diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_collapse.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_collapse.cc | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_collapse.cc b/source/blender/nodes/geometry/nodes/node_geo_collapse.cc new file mode 100644 index 00000000000..c13ab362f17 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/node_geo_collapse.cc @@ -0,0 +1,122 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BKE_mesh.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "bmesh.h" +#include "bmesh_tools.h" + +#include "node_geometry_util.hh" + +static bNodeSocketTemplate geo_node_collapse_in[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {SOCK_FLOAT, N_("Factor"), 1.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, PROP_FACTOR}, + {SOCK_STRING, N_("Selection")}, + {-1, ""}, +}; + +static bNodeSocketTemplate geo_node_collapse_out[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {-1, ""}, +}; + +static void geo_node_collapse_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayoutSetPropSep(layout, true); + uiLayoutSetPropDecorate(layout, false); + uiItemR(layout, ptr, "symmetry_axis", 0, nullptr, ICON_NONE); +} + +static void geo_node_collapse_init(bNodeTree *UNUSED(tree), bNode *node) +{ + NodeGeometryCollapse *node_storage = (NodeGeometryCollapse *)MEM_callocN( + sizeof(NodeGeometryCollapse), __func__); + + node->storage = node_storage; + node_storage->symmetry_axis = GEO_NODE_COLLAPSE_SYMMETRY_AXIS_NONE; +} + +namespace blender::nodes { + +static Mesh *collapse_mesh(const float factor, + const VArray<float> &selection, + const bool triangulate, + const int symmetry_axis, + const Mesh *mesh) +{ + const BMeshCreateParams bmesh_create_params = {0}; + const BMeshFromMeshParams bmesh_from_mesh_params = { + true, 0, 0, 0, {CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX}}; + BMesh *bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params); + + const float symmetry_eps = 0.00002f; + Array<float> mask(selection.size()); + selection.materialize(mask); + + BM_mesh_decimate_collapse( + bm, factor, mask.data(), 1.0f, triangulate, symmetry_axis, symmetry_eps); + Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh); + BM_mesh_free(bm); + + result->runtime.cd_dirty_vert |= CD_MASK_NORMAL; + return result; +} + +static void geo_node_collapse_exec(GeoNodeExecParams params) +{ + GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); + const float factor = params.extract_input<float>("Factor"); + + if (factor < 1.0f && geometry_set.has_mesh()) { + MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>(); + + const float default_factor = 1.0f; + GVArray_Typed<float> selection_attribute = params.get_input_attribute<float>( + "Selection", mesh_component, ATTR_DOMAIN_POINT, default_factor); + // VArray<float> selection(selection_attribute.to); + const Mesh *input_mesh = mesh_component.get_for_read(); + + const bNode &node = params.node(); + const NodeGeometryCollapse &node_storage = *(NodeGeometryCollapse *)node.storage; + Mesh *result = collapse_mesh( + factor, selection_attribute, false, node_storage.symmetry_axis, input_mesh); + geometry_set.replace_mesh(result); + } + + params.set_output("Geometry", std::move(geometry_set)); +} +} // namespace blender::nodes + +void register_node_type_geo_collapse() +{ + static bNodeType ntype; + + geo_node_type_base(&ntype, GEO_NODE_COLLAPSE, "Collapse", NODE_CLASS_GEOMETRY, 0); + node_type_socket_templates(&ntype, geo_node_collapse_in, geo_node_collapse_out); + node_type_storage( + &ntype, "NodeGeometryCollapse", node_free_standard_storage, node_copy_standard_storage); + node_type_init(&ntype, geo_node_collapse_init); + ntype.geometry_node_execute = blender::nodes::geo_node_collapse_exec; + ntype.draw_buttons = geo_node_collapse_layout; + ntype.width = 180; + nodeRegisterType(&ntype); +} |