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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc210
1 files changed, 210 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
new file mode 100644
index 00000000000..1fa71d3f57d
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
@@ -0,0 +1,210 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "BKE_attribute_math.hh"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_attribute_capture_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Geometry");
+ b.add_input<decl::Vector>("Value");
+ b.add_input<decl::Float>("Value", "Value_001");
+ b.add_input<decl::Color>("Value", "Value_002");
+ b.add_input<decl::Bool>("Value", "Value_003");
+ b.add_input<decl::Int>("Value", "Value_004");
+
+ b.add_output<decl::Geometry>("Geometry");
+ b.add_output<decl::Vector>("Attribute");
+ b.add_output<decl::Float>("Attribute", "Attribute_001");
+ b.add_output<decl::Color>("Attribute", "Attribute_002");
+ b.add_output<decl::Bool>("Attribute", "Attribute_003");
+ b.add_output<decl::Int>("Attribute", "Attribute_004");
+}
+
+static void geo_node_attribute_capture_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "domain", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
+}
+
+static void geo_node_attribute_capture_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryAttributeCapture *data = (NodeGeometryAttributeCapture *)MEM_callocN(
+ sizeof(NodeGeometryAttributeCapture), __func__);
+ data->data_type = CD_PROP_FLOAT;
+ data->domain = ATTR_DOMAIN_POINT;
+
+ node->storage = data;
+}
+
+static void geo_node_attribute_capture_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ const NodeGeometryAttributeCapture &storage = *(const NodeGeometryAttributeCapture *)
+ node->storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+
+ bNodeSocket *socket_value_attribute_name = (bNodeSocket *)node->inputs.first;
+ bNodeSocket *socket_value_vector = socket_value_attribute_name->next;
+ bNodeSocket *socket_value_float = socket_value_vector->next;
+ bNodeSocket *socket_value_color4f = socket_value_float->next;
+ bNodeSocket *socket_value_boolean = socket_value_color4f->next;
+ bNodeSocket *socket_value_int32 = socket_value_boolean->next;
+
+ nodeSetSocketAvailability(socket_value_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(socket_value_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(socket_value_color4f, data_type == CD_PROP_COLOR);
+ nodeSetSocketAvailability(socket_value_boolean, data_type == CD_PROP_BOOL);
+ nodeSetSocketAvailability(socket_value_int32, data_type == CD_PROP_INT32);
+
+ bNodeSocket *out_socket_value_attribute_name = (bNodeSocket *)node->outputs.first;
+ bNodeSocket *out_socket_value_vector = out_socket_value_attribute_name->next;
+ bNodeSocket *out_socket_value_float = out_socket_value_vector->next;
+ bNodeSocket *out_socket_value_color4f = out_socket_value_float->next;
+ bNodeSocket *out_socket_value_boolean = out_socket_value_color4f->next;
+ bNodeSocket *out_socket_value_int32 = out_socket_value_boolean->next;
+
+ nodeSetSocketAvailability(out_socket_value_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(out_socket_value_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(out_socket_value_color4f, data_type == CD_PROP_COLOR);
+ nodeSetSocketAvailability(out_socket_value_boolean, data_type == CD_PROP_BOOL);
+ nodeSetSocketAvailability(out_socket_value_int32, data_type == CD_PROP_INT32);
+}
+
+static void try_capture_field_on_geometry(GeometryComponent &component,
+ const AttributeIDRef &attribute_id,
+ const AttributeDomain domain,
+ const GField &field)
+{
+ GeometryComponentFieldContext field_context{component, domain};
+ const int domain_size = component.attribute_domain_size(domain);
+ const IndexMask mask{IndexMask(domain_size)};
+
+ const CustomDataType data_type = bke::cpp_type_to_custom_data_type(field.cpp_type());
+ OutputAttribute output_attribute = component.attribute_try_get_for_output_only(
+ attribute_id, domain, data_type);
+
+ fn::FieldEvaluator evaluator{field_context, &mask};
+ evaluator.add_with_destination(field, output_attribute.varray());
+ evaluator.evaluate();
+
+ output_attribute.save();
+}
+
+static void geo_node_attribute_capture_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = bke::geometry_set_realize_instances(geometry_set);
+
+ const bNode &node = params.node();
+ const NodeGeometryAttributeCapture &storage = *(const NodeGeometryAttributeCapture *)
+ node.storage;
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ const AttributeDomain domain = static_cast<AttributeDomain>(storage.domain);
+
+ GField field;
+ switch (data_type) {
+ case CD_PROP_FLOAT:
+ field = params.get_input<Field<float>>("Value_001");
+ break;
+ case CD_PROP_FLOAT3:
+ field = params.get_input<Field<float3>>("Value");
+ break;
+ case CD_PROP_COLOR:
+ field = params.get_input<Field<ColorGeometry4f>>("Value_002");
+ break;
+ case CD_PROP_BOOL:
+ field = params.get_input<Field<bool>>("Value_003");
+ break;
+ case CD_PROP_INT32:
+ field = params.get_input<Field<int>>("Value_004");
+ break;
+ default:
+ break;
+ }
+
+ WeakAnonymousAttributeID anonymous_id{"Attribute Capture"};
+ const CPPType &type = field.cpp_type();
+
+ static const Array<GeometryComponentType> types = {
+ GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD, GEO_COMPONENT_TYPE_CURVE};
+ for (const GeometryComponentType type : types) {
+ if (geometry_set.has(type)) {
+ GeometryComponent &component = geometry_set.get_component_for_write(type);
+ try_capture_field_on_geometry(component, anonymous_id.get(), domain, field);
+ }
+ }
+
+ GField output_field{
+ std::make_shared<bke::AnonymousAttributeFieldInput>(std::move(anonymous_id), type)};
+
+ switch (data_type) {
+ case CD_PROP_FLOAT: {
+ params.set_output("Attribute_001", Field<float>(output_field));
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ params.set_output("Attribute", Field<float3>(output_field));
+ break;
+ }
+ case CD_PROP_COLOR: {
+ params.set_output("Attribute_002", Field<ColorGeometry4f>(output_field));
+ break;
+ }
+ case CD_PROP_BOOL: {
+ params.set_output("Attribute_003", Field<bool>(output_field));
+ break;
+ }
+ case CD_PROP_INT32: {
+ params.set_output("Attribute_004", Field<int>(output_field));
+ break;
+ }
+ default:
+ break;
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_capture()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_ATTRIBUTE_CAPTURE, "Attribute Capture", NODE_CLASS_ATTRIBUTE, 0);
+ node_type_storage(&ntype,
+ "NodeGeometryAttributeCapture",
+ node_free_standard_storage,
+ node_copy_standard_storage);
+ node_type_init(&ntype, blender::nodes::geo_node_attribute_capture_init);
+ node_type_update(&ntype, blender::nodes::geo_node_attribute_capture_update);
+ ntype.declare = blender::nodes::geo_node_attribute_capture_declare;
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_capture_exec;
+ ntype.draw_buttons = blender::nodes::geo_node_attribute_capture_layout;
+ nodeRegisterType(&ntype);
+}