diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc index 9ab8ec25fb6..ed32379aabd 100644 --- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc +++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_rotate.cc @@ -21,7 +21,7 @@ #include "UI_interface.h" #include "UI_resources.h" -namespace blender::nodes { +namespace blender::nodes::attribute_vector_rotate_node { static void geo_node_attribute_vector_rotate_declare(NodeDeclarationBuilder &b) { @@ -325,7 +325,7 @@ static void geo_node_attribute_vector_rotate_exec(GeoNodeExecParams params) params.set_output("Geometry", std::move(geometry_set)); } -} // namespace blender::nodes +} // namespace blender::nodes::attribute_vector_rotate_node void register_node_type_geo_attribute_vector_rotate() { @@ -336,13 +336,19 @@ void register_node_type_geo_attribute_vector_rotate() "Attribute Vector Rotate", NODE_CLASS_ATTRIBUTE, 0); - node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_rotate_update); - node_type_init(&ntype, blender::nodes::geo_node_attribute_vector_rotate_init); + node_type_update( + &ntype, + blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_update); + node_type_init( + &ntype, blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_init); node_type_size(&ntype, 165, 100, 600); node_type_storage( &ntype, "NodeAttributeVectorRotate", node_free_standard_storage, node_copy_standard_storage); - ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_rotate_exec; - ntype.draw_buttons = blender::nodes::geo_node_attribute_vector_rotate_layout; - ntype.declare = blender::nodes::geo_node_attribute_vector_rotate_declare; + ntype.geometry_node_execute = + blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_exec; + ntype.draw_buttons = + blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_layout; + ntype.declare = + blender::nodes::attribute_vector_rotate_node::geo_node_attribute_vector_rotate_declare; nodeRegisterType(&ntype); } |