diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc index 95ea978541c..fb8a488ddae 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc @@ -106,13 +106,13 @@ static float3 get_center(const float3 vec_pos2prev, const FilletData &fd, const /* Calculate the direction vectors from each vertex to their previous vertex. */ static Array<float3> calculate_directions(const Span<float3> positions) { - const int size = positions.size(); - Array<float3> directions(size); + const int num = positions.size(); + Array<float3> directions(num); - for (const int i : IndexRange(size - 1)) { + for (const int i : IndexRange(num - 1)) { directions[i] = math::normalize(positions[i + 1] - positions[i]); } - directions[size - 1] = math::normalize(positions[0] - positions[size - 1]); + directions[num - 1] = math::normalize(positions[0] - positions[num - 1]); return directions; } @@ -120,11 +120,11 @@ static Array<float3> calculate_directions(const Span<float3> positions) /* Calculate the axes around which the fillet is built. */ static Array<float3> calculate_axes(const Span<float3> directions) { - const int size = directions.size(); - Array<float3> axes(size); + const int num = directions.size(); + Array<float3> axes(num); - axes[0] = math::normalize(math::cross(-directions[size - 1], directions[0])); - for (const int i : IndexRange(1, size - 1)) { + axes[0] = math::normalize(math::cross(-directions[num - 1], directions[0])); + for (const int i : IndexRange(1, num - 1)) { axes[i] = math::normalize(math::cross(-directions[i - 1], directions[i])); } @@ -134,11 +134,11 @@ static Array<float3> calculate_axes(const Span<float3> directions) /* Calculate the angle of the arc formed by the fillet. */ static Array<float> calculate_angles(const Span<float3> directions) { - const int size = directions.size(); - Array<float> angles(size); + const int num = directions.size(); + Array<float> angles(num); - angles[0] = M_PI - angle_v3v3(-directions[size - 1], directions[0]); - for (const int i : IndexRange(1, size - 1)) { + angles[0] = M_PI - angle_v3v3(-directions[num - 1], directions[0]); + for (const int i : IndexRange(1, num - 1)) { angles[i] = M_PI - angle_v3v3(-directions[i - 1], directions[i]); } @@ -147,18 +147,18 @@ static Array<float> calculate_angles(const Span<float3> directions) /* Calculate the segment count in each filleted arc. */ static Array<int> calculate_counts(const FilletParam &fillet_param, - const int size, + const int num, const int spline_offset, const bool cyclic) { - Array<int> counts(size, 1); + Array<int> counts(num, 1); if (fillet_param.mode == GEO_NODE_CURVE_FILLET_POLY) { - for (const int i : IndexRange(size)) { + for (const int i : IndexRange(num)) { counts[i] = fillet_param.counts[spline_offset + i]; } } if (!cyclic) { - counts[0] = counts[size - 1] = 0; + counts[0] = counts[num - 1] = 0; } return counts; @@ -166,17 +166,17 @@ static Array<int> calculate_counts(const FilletParam &fillet_param, /* Calculate the radii for the vertices to be filleted. */ static Array<float> calculate_radii(const FilletParam &fillet_param, - const int size, + const int num, const int spline_offset) { - Array<float> radii(size, 0.0f); + Array<float> radii(num, 0.0f); if (fillet_param.limit_radius) { - for (const int i : IndexRange(size)) { + for (const int i : IndexRange(num)) { radii[i] = std::max(fillet_param.radii[spline_offset + i], 0.0f); } } else { - for (const int i : IndexRange(size)) { + for (const int i : IndexRange(num)) { radii[i] = fillet_param.radii[spline_offset + i]; } } @@ -207,15 +207,15 @@ static FilletData calculate_fillet_data(const Spline &spline, MutableSpan<int> point_counts, const int spline_offset) { - const int size = spline.size(); + const int num = spline.size(); FilletData fd; fd.directions = calculate_directions(spline.positions()); fd.positions = spline.positions(); fd.axes = calculate_axes(fd.directions); fd.angles = calculate_angles(fd.directions); - fd.counts = calculate_counts(fillet_param, size, spline_offset, spline.is_cyclic()); - fd.radii = calculate_radii(fillet_param, size, spline_offset); + fd.counts = calculate_counts(fillet_param, num, spline_offset, spline.is_cyclic()); + fd.radii = calculate_radii(fillet_param, num, spline_offset); added_count = calculate_point_counts(point_counts, fd.radii, fd.counts); @@ -229,19 +229,19 @@ static void limit_radii(FilletData &fd, const bool cyclic) Span<float> angles(fd.angles); Span<float3> positions(fd.positions); - const int size = radii.size(); - const int fillet_count = cyclic ? size : size - 2; + const int num = radii.size(); + const int fillet_count = cyclic ? num : num - 2; const int start = cyclic ? 0 : 1; - Array<float> max_radii(size, FLT_MAX); + Array<float> max_radii(num, FLT_MAX); if (cyclic) { /* Calculate lengths between adjacent control points. */ - const float len_prev = math::distance(positions[0], positions[size - 1]); + const float len_prev = math::distance(positions[0], positions[num - 1]); const float len_next = math::distance(positions[0], positions[1]); /* Calculate tangent lengths of fillets in control points. */ const float tan_len = radii[0] * tan(angles[0] / 2.0f); - const float tan_len_prev = radii[size - 1] * tan(angles[size - 1] / 2.0f); + const float tan_len_prev = radii[num - 1] * tan(angles[num - 1] / 2.0f); const float tan_len_next = radii[1] * tan(angles[1] / 2.0f); float factor_prev = 1.0f, factor_next = 1.0f; @@ -255,12 +255,12 @@ static void limit_radii(FilletData &fd, const bool cyclic) /* Scale max radii by calculated factors. */ max_radii[0] = radii[0] * std::min(factor_next, factor_prev); max_radii[1] = radii[1] * factor_next; - max_radii[size - 1] = radii[size - 1] * factor_prev; + max_radii[num - 1] = radii[num - 1] * factor_prev; } /* Initialize max_radii to largest possible radii. */ float prev_dist = math::distance(positions[1], positions[0]); - for (const int i : IndexRange(1, size - 2)) { + for (const int i : IndexRange(1, num - 2)) { const float temp_dist = math::distance(positions[i], positions[i + 1]); max_radii[i] = std::min(prev_dist, temp_dist) / tan(angles[i] / 2.0f); prev_dist = temp_dist; @@ -282,7 +282,7 @@ static void limit_radii(FilletData &fd, const bool cyclic) } /* Assign the max_radii to the fillet data's radii. */ - for (const int i : IndexRange(size)) { + for (const int i : IndexRange(num)) { radii[i] = std::min(radii[i], max_radii[i]); } } @@ -358,10 +358,10 @@ static void update_bezier_positions(const FilletData &fd, Span<float3> positions(fd.positions); Span<float3> directions(fd.directions); - const int size = radii.size(); + const int num = radii.size(); int i_dst = 0; - for (const int i_src : IndexRange(size)) { + for (const int i_src : IndexRange(num)) { const int count = point_counts[i_src]; /* Skip if the point count for the vertex is 1. */ @@ -385,7 +385,7 @@ static void update_bezier_positions(const FilletData &fd, /* Position the end points of the arc and their handles. */ const int end_i = i_dst + count - 1; - const float3 prev_dir = i_src == 0 ? -directions[size - 1] : -directions[i_src - 1]; + const float3 prev_dir = i_src == 0 ? -directions[num - 1] : -directions[i_src - 1]; const float3 next_dir = directions[i_src]; dst_spline.positions()[i_dst] = positions[i_src] + displacement * prev_dir; dst_spline.positions()[end_i] = positions[i_src] + displacement * next_dir; @@ -442,10 +442,10 @@ static void update_poly_positions(const FilletData &fd, Span<float3> positions(fd.positions); Span<float3> directions(fd.directions); - const int size = radii.size(); + const int num = radii.size(); int i_dst = 0; - for (const int i_src : IndexRange(size)) { + for (const int i_src : IndexRange(num)) { const int count = point_counts[i_src]; /* Skip if the point count for the vertex is 1. */ @@ -460,7 +460,7 @@ static void update_poly_positions(const FilletData &fd, /* Position the end points of the arc. */ const int end_i = i_dst + count - 1; - const float3 prev_dir = i_src == 0 ? -directions[size - 1] : -directions[i_src - 1]; + const float3 prev_dir = i_src == 0 ? -directions[num - 1] : -directions[i_src - 1]; const float3 next_dir = directions[i_src]; dst_spline.positions()[i_dst] = positions[i_src] + displacement * prev_dir; dst_spline.positions()[end_i] = positions[i_src] + displacement * next_dir; @@ -487,15 +487,15 @@ static SplinePtr fillet_spline(const Spline &spline, const FilletParam &fillet_param, const int spline_offset) { - const int size = spline.size(); + const int num = spline.size(); const bool cyclic = spline.is_cyclic(); - if (size < 3) { + if (num < 3) { return spline.copy(); } /* Initialize the point_counts with 1s (at least one vertex on dst for each vertex on src). */ - Array<int> point_counts(size, 1); + Array<int> point_counts(num, 1); int added_count = 0; /* Update point_counts array and added_count. */ @@ -505,7 +505,7 @@ static SplinePtr fillet_spline(const Spline &spline, limit_radii(fd, cyclic); } - const int total_points = added_count + size; + const int total_points = added_count + num; const Array<int> dst_to_src = create_dst_to_src_map(point_counts, total_points); SplinePtr dst_spline_ptr = spline.copy_only_settings(); (*dst_spline_ptr).resize(total_points); @@ -581,8 +581,8 @@ static void calculate_curve_fillet(GeometrySet &geometry_set, CurveComponent &component = geometry_set.get_component_for_write<CurveComponent>(); GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_POINT}; - const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_POINT); - fn::FieldEvaluator field_evaluator{field_context, domain_size}; + const int domain_num = component.attribute_domain_num(ATTR_DOMAIN_POINT); + fn::FieldEvaluator field_evaluator{field_context, domain_num}; field_evaluator.add(radius_field); |