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Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc20
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc
index 9ab8ec25fb6..ed32379aabd 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc
@@ -21,7 +21,7 @@
#include "UI_interface.h"
#include "UI_resources.h"
-namespace blender::nodes {
+namespace blender::nodes::attribute_vector_rotate_node {
static void geo_node_attribute_vector_rotate_declare(NodeDeclarationBuilder &b)
{
@@ -325,7 +325,7 @@ static void geo_node_attribute_vector_rotate_exec(GeoNodeExecParams params)
params.set_output("Geometry", std::move(geometry_set));
}
-} // namespace blender::nodes
+} // namespace blender::nodes::attribute_vector_rotate_node
void register_node_type_geo_attribute_vector_rotate()
{
@@ -336,13 +336,19 @@ void register_node_type_geo_attribute_vector_rotate()
"Attribute Vector Rotate",
NODE_CLASS_ATTRIBUTE,
0);
- node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_rotate_update);
- node_type_init(&ntype, blender::nodes::geo_node_attribute_vector_rotate_init);
+ node_type_update(
+ &ntype,
+ blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_update);
+ node_type_init(
+ &ntype, blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_init);
node_type_size(&ntype, 165, 100, 600);
node_type_storage(
&ntype, "NodeAttributeVectorRotate", node_free_standard_storage, node_copy_standard_storage);
- ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_rotate_exec;
- ntype.draw_buttons = blender::nodes::geo_node_attribute_vector_rotate_layout;
- ntype.declare = blender::nodes::geo_node_attribute_vector_rotate_declare;
+ ntype.geometry_node_execute =
+ blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_exec;
+ ntype.draw_buttons =
+ blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_layout;
+ ntype.declare =
+ blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_declare;
nodeRegisterType(&ntype);
}