diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc index 4d568ab5c3a..da753dfc11b 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc @@ -154,7 +154,7 @@ static void do_vector_rotate_around_axis(const VArray<float3> &vector, VArray_Span<float3> span_axis{axis}; VArray_Span<float> span_angle{angle}; - parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { + threading::parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { for (const int i : range) { float angle = (invert) ? -span_angle[i] : span_angle[i]; results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], span_axis[i], angle); @@ -173,7 +173,7 @@ static void do_vector_rotate_around_fixed_axis(const VArray<float3> &vector, VArray_Span<float3> span_center{center}; VArray_Span<float> span_angle{angle}; - parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { + threading::parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { for (const int i : range) { float angle = (invert) ? -span_angle[i] : span_angle[i]; results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], axis, angle); @@ -191,7 +191,7 @@ static void do_vector_rotate_euler(const VArray<float3> &vector, VArray_Span<float3> span_center{center}; VArray_Span<float3> span_rotation{rotation}; - parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { + threading::parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) { for (const int i : range) { results[i] = vector_rotate_euler(span_vector[i], span_center[i], span_rotation[i], invert); } |