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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc312
1 files changed, 312 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc
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index 00000000000..3c59837e6c1
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc
@@ -0,0 +1,312 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_float4x4.hh"
+#include "BLI_timeit.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_spline.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_curve_to_mesh_in[] = {
+ {SOCK_GEOMETRY, N_("Curve")},
+ {SOCK_GEOMETRY, N_("Profile Curve")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_curve_to_mesh_out[] = {
+ {SOCK_GEOMETRY, N_("Mesh")},
+ {-1, ""},
+};
+
+using blender::Array;
+
+namespace blender::nodes {
+
+static void vert_extrude_to_mesh_data(const Spline &spline,
+ const float3 profile_vert,
+ MutableSpan<MVert> verts,
+ MutableSpan<MEdge> edges,
+ int &vert_offset,
+ int &edge_offset)
+{
+ Span<float3> positions = spline.evaluated_positions();
+
+ for (const int i : IndexRange(positions.size() - 1)) {
+ MEdge &edge = edges[edge_offset++];
+ edge.v1 = vert_offset + i;
+ edge.v2 = vert_offset + i + 1;
+ edge.flag = ME_LOOSEEDGE;
+ }
+
+ if (spline.is_cyclic) {
+ MEdge &edge = edges[edge_offset++];
+ edge.v1 = vert_offset;
+ edge.v2 = vert_offset + positions.size() - 1;
+ edge.flag = ME_LOOSEEDGE;
+ }
+
+ for (const int i : positions.index_range()) {
+ MVert &vert = verts[vert_offset++];
+ copy_v3_v3(vert.co, positions[i] + profile_vert);
+ }
+}
+
+static void mark_edges_sharp(MutableSpan<MEdge> edges)
+{
+ for (MEdge &edge : edges) {
+ edge.flag |= ME_SHARP;
+ }
+}
+
+static void spline_extrude_to_mesh_data(const Spline &spline,
+ const Spline &profile_spline,
+ MutableSpan<MVert> verts,
+ MutableSpan<MEdge> edges,
+ MutableSpan<MLoop> loops,
+ MutableSpan<MPoly> polys,
+ int &vert_offset,
+ int &edge_offset,
+ int &loop_offset,
+ int &poly_offset)
+{
+ const int spline_vert_len = spline.evaluated_points_size();
+ const int spline_edge_len = spline.evaluated_edges_size();
+ const int profile_vert_len = profile_spline.evaluated_points_size();
+ const int profile_edge_len = profile_spline.evaluated_edges_size();
+ if (spline_vert_len == 0) {
+ return;
+ }
+
+ if (profile_vert_len == 1) {
+ vert_extrude_to_mesh_data(
+ spline, profile_spline.evaluated_positions()[0], verts, edges, vert_offset, edge_offset);
+ return;
+ }
+
+ /* Add the edges running along the length of the curve, starting at each profile vertex. */
+ const int spline_edges_start = edge_offset;
+ for (const int i_profile : IndexRange(profile_vert_len)) {
+ for (const int i_ring : IndexRange(spline_edge_len)) {
+ const int i_next_ring = (i_ring == spline_vert_len - 1) ? 0 : i_ring + 1;
+
+ const int ring_vert_offset = vert_offset + profile_vert_len * i_ring;
+ const int next_ring_vert_offset = vert_offset + profile_vert_len * i_next_ring;
+
+ MEdge &edge = edges[edge_offset++];
+ edge.v1 = ring_vert_offset + i_profile;
+ edge.v2 = next_ring_vert_offset + i_profile;
+ edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ }
+ }
+
+ /* Add the edges running along each profile ring. */
+ const int profile_edges_start = edge_offset;
+ for (const int i_ring : IndexRange(spline_vert_len)) {
+ const int ring_vert_offset = vert_offset + profile_vert_len * i_ring;
+
+ for (const int i_profile : IndexRange(profile_edge_len)) {
+ const int i_next_profile = (i_profile == profile_vert_len - 1) ? 0 : i_profile + 1;
+
+ MEdge &edge = edges[edge_offset++];
+ edge.v1 = ring_vert_offset + i_profile;
+ edge.v2 = ring_vert_offset + i_next_profile;
+ edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ }
+ }
+
+ /* Calculate poly and face indices. */
+ for (const int i_ring : IndexRange(spline_edge_len)) {
+ const int i_next_ring = (i_ring == spline_vert_len - 1) ? 0 : i_ring + 1;
+
+ const int ring_vert_offset = vert_offset + profile_vert_len * i_ring;
+ const int next_ring_vert_offset = vert_offset + profile_vert_len * i_next_ring;
+
+ const int ring_edge_start = profile_edges_start + profile_edge_len * i_ring;
+ const int next_ring_edge_offset = profile_edges_start + profile_edge_len * i_next_ring;
+
+ for (const int i_profile : IndexRange(profile_edge_len)) {
+ const int i_next_profile = (i_profile == profile_vert_len - 1) ? 0 : i_profile + 1;
+
+ const int spline_edge_start = spline_edges_start + spline_edge_len * i_profile;
+ const int next_spline_edge_start = spline_edges_start + spline_edge_len * i_next_profile;
+
+ MPoly &poly = polys[poly_offset++];
+ poly.loopstart = loop_offset;
+ poly.totloop = 4;
+ poly.flag = ME_SMOOTH;
+
+ MLoop &loop_a = loops[loop_offset++];
+ loop_a.v = ring_vert_offset + i_profile;
+ loop_a.e = ring_edge_start + i_profile;
+ MLoop &loop_b = loops[loop_offset++];
+ loop_b.v = ring_vert_offset + i_next_profile;
+ loop_b.e = next_spline_edge_start + i_ring;
+ MLoop &loop_c = loops[loop_offset++];
+ loop_c.v = next_ring_vert_offset + i_next_profile;
+ loop_c.e = next_ring_edge_offset + i_profile;
+ MLoop &loop_d = loops[loop_offset++];
+ loop_d.v = next_ring_vert_offset + i_profile;
+ loop_d.e = spline_edge_start + i_ring;
+ }
+ }
+
+ /* Calculate the positions of each profile ring profile along the spline. */
+ Span<float3> positions = spline.evaluated_positions();
+ Span<float3> tangents = spline.evaluated_tangents();
+ Span<float3> normals = spline.evaluated_normals();
+ Span<float3> profile_positions = profile_spline.evaluated_positions();
+
+ GVArrayPtr radii_varray = spline.interpolate_to_evaluated_points(
+ blender::fn::GVArray_For_Span(spline.radii()));
+ GVArray_Typed<float> radii = radii_varray->typed<float>();
+ for (const int i_ring : IndexRange(spline_vert_len)) {
+ float4x4 point_matrix = float4x4::from_normalized_axis_data(
+ positions[i_ring], tangents[i_ring], normals[i_ring]);
+
+ point_matrix.apply_scale(radii[i_ring]);
+
+ for (const int i_profile : IndexRange(profile_vert_len)) {
+ MVert &vert = verts[vert_offset++];
+ copy_v3_v3(vert.co, point_matrix * profile_positions[i_profile]);
+ }
+ }
+
+ /* Mark edge loops from sharp vector control points sharp. */
+ if (profile_spline.type() == Spline::Bezier) {
+ const BezierSpline &bezier_spline = static_cast<const BezierSpline &>(profile_spline);
+ Span<float> mappings = bezier_spline.evaluated_mappings();
+ for (const int i_profile : mappings.index_range()) {
+ const float index = std::floor(mappings[i_profile]);
+ if ((mappings[i_profile] - index) == 0.0f) {
+ if (bezier_spline.point_is_sharp(index)) {
+ mark_edges_sharp(
+ edges.slice(spline_edges_start + spline_edge_len * i_profile, spline_edge_len));
+ }
+ }
+ }
+ }
+}
+
+static Mesh *curve_to_mesh_calculate(const SplineGroup &curve, const SplineGroup &profile_curve)
+{
+ int profile_vert_total = 0;
+ int profile_edge_total = 0;
+ for (const SplinePtr &profile_spline : profile_curve.splines) {
+ profile_vert_total += profile_spline->evaluated_points_size();
+ profile_edge_total += profile_spline->evaluated_edges_size();
+ }
+
+ int vert_total = 0;
+ int edge_total = 0;
+ int poly_total = 0;
+ for (const SplinePtr &spline : curve.splines) {
+ const int spline_vert_len = spline->evaluated_points_size();
+ const int spline_edge_len = spline->evaluated_edges_size();
+ vert_total += spline_vert_len * profile_vert_total;
+ poly_total += spline_edge_len * profile_edge_total;
+
+ /* Add the ring edges, with one ring for every curve vertex, and the edge loops
+ * that run along the length of the curve, starting on the first profile. */
+ edge_total += profile_edge_total * spline_vert_len + profile_vert_total * spline_edge_len;
+ }
+ const int corner_total = poly_total * 4;
+
+ if (vert_total == 0) {
+ return nullptr;
+ }
+
+ Mesh *mesh = BKE_mesh_new_nomain(vert_total, edge_total, 0, corner_total, poly_total);
+ MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
+ MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
+ MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
+ MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ mesh->flag |= ME_AUTOSMOOTH;
+ mesh->smoothresh = DEG2RADF(180.0f);
+
+ int vert_offset = 0;
+ int edge_offset = 0;
+ int loop_offset = 0;
+ int poly_offset = 0;
+ for (const SplinePtr &spline : curve.splines) {
+ for (const SplinePtr &profile_spline : profile_curve.splines) {
+ spline_extrude_to_mesh_data(*spline,
+ *profile_spline,
+ verts,
+ edges,
+ loops,
+ polys,
+ vert_offset,
+ edge_offset,
+ loop_offset,
+ poly_offset);
+ }
+ }
+
+ BKE_mesh_calc_normals(mesh);
+ BLI_assert(BKE_mesh_is_valid(mesh));
+
+ return mesh;
+}
+
+static SplineGroup get_curve_single_vert()
+{
+ SplineGroup curve;
+ std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
+ spline->add_point(float3(0), 0, 0.0f);
+ curve.splines.append(std::move(spline));
+
+ return curve;
+}
+
+static void geo_node_curve_to_mesh_exec(GeoNodeExecParams params)
+{
+ GeometrySet curve_set = params.extract_input<GeometrySet>("Curve");
+ GeometrySet profile_set = params.extract_input<GeometrySet>("Profile Curve");
+
+ if (!curve_set.has_curve()) {
+ params.set_output("Mesh", GeometrySet());
+ return;
+ }
+
+ const SplineGroup *profile_curve = profile_set.get_curve_for_read();
+
+ const SplineGroup vert_curve = get_curve_single_vert();
+
+ Mesh *mesh = curve_to_mesh_calculate(*curve_set.get_curve_for_read(),
+ (profile_curve == nullptr) ? vert_curve : *profile_curve);
+ params.set_output("Mesh", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_curve_to_mesh()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_CURVE_TO_MESH, "Curve to Mesh", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_curve_to_mesh_in, geo_node_curve_to_mesh_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_curve_to_mesh_exec;
+ nodeRegisterType(&ntype);
+}