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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
index d0b2595b5b9..d6b1ad3e9e0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
@@ -15,6 +15,7 @@
*/
#include "BLI_compiler_attrs.h"
+#include "BLI_task.hh"
#include "DNA_texture_types.h"
@@ -29,6 +30,7 @@
static bNodeSocketTemplate geo_node_attribute_sample_texture_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_TEXTURE, N_("Texture")},
{SOCK_STRING, N_("Mapping")},
{SOCK_STRING, N_("Result")},
{-1, ""},
@@ -39,29 +41,22 @@ static bNodeSocketTemplate geo_node_attribute_sample_texture_out[] = {
{-1, ""},
};
-static void geo_node_attribute_sample_texture_layout(uiLayout *layout,
- bContext *C,
- PointerRNA *ptr)
-{
- uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
-}
-
namespace blender::nodes {
static AttributeDomain get_result_domain(const GeometryComponent &component,
- StringRef result_attribute_name,
- StringRef map_attribute_name)
+ const StringRef result_name,
+ const StringRef map_name)
{
/* Use the domain of the result attribute if it already exists. */
- ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_attribute_name);
- if (result_attribute) {
- return result_attribute->domain();
+ std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
+ if (result_info) {
+ return result_info->domain;
}
/* Otherwise use the name of the map attribute. */
- ReadAttributePtr map_attribute = component.attribute_try_get_for_read(map_attribute_name);
- if (map_attribute) {
- return map_attribute->domain();
+ std::optional<AttributeMetaData> map_info = component.attribute_get_meta_data(map_name);
+ if (map_info) {
+ return map_info->domain;
}
/* The node won't execute in this case, but we still have to return a value. */
@@ -70,8 +65,7 @@ static AttributeDomain get_result_domain(const GeometryComponent &component,
static void execute_on_component(GeometryComponent &component, const GeoNodeExecParams &params)
{
- const bNode &node = params.node();
- Tex *texture = reinterpret_cast<Tex *>(node.id);
+ Tex *texture = params.get_input<Tex *>("Texture");
if (texture == nullptr) {
return;
}
@@ -85,25 +79,29 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec
const AttributeDomain result_domain = get_result_domain(
component, result_attribute_name, mapping_name);
- OutputAttributePtr attribute_out = component.attribute_try_get_for_output(
- result_attribute_name, result_domain, CD_PROP_COLOR);
+ OutputAttribute_Typed<ColorGeometry4f> attribute_out =
+ component.attribute_try_get_for_output_only<ColorGeometry4f>(result_attribute_name,
+ result_domain);
if (!attribute_out) {
return;
}
- Float3ReadAttribute mapping_attribute = component.attribute_get_for_read<float3>(
+ GVArray_Typed<float3> mapping_attribute = component.attribute_get_for_read<float3>(
mapping_name, result_domain, {0, 0, 0});
- MutableSpan<Color4f> colors = attribute_out->get_span<Color4f>();
- for (const int i : IndexRange(mapping_attribute.size())) {
- TexResult texture_result = {0};
- const float3 position = mapping_attribute[i];
- /* For legacy reasons we have to map [0, 1] to [-1, 1] to support uv mappings. */
- const float3 remapped_position = position * 2.0f - float3(1.0f);
- BKE_texture_get_value(nullptr, texture, remapped_position, &texture_result, false);
- colors[i] = {texture_result.tr, texture_result.tg, texture_result.tb, texture_result.ta};
- }
- attribute_out.apply_span_and_save();
+ MutableSpan<ColorGeometry4f> colors = attribute_out.as_span();
+ parallel_for(IndexRange(mapping_attribute.size()), 128, [&](IndexRange range) {
+ for (const int i : range) {
+ TexResult texture_result = {0};
+ const float3 position = mapping_attribute[i];
+ /* For legacy reasons we have to map [0, 1] to [-1, 1] to support uv mappings. */
+ const float3 remapped_position = position * 2.0f - float3(1.0f);
+ BKE_texture_get_value(nullptr, texture, remapped_position, &texture_result, false);
+ colors[i] = {texture_result.tr, texture_result.tg, texture_result.tb, texture_result.ta};
+ }
+ });
+
+ attribute_out.save();
}
static void geo_node_attribute_sample_texture_exec(GeoNodeExecParams params)
@@ -118,6 +116,9 @@ static void geo_node_attribute_sample_texture_exec(GeoNodeExecParams params)
if (geometry_set.has<PointCloudComponent>()) {
execute_on_component(geometry_set.get_component_for_write<PointCloudComponent>(), params);
}
+ if (geometry_set.has<CurveComponent>()) {
+ execute_on_component(geometry_set.get_component_for_write<CurveComponent>(), params);
+ }
params.set_output("Geometry", geometry_set);
}
@@ -137,6 +138,5 @@ void register_node_type_geo_sample_texture()
node_type_socket_templates(
&ntype, geo_node_attribute_sample_texture_in, geo_node_attribute_sample_texture_out);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_sample_texture_exec;
- ntype.draw_buttons = geo_node_attribute_sample_texture_layout;
nodeRegisterType(&ntype);
}