (NodeAttributeRandomize *)MEM_callocN(
+ sizeof(NodeAttributeRandomize), __func__);
+ data->data_type = CD_PROP_FLOAT;
+ data->domain = ATTR_DOMAIN_POINT;
+ data->operation = GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE;
+ node->storage = data;
+}
+
+static void geo_node_legacy_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock_min_vector = (bNodeSocket *)BLI_findlink(&node->inputs, 2);
+ bNodeSocket *sock_max_vector = sock_min_vector->next;
+ bNodeSocket *sock_min_float = sock_max_vector->next;
+ bNodeSocket *sock_max_float = sock_min_float->next;
+ bNodeSocket *sock_min_int = sock_max_float->next;
+ bNodeSocket *sock_max_int = sock_min_int->next;
+
+ const NodeAttributeRandomize &storage = *(const NodeAttributeRandomize *)node->storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ nodeSetSocketAvailability(sock_min_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(sock_max_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(sock_min_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(sock_max_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(sock_min_int, data_type == CD_PROP_INT32);
+ nodeSetSocketAvailability(sock_max_int, data_type == CD_PROP_INT32);
+}
+
+template<typename T>
+T random_value_in_range(const uint32_t id, const uint32_t seed, const T min, const T max);
+
+template<>
+inline float random_value_in_range(const uint32_t id,
+ const uint32_t seed,
+ const float min,
+ const float max)
+{
+ return BLI_hash_int_2d_to_float(id, seed) * (max - min) + min;
+}
+
+template<>
+inline int random_value_in_range(const uint32_t id,
+ const uint32_t seed,
+ const int min,
+ const int max)
+{
+ return round_fl_to_int(
+ random_value_in_range<float>(id, seed, static_cast<float>(min), static_cast<float>(max)));
+}
+
+template<>
+inline float3 random_value_in_range(const uint32_t id,
+ const uint32_t seed,
+ const float3 min,
+ const float3 max)
+{
+ const float x = BLI_hash_int_3d_to_float(seed, id, 435109);
+ const float y = BLI_hash_int_3d_to_float(seed, id, 380867);
+ const float z = BLI_hash_int_3d_to_float(seed, id, 1059217);
+
+ return float3(x, y, z) * (max - min) + min;
+}
+
+template<typename T>
+static void randomize_attribute(MutableSpan<T> span,
+ const T min,
+ const T max,
+ Span<uint32_t> ids,
+ const uint32_t seed,
+ const GeometryNodeAttributeRandomizeMode operation)
+{
+ /* The operations could be templated too, but it doesn't make the code much shorter. */
+ switch (operation) {
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE:
+ threading::parallel_for(span.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const T random_value = random_value_in_range<T>(ids[i], seed, min, max);
+ span[i] = random_value;
+ }
+ });
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD:
+ threading::parallel_for(span.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const T random_value = random_value_in_range<T>(ids[i], seed, min, max);
+ span[i] = span[i] + random_value;
+ }
+ });
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_SUBTRACT:
+ threading::parallel_for(span.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const T random_value = random_value_in_range<T>(ids[i], seed, min, max);
+ span[i] = span[i] - random_value;
+ }
+ });
+ break;
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE_MULTIPLY:
+ threading::parallel_for(span.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const T random_value = random_value_in_range<T>(ids[i], seed, min, max);
+ span[i] = span[i] * random_value;
+ }
+ });
+ break;
+ default:
+ BLI_assert(false);
+ break;
+ }
+}
+
+static void randomize_attribute_bool(MutableSpan<bool> span,
+ Span<uint32_t> ids,
+ const uint32_t seed,
+ const GeometryNodeAttributeRandomizeMode operation)
+{
+ BLI_assert(operation == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE);
+ UNUSED_VARS_NDEBUG(operation);
+ threading::parallel_for(span.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const bool random_value = BLI_hash_int_2d_to_float(ids[i], seed) > 0.5f;
+ span[i] = random_value;
+ }
+ });
+}
+
+Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
+ const AttributeDomain domain)
+{
+ const int domain_size = component.attribute_domain_size(domain);
+
+ /* Hash the reserved name attribute "id" as a (hopefully) stable seed for each point. */
+ GVArrayPtr hash_attribute = component.attribute_try_get_for_read("id", domain);
+ Array<uint32_t> hashes(domain_size);
+ if (hash_attribute) {
+ BLI_assert(hashes.size() == hash_attribute->size());
+ const CPPType &cpp_type = hash_attribute->type();
+ BLI_assert(cpp_type.is_hashable());
+ GVArray_GSpan items{*hash_attribute};
+ threading::parallel_for(hashes.index_range(), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ hashes[i] = cpp_type.hash(items[i]);
+ }
+ });
+ }
+ else {
+ /* If there is no "id" attribute for per-point variation, just create it here. */
+ RandomNumberGenerator rng(0);
+ for (const int i : hashes.index_range()) {
+ hashes[i] = rng.get_uint32();
+ }
+ }
+
+ return hashes;
+}
+
+static AttributeDomain get_result_domain(const GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ const StringRef name)
+{
+ /* Use the domain of the result attribute if it already exists. */
+ std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(name);
+ if (result_info) {
+ return result_info->domain;
+ }
+
+ /* Otherwise use the input domain chosen in the interface. */
+ const bNode &node = params.node();
+ return static_cast<AttributeDomain>(node.custom2);
+}
+
+static void randomize_attribute_on_component(GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ StringRef attribute_name,
+ const CustomDataType data_type,
+ const GeometryNodeAttributeRandomizeMode operation,
+ const int seed)
+{
+ /* If the node is not in "replace / create" mode and the attribute
+ * doesn't already exist, don't do the operation. */
+ if (operation != GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE) {
+ if (!component.attribute_exists(attribute_name)) {
+ params.error_message_add(NodeWarningType::Error,
+ TIP_("No attribute with name \"") + attribute_name + "\"");
+ return;
+ }
+ }
+
+ const AttributeDomain domain = get_result_domain(component, params, attribute_name);
+
+ OutputAttribute attribute = component.attribute_try_get_for_output(
+ attribute_name, domain, data_type);
+ if (!attribute) {
+ return;
+ }
+
+ GMutableSpan span = attribute.as_span();
+
+ Array<uint32_t> hashes = get_geometry_element_ids_as_uints(component, domain);
+
+ switch (data_type) {
+ case CD_PROP_FLOAT3: {
+ const float3 min = params.get_input<float3>("Min");
+ const float3 max = params.get_input<float3>("Max");
+ randomize_attribute<float3>(span.typed<float3>(), min, max, hashes, seed, operation);
+ break;
+ }
+ case CD_PROP_FLOAT: {
+ const float min = params.get_input<float>("Min_001");
+ const float max = params.get_input<float>("Max_001");
+ randomize_attribute<float>(span.typed<float>(), min, max, hashes, seed, operation);
+ break;
+ }
+ case CD_PROP_BOOL: {
+ randomize_attribute_bool(span.typed<bool>(), hashes, seed, operation);
+ break;
+ }
+ case CD_PROP_INT32: {
+ const int min = params.get_input<int>("Min_002");
+ const int max = params.get_input<int>("Max_002");
+ randomize_attribute<int>(span.typed<int>(), min, max, hashes, seed, operation);
+ break;
+ }
+ default: {
+ BLI_assert(false);
+ break;
+ }
+ }
+
+ attribute.save();
+}
+
+static void geo_node_legacy_random_attribute_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const std::string attribute_name = params.get_input<std::string>("Attribute");
+ if (attribute_name.empty()) {
+ params.set_output("Geometry", geometry_set);
+ return;
+ }
+ const int seed = params.get_input<int>("Seed");
+ const NodeAttributeRandomize &storage = *(const NodeAttributeRandomize *)params.node().storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ const GeometryNodeAttributeRandomizeMode operation =
+ static_cast<GeometryNodeAttributeRandomizeMode>(storage.operation);
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ randomize_attribute_on_component(geometry_set.get_component_for_write<MeshComponent>(),
+ params,
+ attribute_name,
+ data_type,
+ operation,
+ seed);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ randomize_attribute_on_component(geometry_set.get_component_for_write<PointCloudComponent>(),
+ params,
+ attribute_name,
+ data_type,
+ operation,
+ seed);
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ randomize_attribute_on_component(geometry_set.get_component_for_write<CurveComponent>(),
+ params,
+ attribute_name,
+ data_type,
+ operation,
+ seed);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_legacy_attribute_randomize()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_LEGACY_ATTRIBUTE_RANDOMIZE, "Attribute Randomize", NODE_CLASS_ATTRIBUTE, 0);
+ node_type_init(&ntype, blender::nodes::geo_node_legacy_attribute_randomize_init);
+ node_type_update(&ntype, blender::nodes::geo_node_legacy_attribute_randomize_update);
+
+ ntype.declare = blender::nodes::geo_node_legacy_attribute_randomize_declare;
+ ntype.geometry_node_execute = blender::nodes::geo_node_legacy_random_attribute_exec;
+ ntype.draw_buttons = blender::nodes::geo_node_legacy_attribute_random_layout;
+ node_type_storage(
+ &ntype, "NodeAttributeRandomize", node_free_standard_storage, node_copy_standard_storage);
+ nodeRegisterType(&ntype);
+}