Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc352
1 files changed, 352 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
new file mode 100644
index 00000000000..4d568ab5c3a
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
@@ -0,0 +1,352 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BLI_task.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+static bNodeSocketTemplate geo_node_attribute_vector_rotate_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Vector")},
+ {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_STRING, N_("Center")},
+ {SOCK_VECTOR, N_("Center"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
+ {SOCK_STRING, N_("Axis")},
+ {SOCK_VECTOR, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_XYZ, PROP_NONE},
+ {SOCK_STRING, N_("Angle")},
+ {SOCK_FLOAT, N_("Angle"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_ANGLE, PROP_NONE},
+ {SOCK_STRING, N_("Rotation")},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {SOCK_BOOLEAN, N_("Invert")},
+ {SOCK_STRING, N_("Result")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_attribute_vector_rotate_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_attribute_vector_rotate_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ const NodeAttributeVectorRotate &node_storage = *(NodeAttributeVectorRotate *)node->storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
+ node_storage.mode;
+
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiLayout *column = uiLayoutColumn(layout, false);
+
+ uiItemR(column, ptr, "rotation_mode", 0, "", ICON_NONE);
+
+ uiItemR(column, ptr, "input_type_vector", 0, IFACE_("Vector"), ICON_NONE);
+ uiItemR(column, ptr, "input_type_center", 0, IFACE_("Center"), ICON_NONE);
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS) {
+ uiItemR(column, ptr, "input_type_axis", 0, IFACE_("Axis"), ICON_NONE);
+ }
+ if (mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ uiItemR(column, ptr, "input_type_angle", 0, IFACE_("Angle"), ICON_NONE);
+ }
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ uiItemR(column, ptr, "input_type_rotation", 0, IFACE_("Rotation"), ICON_NONE);
+ }
+}
+
+namespace blender::nodes {
+
+static void geo_node_attribute_vector_rotate_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ const NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)node->storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
+ node_storage->mode;
+
+ update_attribute_input_socket_availabilities(
+ *node, "Vector", (GeometryNodeAttributeInputMode)node_storage->input_type_vector);
+ update_attribute_input_socket_availabilities(
+ *node, "Center", (GeometryNodeAttributeInputMode)node_storage->input_type_center);
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Axis",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_axis,
+ (mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS));
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Angle",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_angle,
+ (mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Rotation",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_rotation,
+ (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
+}
+
+static float3 vector_rotate_around_axis(const float3 vector,
+ const float3 center,
+ const float3 axis,
+ const float angle)
+{
+ float3 result = vector - center;
+ float mat[3][3];
+ axis_angle_to_mat3(mat, axis, angle);
+ mul_m3_v3(mat, result);
+ return result + center;
+}
+
+static void geo_node_attribute_vector_rotate_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)MEM_callocN(
+ sizeof(NodeAttributeVectorRotate), __func__);
+
+ node_storage->mode = GEO_NODE_VECTOR_ROTATE_TYPE_AXIS;
+ node_storage->input_type_vector = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ node_storage->input_type_center = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ node_storage->input_type_axis = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ node_storage->input_type_angle = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ node_storage->input_type_rotation = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+
+ node->storage = node_storage;
+}
+
+static float3 vector_rotate_euler(const float3 vector,
+ const float3 center,
+ const float3 rotation,
+ const bool invert)
+{
+ float mat[3][3];
+ float3 result = vector - center;
+ eul_to_mat3(mat, rotation);
+ if (invert) {
+ invert_m3(mat);
+ }
+ mul_m3_v3(mat, result);
+ return result + center;
+}
+
+static void do_vector_rotate_around_axis(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const VArray<float3> &axis,
+ const VArray<float> &angle,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float3> span_axis{axis};
+ VArray_Span<float> span_angle{angle};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ float angle = (invert) ? -span_angle[i] : span_angle[i];
+ results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], span_axis[i], angle);
+ }
+ });
+}
+
+static void do_vector_rotate_around_fixed_axis(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const float3 axis,
+ const VArray<float> &angle,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float> span_angle{angle};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ float angle = (invert) ? -span_angle[i] : span_angle[i];
+ results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], axis, angle);
+ }
+ });
+}
+
+static void do_vector_rotate_euler(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const VArray<float3> &rotation,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float3> span_rotation{rotation};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ results[i] = vector_rotate_euler(span_vector[i], span_center[i], span_rotation[i], invert);
+ }
+ });
+}
+
+static AttributeDomain get_result_domain(const GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ StringRef result_name)
+{
+ /* Use the domain of the result attribute if it already exists. */
+ std::optional<AttributeMetaData> meta_data = component.attribute_get_meta_data(result_name);
+ if (meta_data) {
+ return meta_data->domain;
+ }
+
+ /* Otherwise use the highest priority domain from existing input attributes, or the default. */
+ const AttributeDomain default_domain = ATTR_DOMAIN_POINT;
+ return params.get_highest_priority_input_domain({"Vector", "Center"}, component, default_domain);
+}
+
+static void execute_on_component(const GeoNodeExecParams &params, GeometryComponent &component)
+{
+ const bNode &node = params.node();
+ const NodeAttributeVectorRotate *node_storage = (const NodeAttributeVectorRotate *)node.storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (GeometryNodeAttributeVectorRotateMode)
+ node_storage->mode;
+ const std::string result_name = params.get_input<std::string>("Result");
+ const AttributeDomain result_domain = get_result_domain(component, params, result_name);
+ const bool invert = params.get_input<bool>("Invert");
+
+ GVArrayPtr attribute_vector = params.get_input_attribute(
+ "Vector", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_vector) {
+ return;
+ }
+ GVArrayPtr attribute_center = params.get_input_attribute(
+ "Center", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_center) {
+ return;
+ }
+
+ OutputAttribute attribute_result = component.attribute_try_get_for_output_only(
+ result_name, result_domain, CD_PROP_FLOAT3);
+ if (!attribute_result) {
+ return;
+ }
+
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ GVArrayPtr attribute_rotation = params.get_input_attribute(
+ "Rotation", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_rotation) {
+ return;
+ }
+ do_vector_rotate_euler(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ attribute_rotation->typed<float3>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ attribute_result.save();
+ return;
+ }
+
+ GVArrayPtr attribute_angle = params.get_input_attribute(
+ "Angle", component, result_domain, CD_PROP_FLOAT, nullptr);
+ if (!attribute_angle) {
+ return;
+ }
+
+ switch (mode) {
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS: {
+ GVArrayPtr attribute_axis = params.get_input_attribute(
+ "Axis", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_axis) {
+ return;
+ }
+ do_vector_rotate_around_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ attribute_axis->typed<float3>(),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ } break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(1.0f, 0.0f, 0.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(0.0f, 1.0f, 0.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(0.0f, 0.0f, 1.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ:
+ /* Euler is handled before other modes to avoid processing the unavailable angle socket. */
+ BLI_assert_unreachable();
+ break;
+ }
+ attribute_result.save();
+}
+
+static void geo_node_attribute_vector_rotate_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_vector_rotate()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype,
+ GEO_NODE_ATTRIBUTE_VECTOR_ROTATE,
+ "Attribute Vector Rotate",
+ NODE_CLASS_ATTRIBUTE,
+ 0);
+ node_type_socket_templates(
+ &ntype, geo_node_attribute_vector_rotate_in, geo_node_attribute_vector_rotate_out);
+ node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_rotate_update);
+ node_type_init(&ntype, blender::nodes::geo_node_attribute_vector_rotate_init);
+ node_type_size(&ntype, 165, 100, 600);
+ node_type_storage(
+ &ntype, "NodeAttributeVectorRotate", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_rotate_exec;
+ ntype.draw_buttons = geo_node_attribute_vector_rotate_layout;
+ nodeRegisterType(&ntype);
+}