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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_parameter.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_parameter.cc206
1 files changed, 206 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_parameter.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_parameter.cc
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+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_parameter.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_task.hh"
+
+#include "BKE_spline.hh"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_curve_parameter_declare(NodeDeclarationBuilder &b)
+{
+ b.add_output<decl::Float>("Factor");
+}
+
+/**
+ * A basic interpolation from the point domain to the spline domain would be useless, since the
+ * average parameter for each spline would just be 0.5, or close to it. Instead, the parameter for
+ * each spline is the portion of the total length at the start of the spline.
+ */
+static Array<float> curve_parameter_spline_domain(const CurveEval &curve, const IndexMask mask)
+{
+ Span<SplinePtr> splines = curve.splines();
+ float length = 0.0f;
+ Array<float> parameters(splines.size());
+ for (const int i : splines.index_range()) {
+ parameters[i] = length;
+ length += splines[i]->length();
+ }
+ const float total_length_inverse = length == 0.0f ? 0.0f : 1.0f / length;
+ mask.foreach_index([&](const int64_t i) { parameters[i] *= total_length_inverse; });
+
+ return parameters;
+}
+
+/**
+ * The parameter at each control point is the factor at the corresponding evaluated point.
+ */
+static void calculate_bezier_parameters(const BezierSpline &spline, MutableSpan<float> parameters)
+{
+ Span<int> offsets = spline.control_point_offsets();
+ Span<float> lengths = spline.evaluated_lengths();
+ const float total_length = spline.length();
+ const float total_length_inverse = total_length == 0.0f ? 0.0f : 1.0f / total_length;
+
+ for (const int i : IndexRange(1, spline.size() - 1)) {
+ parameters[i] = lengths[offsets[i] - 1] * total_length_inverse;
+ }
+}
+
+/**
+ * The parameter for poly splines is simply the evaluated lengths divided by the total length.
+ */
+static void calculate_poly_parameters(const PolySpline &spline, MutableSpan<float> parameters)
+{
+ Span<float> lengths = spline.evaluated_lengths();
+ const float total_length = spline.length();
+ const float total_length_inverse = total_length == 0.0f ? 0.0f : 1.0f / total_length;
+
+ for (const int i : IndexRange(1, spline.size() - 1)) {
+ parameters[i] = lengths[i - 1] * total_length_inverse;
+ }
+}
+
+/**
+ * Since NURBS control points do not necessarily coincide with the evaluated curve's path, and
+ * each control point doesn't correspond well to a specific evaluated point, the parameter at
+ * each point is not well defined. So instead, treat the control points as if they were a poly
+ * spline.
+ */
+static void calculate_nurbs_parameters(const NURBSpline &spline, MutableSpan<float> parameters)
+{
+ Span<float3> positions = spline.positions();
+ Array<float> control_point_lengths(spline.size());
+
+ float length = 0.0f;
+ for (const int i : IndexRange(positions.size() - 1)) {
+ parameters[i] = length;
+ length += float3::distance(positions[i], positions[i + 1]);
+ }
+
+ const float total_length_inverse = length == 0.0f ? 0.0f : 1.0f / length;
+ for (float &parameter : parameters) {
+ parameter *= total_length_inverse;
+ }
+}
+
+static Array<float> curve_parameter_point_domain(const CurveEval &curve)
+{
+ Span<SplinePtr> splines = curve.splines();
+ Array<int> offsets = curve.control_point_offsets();
+ const int total_size = offsets.last();
+ Array<float> parameters(total_size);
+
+ threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
+ for (const int i : range) {
+ const Spline &spline = *splines[i];
+ MutableSpan spline_factors{parameters.as_mutable_span().slice(offsets[i], spline.size())};
+ spline_factors.first() = 0.0f;
+ switch (splines[i]->type()) {
+ case Spline::Type::Bezier: {
+ calculate_bezier_parameters(static_cast<const BezierSpline &>(spline), spline_factors);
+ break;
+ }
+ case Spline::Type::Poly: {
+ calculate_poly_parameters(static_cast<const PolySpline &>(spline), spline_factors);
+ break;
+ }
+ case Spline::Type::NURBS: {
+ calculate_nurbs_parameters(static_cast<const NURBSpline &>(spline), spline_factors);
+ break;
+ }
+ }
+ }
+ });
+ return parameters;
+}
+
+static const GVArray *construct_curve_parameter_gvarray(const CurveEval &curve,
+ const IndexMask mask,
+ const AttributeDomain domain,
+ ResourceScope &scope)
+{
+ if (domain == ATTR_DOMAIN_POINT) {
+ Array<float> parameters = curve_parameter_point_domain(curve);
+ return &scope.construct<fn::GVArray_For_ArrayContainer<Array<float>>>(std::move(parameters));
+ }
+
+ if (domain == ATTR_DOMAIN_CURVE) {
+ Array<float> parameters = curve_parameter_spline_domain(curve, mask);
+ return &scope.construct<fn::GVArray_For_ArrayContainer<Array<float>>>(std::move(parameters));
+ }
+
+ return nullptr;
+}
+
+class CurveParameterFieldInput final : public fn::FieldInput {
+ public:
+ CurveParameterFieldInput() : fn::FieldInput(CPPType::get<float>(), "Curve Parameter")
+ {
+ }
+
+ const GVArray *get_varray_for_context(const fn::FieldContext &context,
+ IndexMask mask,
+ ResourceScope &scope) const final
+ {
+ if (const GeometryComponentFieldContext *geometry_context =
+ dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
+
+ const GeometryComponent &component = geometry_context->geometry_component();
+ const AttributeDomain domain = geometry_context->domain();
+
+ if (component.type() == GEO_COMPONENT_TYPE_CURVE) {
+ const CurveComponent &curve_component = static_cast<const CurveComponent &>(component);
+ const CurveEval *curve = curve_component.get_for_read();
+ if (curve) {
+ return construct_curve_parameter_gvarray(*curve, mask, domain, scope);
+ }
+ }
+ }
+ return nullptr;
+ }
+
+ uint64_t hash() const override
+ {
+ /* Some random constant hash. */
+ return 29837456298;
+ }
+
+ bool is_equal_to(const fn::FieldNode &other) const override
+ {
+ return dynamic_cast<const CurveParameterFieldInput *>(&other) != nullptr;
+ }
+};
+
+static void geo_node_curve_parameter_exec(GeoNodeExecParams params)
+{
+ Field<float> parameter_field{std::make_shared<CurveParameterFieldInput>()};
+ params.set_output("Factor", std::move(parameter_field));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_curve_parameter()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_CURVE_PARAMETER, "Curve Parameter", NODE_CLASS_INPUT, 0);
+ ntype.geometry_node_execute = blender::nodes::geo_node_curve_parameter_exec;
+ ntype.declare = blender::nodes::geo_node_curve_parameter_declare;
+ nodeRegisterType(&ntype);
+}