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Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc
index dc7c251d034..c99db5b1f3f 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_align_rotation_to_vector.cc
@@ -22,7 +22,7 @@
#include "node_geometry_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_geo_legacy_align_rotation_to_vector_cc {
static void geo_node_align_rotation_to_vector_declare(NodeDeclarationBuilder &b)
{
@@ -219,10 +219,12 @@ static void geo_node_align_rotation_to_vector_exec(GeoNodeExecParams params)
params.set_output("Geometry", geometry_set);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_geo_legacy_align_rotation_to_vector_cc
void register_node_type_geo_align_rotation_to_vector()
{
+ namespace file_ns = blender::nodes::node_geo_legacy_align_rotation_to_vector_cc;
+
static bNodeType ntype;
geo_node_type_base(&ntype,
@@ -230,14 +232,14 @@ void register_node_type_geo_align_rotation_to_vector()
"Align Rotation to Vector",
NODE_CLASS_GEOMETRY,
0);
- node_type_init(&ntype, blender::nodes::geo_node_align_rotation_to_vector_init);
- node_type_update(&ntype, blender::nodes::geo_node_align_rotation_to_vector_update);
+ node_type_init(&ntype, file_ns::geo_node_align_rotation_to_vector_init);
+ node_type_update(&ntype, file_ns::geo_node_align_rotation_to_vector_update);
node_type_storage(&ntype,
"NodeGeometryAlignRotationToVector",
node_free_standard_storage,
node_copy_standard_storage);
- ntype.declare = blender::nodes::geo_node_align_rotation_to_vector_declare;
- ntype.geometry_node_execute = blender::nodes::geo_node_align_rotation_to_vector_exec;
- ntype.draw_buttons = blender::nodes::geo_node_align_rotation_to_vector_layout;
+ ntype.declare = file_ns::geo_node_align_rotation_to_vector_declare;
+ ntype.geometry_node_execute = file_ns::geo_node_align_rotation_to_vector_exec;
+ ntype.draw_buttons = file_ns::geo_node_align_rotation_to_vector_layout;
nodeRegisterType(&ntype);
}